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PK htiw klaw eriF

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Everything posted by PK htiw klaw eriF

  1. But why? It's magic dude, there's no real world physics that says being swole won't increase the damage of your fireballs as much as being smart. Besides, you're describing a character with high Resolve aka willpower so why not boost that?
  2. Googlfu https://books.google.com/books?id=sSDP-XiRMwUC&pg=PA339#v=onepage&q&f=false
  3. The Banner of the Black Isle Bastards- Summon a ghost pirate for x seconds 1 per rest. Bastards Portable Cannon- a codpiece revolver that casts Fireball 1 per encounter.
  4. Damn, this got funded before I could donate. I'll throw in for the item when I get off work today. I'll throw an oddball idea that the item is a summoning totem that summons a ghost pirate. Call it "The Bastards' Banner" or something.
  5. Might does as well, except it applies to damage with crossbows, firearms, and magic instead of having no attribite benefit damage or splitting off magic into some other stat. As a system it works, if anything the attributes that need work is Resolve and maybe Perception, everything else is clear and useful. Anyways I finished PoE+WM last night. Overall I'll say I felt it was an improvement from 1.x, the only quests I didn't finish were the bounties and combat felt nicer and either they changed something or you can get back to a certain city after a certain point in the game. Did get signifigantly easier late game though. Main issue I had was the pacing, Act 2 feels loaded while Act 3 feels very sparse in comparison and more quests like Champion of Berath would have been nice to give more content to Act 3 as well as puttig WM2 behind that event. Bounties should have moved some to Act1 and 2, a big reason why I didn't complete them was because they were gated off till close to the end and my party hit max level anyways. Theres also mechanical issues with the classes, but thankfully none of them were near as bad as a single class thief. Overall I'll say this run was a hell of a lot more fun than my first and I'm looking forward to multiclassing in Deadfire. I did play with the IE mod though. Oh and what do we import from? My game has an auto-save right before the final fight and the choices made right after that seem important. IE mod with autosaves every 30 minutes.
  6. Why do wizards need to do more with implements? Spells are their main thing after all.
  7. Significantly bigger, if sailing is implemented as advertised. Content wise probably around the same or a little bigger given the higher base level cap. Personally I want them to work on pacing as opposed to amount of content, PoE feels like a lot of content is packed into the second act with the 3rd act feeling sparse in comparison. Could just be my perspective though.
  8. They aren't forced, it's just common because blast and 2-types of damage are mechanically great. Parasitic staff is really good and a spellsword using Steadfast would be good as well.
  9. Which would mean no (flying) dragons or giant insects or various other fantastical creatures with impossible anatomies, the major cause of death being disease and infection, a hugely complicated sleep/water/food system, and equipment damage. That sounds like a game that would be so tedious that playing it becomes a chore.
  10. On the 100th anniversary of ths US entry into WW1 as well.
  11. So the games broken and they've not managed to fix it yet? Sounds like a real **** sandwich.
  12. How is it a problem if lifting means your fireballs deal more damage? It's fantasy magic, not real world science, intellect doesn't need to increase magic damage because some of you want the skinny nerd in a dress to be a demigod. Anyways having played through PoE's 2nd act and WM, I have to say I'd like for the expansion to be seperated more and not get locked out of certain areas after a certain event. PoE 3.whatever plays better than 1.whatever though, immunities make Prayer against StatusEffects much more valuable and I really like the WM content. And Rogues seriously need to be better, Devil of Caroc got booted when I finished her quest so Manhea could frenzy and jump into mobs.
  13. That is why I'm learning make up and special effects. One day I will commit all my crimes with impunity just by being someone else. Just convert to Judaism and you'll get a free pass.
  14. God damn guys, I was going to throw in $20 after I got my paycheck but at this rate I won't need to. I'll donate to surplus though of you guys are doing that.
  15. Some have nice abilities and imo headgear is underwhelming and ugly for the early game, but the lack of a headslot is a big loss later game and some godlike variaties aren't very good. Still, PoE is easy enough outside of a TC playthrough where you can take a few along and be effective. But the name sucks.
  16. I don't know what they're doing. What I'd like to see is a movement away from ranged specialization and to animal companion teamwork. Wouldn't break the lore of the class and would make melee rangers better than they are now.
  17. Well I definitely agree that Chanters need a redesign. I'm currently playing with the IE mod and Kana gets phrases maxed when combat starts, though I think this is a little much. Quickfire what I think could work: 1)Change of the Chants/Invocations to where Chants are all 0-level with the same chant times and Invocations follow a path similar to Cipher Power. This would remove the long buildup from high level phrases and ensure that you aren't ditching low level phrases when they get phased out. And obviously room for more invocations is good. 2)Some phrases at the start of combat. Maybe half of max, this would allow quick building of phrases similar to how Ciphers operate with focus. 3)Chant mastery, which reduces the cost of a selected Invocation or allows 1 free cast. For everything else I think Ganrich is right on target.
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