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PK htiw klaw eriF

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Everything posted by PK htiw klaw eriF

  1. well got bit to do wit it i say like the same people who make PE made BG 1 and 2 and its same way of making a world inside a computer This makes no sense.
  2. Dracula 3D. Complete ****.
  3. Hairy arms. Man? We should get back to more pleasant territory.
  4. You are. @FlintlockJazz, in a BW, you would romance the cake.
  5. Always seem to have a vibe of 'they must declare their loyalty loudly, lest they attract suspicion' when there's a call for people in the same group as some other people to speak out. Sensible ones just need to rat out ones tending to extremism. But what if they don't know anyone trending towards extremism? Muslims living in (insert Western nation) may not actually know anyone who is planning to blow something up.
  6. Why should anyone be required to speak out against terrorism? Almost every time this topic comes up, the inevitable "moderate Muslims need to speak out against this" comment is made. Do we need college students to speak out every time some deranged twit goes on a rampage? Should all Catholics of Irish decent have had to apologize every time the NRA blew something up? Why the hell should someone who did not do the act of terrorism be required to apologize and/or condemn the acts of another publicly? Do you people think the extremists really give a **** whether or not these people wag their finger and call them ****? It must bother them quite a bit. Because even when a little girl did it, they freaked out. And they tried to blow her up. A condemnation won't stop someone who has already decided that terror is the way to go from performing acts of terrorism.
  7. I am now picturing Obsidian employees fleeing from small change being thrown at them by hordes of fans.
  8. Why should anyone be required to speak out against terrorism? Almost every time this topic comes up, the inevitable "moderate Muslims need to speak out against this" comment is made. Do we need college students to speak out every time some deranged twit goes on a rampage? Should all Catholics of Irish decent have had to apologize every time the NRA blew something up? Why the hell should someone who did not do the act of terrorism be required to apologize and/or condemn the acts of another publicly? Do you people think the extremists really give a **** whether or not these people wag their finger and call them ****?
  9. Today I drank whiskey, played video games, and studied for an exam. As I am unfamiliar with how many digits are in a Danish phone number, I will admit that I am lost.
  10. I think that this depends on the setting. It makes sense to have a more vulnerable high-level PC in NV, but I don't think that means it makes sense to have a vulnerable PC in every setting. An archmage could very easily ignore most lesser enemies, because between the vast amount of magic power he commands and his magical artifacts, it would take much more than brigands armed with plain steel to harm him, let alone kill him. In terms of Epic levels, situations where the Epic PC would be challenged by low-level(1-10) enemies should be very few or non-existent. It would be much better to have battles be of epic proportions against very powerful creatures rather than hordes of mooks that could be devastated with minimal effort. MotB would have been a much more satisfying experience if 90% of the mooks were cut and more difficult foes(like the Lich in Myrkul's temple or the Paragon Beast of Malar) were utilized more often.
  11. I'm guessing folks like Rand Paul and Ted Cruz.
  12. Definitely a woman, definitely plastic surgery or photo-shopping, I would definitely bang.
  13. In that case, it would be like an Epic level character going from level 34 to level 1, as Superman would lose his powers under the light of the red sun and higher gravity. I do agree that continuations of one character are best handled through expansions, mostly because I dislike playing as the same PC when the mechanics change.
  14. Unless you make the game completely linear, you can't. However, the same problems exist with any system with a power curve. No way to get around it unless you completely remove the power curve, but that would be more suited for a sim or action game. Furthermore, I never claimed that it was easier to balance by area, I claimed that it was easier to balance in a game with a D&D-esque power curve, specifically from the levels of 1 to 12. In non-D&D terms, it is easier to balance in a system where characters go from firing small missiles of magic to throwing around fire balls, as you don't have to worry about the party being easily one-shotted at high levels.
  15. ??? I don't see how that is exclusive to a system with level determinant metrics. Practically any system, from equipment-based to influence based, can have situations where you are wildly overpowered. A level determinant system is easier to balance for a game with a power curve similar to D&D 3.X/PF, because when characters go from barely being able to hit 10 damage to a single target to slamming down meteors, sticking with the same hp/damage reduction/defenses throughout the entire game would either lead to overly fragile high-level characters or overly tough lough level characters. If you disagree, please explain how you could successfully balance a game with the power curve of D&D level 1 to D&D level 12 without using "stat inflation". New player character, new regions? Frankly, trying to have the same character for more than three games would probably end in failure. Even without a D&D power curve, there is only so much you can do with one PC before things become stale.
  16. IIRC, the only new IP they've created is Alpha Protocol, which suffered more from an unfocused direction from Sega than anything from Obsidian. And who cares if the setting has been done to death if it results in a good game?
  17. Is there a Route there? No, but he did spend 6/9 hours driving.
  18. On leveling, power, and teh numbahs: Seeing as PE's power level will start at a rough equivalent of D&D 3.x/PF Level 1 and cap at Level 12, having numbers that don't increase with level(those are in by the way) would make it harder than hell to balance the system. Frankly, the unrealistic abstraction of stats is the best possible way of implementing a power curve in a game like PE, and axing it in favor of a numberless system wouldn't work for the game PE is. That numberless system with little growth outside of skills would be much better suited to a game with low-magic or no-magic setting where people remain the equivalent of level 1-2 throughout the whole game. A numberless system would be best suited to an adventure game or simulator. I would love to see the "Epic" version of PE be something like this, or take the PC into a setting where beings of high power are very common(like planes and such) and let them do battle with mythical beast, demigods, demon lords, and eventually gods themselves.
  19. God dammit, I can't decide wether to joke about gay driving style or straight roads. Go for a 69 joke.
  20. ...why are you hashtagging a forum post? Insanity.
  21. Sounds like an abomination. Next time use quest blanco or asadero. Goes much better with the chili gravy. Beef Enciladas, black refried beans, and a caesar salad.
  22. Hung over and a bit tired. Going to play video games and a study for an exam...sometime before Monday.
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