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Osvir

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Everything posted by Osvir

  1. http://en.wikipedia....on_of_the_flesh Flagellant? http://forums.obsidi...lass-companion/ I hope it's a class kit that Forton uses and that there's other paths one can take if one wants to make a Monk. Heck, I hope that all Classes "evolve" as you play them. In the best way that I can think of would be starting off as a rather "Commoner Monk" and as you put your perks/skill points/abilities out and such and so on and on he becomes either a "Flagellant Monk" or a "Spiritual Monk" etc. etc. Forton is a companion after all, so he should/could/would have his own path, no?
  2. More information on the monk in the PC Gamer live chat: http://en.wikipedia.org/wiki/Mortification_of_the_flesh
  3. I think that's pretty darn cool personally :D So it's going to be a shark/owl/turtle/octopus/crow race thing?
  4. live chat at pc gamer: http://www.pcgamer.c...dian-live-chat/ Direct reference to "Om"? http://en.wikipedia.org/wiki/Om The most spiritual race? Thoughts?
  5. It could be! This is what I want to see when I speak about "Monk": http://www.traveladv....ks01.jpg<br />http://bulldogbillio...ire_kungfu3.jpg Not the standard western view Gung-ho Kung-Fu Bruce Lee shrieking rage fighter with the "Fist of Doom"-brawler: http://www.amoymagic...u/kungfu2sm.jpg A class that follow the heart and soul, the inner path. Some might think it's "Oh well that's part of his personality" but really, it's part of his profession, life, choices and spirituality. E.g., class. It's a discipline, not a fighting style. EDIT: http://www.youtube.com/watch?v=Iu8soAc-MIg
  6. Would a Codex work instead of the books? I really enjoyed picking up books and I hunted them out too but it filled up my inventory so fast. Could it be done more effectively? For the atmosphere it'd be great to have books you have to pick up, but just like a keychain (which doesn't go into your inventory, but into your Journal or another place) perhaps it could either be thrown into a Codex or fill up space in some sub-dimensional library? xD
  7. Will the Mega Dungeon continue to grow with Facebook likes past the Kickstarter?
  8. Baldur's Gate fusion with Side Meiers Pirates Do it!
  9. Different topic really, just wanted to reply to and agree with this and highlight it: * Key chains for keys in P:E please, a separate inventory/thing * Codex for Books, I want to pick them up, read them and keep them, which just fills my inventory up too fast. Also on "3) want to see": I don't know if 1 per level is too good either, sounds like a routine. 1 puzzle on the first level, no puzzle on the second level, suddenly 3 puzzles on the third level, 1 on the fourth level, none on the 5th etc. etc. something out of the blue to keep the unexpected unexpected. 1 per level can get very much "I'm expecting a puzzle" when you click them stairs to get to the next level.
  10. Oh sweet! I can totally see this as some sort of "artifact" in some cave, and one of your scholar-ish Magey-ish companions are looking for this thing, because it is enchanted in some way, the essence of magical runes, and if any word is written upon a sheet of enchanted papyrus through this machine (a specific papyrus too) it will create the best magical spell/scroll in the game. ^apart from all that gibberish, and in all seriousness, I think the OP is freaking sweet. Kudos Monte Carlo, this printing press is sexier than any sword (I'm a sucker for history).
  11. Yes I hear that. I totally agree with this entire post. However, I can also "envision" how it could be done more personal, where there are more effects to your decisions (e.g., Visit the battlegrounds after the battles, take part of the battles on the front lines, Braveheart style, villages burned after your cruel tyranny, villages saved because of your intervention, military power and you causing a police state if you tend to play more evil. Or perhaps you create an army of love and all your guards are dressed in flowers, or an army of nature. Perhaps an army of order and justice, and friendship, unity and harmony). However, too make a good personal army stuff management for a game like Baldur's Gate (or P:E for that matter) I think that you'd need a lot of time and resources and a strict direction. You'd have to make two individual games/genres and puzzle them into each other. So it'd be like making 3 games (to make it the best as possible).
  12. Making a script should not be too hard I think: When "enemy spotted" - equip, and un-equip when there's no enemies on screen? Personally there doesn't even need to be an animation for the actual action of sheathing. I used to go into the inventory in BG and un-equip whenever I came into town (and remove helmets too) because I thought it looked better on so many levels... Will there be a "No Helmets" options? edit: wording
  13. I'm curious bro, what is a true cRPG according to you? Let's drop the save-system thing for now (unless that is what defines any game for you). A perfect cRPG would IMHO, try to emulate the PnP experience as close as possible. And how would one go about to do that?
  14. I'm curious bro, what is a true cRPG according to you? Let's drop the save-system thing for now (unless that is what defines any game for you).
  15. Voted "don't care", "Yes or no, doesn't matter". It's not like I wouldn't mind it. In fact, I think it even could be quite nice. It's not up to me to decide.
  16. I'd love to see two-handed mace's (cudgel's?) or giant swords, but my character should be almost dragging them and attack very slowly (Unless having a ridiculous amount of Strength). Giant weapons generally, within reason and with realism/authenticity taken into consideration. EDIT: One tactical aspect of this could also be to buff my Warrior a lot with a Chanter, making him even more capable of wielding the two-handed weapons. So if he attacks super slow without buff's, I can buff him so he attacks "slow" or even "average". In other words it would almost be a disadvantage having a giant weapon, because it'd need an upkeep of 2 characters. However, tactically the two handed weapons could be advantageous (as they should be) against a large crowd of enemies (sweeping and cleaving attacks).
  17. That almost sounds like a "monthly subscription" thing. EDIT: Been thinking about this for a couple of days, with Kickstarter and all and monthly subscriptions for MMO's and such. What is the difference between paying monthly for a game in development and for a game that you play? The one in development is an investment for something you believe in, the other one is entertainment.
  18. I can't help but feel that there could be a cryptic message in there somewhere... * The doorway is BIG, there's bound to be giant creatures in there * In the middle of the waterfall there's an angry "lion" face * Campsite, is this an indication of "You can rest here"-mechanic before heading into the dungeon? * By the boat, it's really only a rock but if you zoom it looks like it has a nostrils, beard and hair that falls back. * Marks by the entrance wall It is simply breath taking :D
  19. @Milten; I just wrote "Baldur's Gate" in google and took the first I found pretty much @ogrezilla; I couldn't help myself #2 xD @Obsidian; <3 http://i8.photobucke...zps0d293611.jpg
  20. I took a moment with this: http://archive.arste...te2/baldur1.jpg To try and create this http://i8.photobucket.com/albums/a32/Damienz/couldnthelpmaselfcopy_zpsf4af7672.jpg
  21. Update #12 with Tim Cain I think. http://forums.obsidian.net/topic/60798-update-12-reddit-qa-with-tim-cain/ They aren't going to design the game initially with Multi-Classing (e.g., they are considering Multi-Classing, but before doing that Obsidian wants to focus on the Main Classes).
  22. http://forums.obsidian.net/topic/61324-update-20-lore-tidbits-campaign-almanac-big-ol-stretch-goals-and-environment-screenshot/
  23. Watching all of the Kickstarter updates for the upcoming Update #20: on numer 7 with Tim Cain He mentions "ships" and "teleporting" across the world map :D
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