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Everything posted by PK htiw klaw eriF
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I'll preorder it if I can romance a Broodmother.
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North America in a nutshell.
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I dunno GD, putting the moves on an ex is tricky business. In my experience, if they seem too willingly to have more "intimate" time or are down with more exotic stuff, something is up. The more relevant question is " what if you find you aren't attracted to her anymore" Use the backdoor and GTFO?
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The Science of Why We Don't Believe in Science
PK htiw klaw eriF replied to alanschu's topic in Way Off-Topic
Now I'm glad I avoided Political Science.... -
While I agree in most cases, rolling up the legs to the ankle or one inch above the ankle is acceptable in my book. What, so you look like Huckleberry Finn? Not that high, you goon.
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In order to foster a sense of exploration, you can't have an encounter around every corner. I think you still need to leave a good chunk of an outdoor map free of threat in order to cultivate a sense of drama. Otherwise it just degenerates into an action game. True, but I don't think that "more-content rich than BG" needs to be taken so far where you have encounters around every corner.
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Seems to me we should just ask the mods to delete the creepy stuff and make this the "attractive women in flag-based swim wear" thread. I endorse this idea.
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While I agree in most cases, rolling up the legs to the ankle or one inch above the ankle is acceptable in my book.
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Damnit Wals, if I can post a pic of a sexy girl in an American Flag bikini, you can post one of a girl in a Union Jack or St. George's Cross bikini! Moar wimminz, less creepy child murderer who can't even hunger strike properly.
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The Science of Why We Don't Believe in Science
PK htiw klaw eriF replied to alanschu's topic in Way Off-Topic
The article is right I believe. I think pretty much anyone will chose their beliefs over evidence to the contrary. Unfortunately, in many cases(like economics), there is evidence to support a wide range of beliefs, because the high abundance of factors end up creating situations that can lead to many different assumptions. Nice guess there. -
Or Houston. Except more sunglasses and perhaps lighter clothes, because the heat is usually around 100+ Fahrenheit or 38+ Celsius. Yeah, I would guess it is because with the Internet people are able to discover the fashions that they like that sprout up in other places that they would not normally be exposed to, thus creating an environment where fashion is not as "nation-exclusive" as it was in past decades. And perhaps you could christen the Copenhagen fashion "Hipsterbilly" or something. It also reminds me of Austin.
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Don't feel bad KP, it took me 10 years to finish my undergrad degree. I never took more than 1-2 classes per semester and always at night and I worked full time the whole way. You just have to stick with it. Whatever you do, do not ever take a break, it's too easy to not go back. Yeah, I'm slowly churning through it. My grades did slip last semester when I took night classes, so I think I'll avoid them this semester.
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Prism Program ( Big Brother gone too far?)
PK htiw klaw eriF replied to BruceVC's topic in Way Off-Topic
I think we already knew he was in Russia. -
Prism Program ( Big Brother gone too far?)
PK htiw klaw eriF replied to BruceVC's topic in Way Off-Topic
Perhaps we should start betting on where he will pop up next? I've got $50 on Iran. -
I feel bad that I've been working towards a degree and done only about 1.5 years worth of progress in 3 years. Having a full time job really sucks ass.
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I had too much to drink today and am very depressed, because I mistakenly believed that Shadowrun Returns would be released on June 25th, which is in less than an hour for me.
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Damn that guy sounds like a real monster. I feel like posting something a bit more positive, so I can read this thread without wanting to throw up.
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You just had to voice that idea. Now it won't leave my head, and I keep thinking about different ways to **** with time travel to benefit porn. Hate you SO much. I blame Kaine. You sound like my ex.
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- mind-numbing entertainment
- television
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I've just finished the Graveyard quest from substitute commander. Thoughts so far: I didn't like the inn, I hate the bladelings' and Duergars' combat barks(If I never hear "STONE-CLEAVER!" again I will count myself as lucky). Khelgar's reason for joining the PC felt pretty weak, but he is well built and good for comic relief. Fort Locke is a huge improvement over the previous areas. It feels like a poorly funded outpost surrounded by wilderness, which as far as I can tell it was intended to be. The substitute commander has a small role, but is written in a way that makes him seem less like a paper cutout and more like a realistic villain. I thought the graveyard was well designed and makes pretty good use of traps. @PrimeJunta I love Paladins. Their defensive abilities make them excellent against mages, Smite Evil is fantastic to use against powerful foes, Divine Might(or Shield) is probably one of the better buffs in the game, and the low-level spell casting saves me money on magic weapons. That said, I think the PE Paladin looks a lot cooler and that is the first class I am going to play. I think it is a good mix of the Diablo 2 Paladin(variable persistent auras that enhances allies), the 3.x/PF Paladin(boost to defenses), and the 3.X Marshall(powerful ally buffs). I do admit I was concerned when I heard that the class was similar to the D&D Warlord when I linked to this, but I quickly realized my error.
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I think I agree with the OP. I think it is possible to be a villain who is a self-serving sociopath without resorting to being a killing machine who slaughters everything for grin and giggles(although I also think that this option should be provided). Frankly, having a villain be forced into being intimidating and violent is dumb, especially when in a lot of cases the diplomatic option would suit them. I don't like having the choice between being an ass-kissing saint, an apathetic loser, or a child killing psychopath. I am confident that PE will be able to deliver on this front though. By removing the alignment system, they are allowing the player to determine if the PC's actions are heroic or villainous, instead of awarding alignment points based on action rather than motive. IMO, letting the player determine what is good and evil for their character is the best option. Wals, I honestly don't understand what you mean. I don't see how providing more options for a player to roleplay their character as they see fir is the antithesis of roleplaying. I would like to see a realistic villain because I want a character more complex than a rehashed mustache twirler. ****, if mainstream American superhero comics can create/inject villains with motivations that are somewhat realistic and make them more complex than "the bad guy who does bad ****", a cRPG from a developer known for complex characters and good overall writing should be able to.
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Challenge accepted. Note: If any statement of mine concerning mechanics conflicts with your experience, it could be that I have the Spell Fixes, Kaedrin's PrC, Wild Mage, MageTome, and Tome of Battle installed. Playing on D&D Hardcore settings. I'm rolling a male Aaismar Paladin named Distas. I'm going for a character who will generally choose Good over Law, but still tries to balance them both where he can. Completed West Harbor Fair, Attack on West Harbor, and retrieved the Shard from the Lizardling ruins. West Harbor Fair thoughts: A decent enough introduction to the mechanics and the game world, if a little cliche but frankly what tutorial isn't. Neither Bevil or Amie get much character development, and West Harbor isn't really fleshed out enough to leave a lasting impression. All in all, pretty bland but that is pretty standard for tutorials. Attack on West Harbor thoughts: The combat was definitely a bit repetitive, but I enjoyed employing skills to recruit the militia. Would have liked to avoid the plot-induced death, if only to have a mage available earlier and avoid having to haul Sand or Qara around. Other than that, it was a pretty forgettable event. Retrieving the Shard thoughts: A bit of a dungeon crawl that I really wish had been designed a bit better. The Stone God bit made me chuckle, but overall it was a bit too grindy and predictable for me. Thought so far: Pretty bland to be honest, I would prefer combat encounters to be fewer but more challenging. If you have any advice on anything, let me know.
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Better than an octopus?
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- recycling
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