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Everything posted by PK htiw klaw eriF
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I'm not sure what part you're referring to. I don't have any problem with goofy dialogues when they fit. "Entertainment" is a good reason to include a dialogue option as long as it's mixed in with choices that have a larger impact. So PE will have some bright spots and not be the equivalent of The Road?
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No the first rule of crap combat systems is WE DO NOT TALK ABOUT CRAP COMBAT SYSTEMS! Sorry. You clever bastard.
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Cry deeply. Although I remember enjoying the expansion(HotU) quite a bit on normal speeds.
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Only if you're like valboo and feel the need to assume the worst(and likely unwarranted) possible outcome. Having the results of combat be more determined by character skill than luck has no correlation to failsafes. Arguably, not being able to be critcaled by a low-level bandit if you have incredibly high deflection translates to combat success relying more on tactics than on randomized dice rolls. It will be plenty easy to die from ****ty tactics in PE, regardless of "normalization". Also, there is always some randomization, as combat success will not solely be determined by hard numbers. That said, I would argue that the untactical sections of BG1 lie not in the encounters Karakov described, but the 1st and 2nd level encounters. You know, like having a level 1 mage killed because a bandit popped out of the edge of the FoW and managed to land a critical with an arrow. No amount of positioning could have stopped that, "Armor" or "Shield" could not have prevented it, and all other counters are unavailable without cheating.
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Every time I read one of Gromnir's posts, I feel like I've just done a line of coke. One of the better draws of the forums. I couldn't care less if they choose TB or RTwP, both can be fun and easily ****ed up.
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What about sorcerers
PK htiw klaw eriF replied to morrow1nd's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Not in the base game, maybe in the expansion. I don't think you can build a wizard like a sorcerer, but I could very well be wrong on that front. -
I have blue eyes as well. Could be true. Going to get some studying done and argue with people on the internet today.
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The amount of alcohol required to give me a hangover is astronomical. I suppose that is due to me drinking roughly 1 gallon(or 4 liters) everyday.
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The (hopefully) attractive men thread
PK htiw klaw eriF replied to obyknven's topic in Way Off-Topic
The post count was too high and oby's rantings. -
Well done Ros. The highest number I've ever gotten to was 3 in a night, and I didn't even raise any money. I did have a good time with one of them afterwards though. All I've done tonight is have a drink and work on a paper.
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The Witcher 3: Wild Hunt [2014]
PK htiw klaw eriF replied to Messier-31's topic in Computer and Console
Some 90's comic? -
The Witcher 3: Wild Hunt [2014]
PK htiw klaw eriF replied to Messier-31's topic in Computer and Console
I love you volo. -
Ok Wals, you need to get laid. IMO, she would look pretty average over here. Although I personally find myself taking anything I can get when I amintoxicated, which is roughly 90% of the time I'm out.
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Brisket, smoked ham, and sausage with cole slaw, jalapeno cheese biscuits, baked beans, and a brownie. Washing it down with lemonade.
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It seems the French have high standards then.
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If by "fight" you mean surrender.
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Save scumming
PK htiw klaw eriF replied to HardRains's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ahhh early BG1. Who didn't love the party being decimated by mooks with weak ranged weapons or a random wolf. I can't think of a better argument for starting at level 3 than BG1 early gameplay. -
I will as well. See you in 2020.
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In all honesty, I can't think of anyone else more enjoyable to shoot(I suppose a certain brand of Russians come close). Perhaps France should be known as "Most Shootable Nation"?
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I don't think target rolls should be shown in any mode. In PnP, you can't look at the foes' AC anytime you want. Off-Topic, but as far as dialogue goes, I don't want a [insert attribute or skill] tag to let the player know that knowledge from that skill or attribute is letting them use that dialogue option, but I would want the tag if the character was actively using that skill. For example: "[Repair]Looks like severe structural damage, those walls will not hold against an assault." Would not be good. "[Repair]Let me see if I can fix those shoddy walls." Would be good.
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8/9. ****ing Asia population.
