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About Vandoon

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. My kickstarter badge does not appear. Thanks for looking into this.
  2. I was impressed by the ease and clarity. I entered my email, clicked on the confirm link in the email they send and select the few addons. They clearly listed what the pledge included you really cant ask for more unless you want to have someone stand beside you to point at the screen.
  3. I agree that magic should be included in the economy and industry and I am flexible with how this is implemented. In many games it did bother me how magic could be applied and wasnt (not enough to spoil the game just something that was apparent). The unbalancing of the economy with magical items was the other part that was irritating. There is probably any number of ways these can be handled. Here is a couple of ideas. Casting magic could be (in addition the the usual system mechanics) a drain on the life force resulting in the continual casting or spells for industry prematuarly agin
  4. I must say I did enjoy arcanum and those sort of things in games make it special.
  5. I think the armour should be a combination of reducing chance to take damage based on weapon types / damage types speed of attacks vs ability to dodge and avoid. Once a hit is confirmed the damage is then reduced (or increased if applicable ie trapped in a melting plate armour suitor similar).
  6. I would love to see this kind of interaction however this should be more PC actioned based than scripted. It should also be based off more than one approval rating.
  7. Thanks for the update I will look forward to the upcoming posts. This going cold turkey from daily kickstarter updates to weekly updates wil be tough but I am sure I will pull through. The hard part will be stopping my head from cracking open waiting 18mths for the game. I do wish you all the best and am glad to see the organisation going into the project. I look forward to gaining some insight into the development of a game from the ground up. I do hope you and other devs browse the forums (I am sure you do and we have seen some posts already) as there is many great ideas and input being disc
  8. If you wish to stop people working the mechanics the mechanics should be more robust However you should consider a few things. People will find a loophole. Is stopping them do it spoiling their fun. If the system is fun for you does it matter if they wrought the system (I would point out I don’t do what they do so I couldn’t care less if it is stopped). Anyway one possibility for stopping people achieve objective and the double back and kill monsters or quest giver is to make the xp mutually exclusive. Slaughtering the people voids the sneaking or killing the quest giver the same. I
  9. I like orcs in game however personally I would be unlikely to play one.
  10. I was more thinking along the lines of a trader for most of the game has no quests however at a random point in time when his stocks of x are low / gone and no traders are due they could offer a one off quests. This may be repeated with other NPCs but not the same one or at least very rarely the same one. The PC could potentially increase the chance of it occurring by clearing out their stocks and interrupting any trade routes however there needs to be a demand and it would still be a random event for the trader to set the quest. On the type of quest they give it may not be a supply item
  11. I would like to see the PC start alone and have to work for true companions. I large selection of blow-ins would be good however their allegiance, loyalty, skill trustworthiness, suitability should be varied and they come and go as they please and not necessarily on your terms or without returning goods. The true companions should be more stable unless there are party clashes. You should really have to work for these. They should feel as a real personality and have a bond even if it is mercenary, idyllic or other. Some could be using you or infatuated for you. I see no problem with obtaining
  12. I like Calmars idea however it would have to be within limits too much would be a bore.
  13. I agree with Mr. Magniloquent's point I would love to see this kind of party / NPC interaction. These are not mindless drones they are NPCs ( characters ) with their own agendas
  14. love the idea of a PC owned location. I have avoided using the term fortress as others have stated it brings images of large castles etc. I would like to see the options for these structures to be very flexible. It should allow the PC to acquire any number of locations. These may range from small blocks of land/ forest/ underground areas to large tracts of land with inhabitants. The method of acquisition can range from stealing deeds / squatting / running off bandits / being gifted for heroic acts / extorting nobles – owners- commoners/ purchasing from the establishment. The land shoul
  15. I just want to say thankyou to the Obsidian team for allowing everyone to be part of the adventure and I look forward to the months ahead. I think the website updating progress will be great.
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