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rjshae

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Everything posted by rjshae

  1. Yes, I would like to see more use of shoddy weapons and armor among the less civilized races. Looting the gear from such creatures shouldn't be a very profitable affair. They can be made tough opponents through other means.
  2. ...and I don't expect that they will in this release, since the computer 3D display market is not yet well established (but may be by 2014). Yet it is interesting to contemplate how it could be implemented. It should be relatively straightforward to project the area map and the graphical overlays onto planes (and volumes) in a 3D space. Likewise, the creatures will already have 3D models. The spell effects would probably be the more complex part. I'm curious to find out how they are going to implement those in 2D space. Shadows might be another concern, but I haven't heard how those will be displayed.
  3. ^^^^ I could see mage types being allowed to prepare some insta-cast spells in advance of combat (much as fighters can prep guns), but yes, allowing all spells to be cast that way would likely be unbalancing. The developers would then need to tone the spell powers down quite a bit to maintain the challenge.
  4. I'm sorry, are you in the right room?
  5. The last segment of your first sentence seems like, well... complete rubbish. Regardless of the choices made, narrowing the focus of a topic automatically reduces the range of interest. But the project seems to have survived the decision and we can only speculate about how much each element weighed into the final support.
  6. Well, we'll have to see how well it does in the marketplace. I agree that 3D TV is something of a gimmick, but 3D games are expected to be more immersive. (Just as stereo sound is more immersive than mono.) With a computer monitor you're closer to the display, so the 3D effect should be more engaging and cover more of your field of vision.
  7. Did I say Flying Fortress of Doom? If I didn't...Flying Fortress of Doom! With a sauna.
  8. With magic holding a significant presence in this world, I'd like to see some other types of record keeping. For example: A sea shell you can hold to your ear that contains an extensive recorded message. A glass ball that contains a memory, which you can experience by holding it up to a light. A magical font that stores glimpses of historical events as seen by the people who experienced it. A magic scroll that tells a different part of a story to each person who reads it. A legendary tapestry that re-weaves itself into a new pattern each night.
  9. There are many aspects of the game that they have not yet mentioned. Hence, I think your logic needs a little work. I'm not really expecting 3D in the initial release, but at some point in the future we may end up seeing something equivalent to the BGEE for PE. At that time, it is not unreasonable to expect 3D to be included. But this would depend on Obsidian retaining the data used to generate the areas and creatures. Thus, I hope they save off that information.
  10. I dislike armor use skill because it's a bit like a shoe use skill. Some other solution would be preferable.
  11. That's not a testable conjecture, and hence it's non-scientific. I therefore reject your reality and substitute my own.
  12. I'm fine with this sort of thing, but random encounters would need to have a pay-off or it just becomes something to avoid. If it isn't something you can avoid, then it's not really random.
  13. I imagine the penalties for boresighting to target your spells from inside the tank are going to be huge. Dodging will be a bit of a problem as well. At least for the other guy... If it's pre-mechanized armor you want, then I'd probably go for chest plate armor, which would protect my vitals from bullets while leaving my limbs to waggle about and weave spells. For an advantage, I'd like the armor to be as light as a feather. Will that do it?
  14. I'm not sure about that as a PC class; it seems better suited for an adventure from a Burroughs or Verne novel. Perhaps as a contact or a patron though. Mayhap a some-time companion on certain side quests?
  15. Select any armor I want? M1A2 Abrams tank.
  16. Has magical transcription been ruled out? If books are expensive then a simple spell of copying text would be invaluable, even if it only works one page at a time. Or summon a creature that is dedicated to accurate copying of parchment.
  17. Weapon and armor technology advances over time, so there will inevitably be some varieties that are more beneficial than others. I don't see a problem with that being reflected in the game. But, depending on the region of the world where you are located, the more advanced armor and weapons may not be readily available. The local armorers and weaponsmiths may not even know how to produce it. You might even suffer some initial distrust for looking like a foreign invader, so perhaps armor could even have a cultural aspect? Making plate mail look like a barbarian's breechclout doesn't seem terribly useful. Mayhap that should be left for the modders?
  18. The latter is a known issue in the film industry, which is a reason why they are switching to a higher frame rate. I'm unclear why they are a "horrible" thing. I've played 3D games before: my understanding is they are called "board games". Perhaps that's the issue?
  19. One might speculate that implementing moveable furniture would likely require up to four (or more?) graphical overlays for each major object (depending on the orientation) and a grid system for placement. If furniture is rendered using 3D models then it shouldn't be too difficult to implement this scheme. This would allow you to relocate grid-square items like beds, cabinets, sofas, armor stands, and so forth, much as you would items in an inventory. Trophy displays along a wall would only require two orientations, since the perspective is fixed. I'm not sure that it would be worth the trouble to implement smaller details like cutlery on a table. But a bookcase could have several different appearances depending on how many books it holds.
  20. There have been rumors of some limited form of zoom, but yes the camera angle is fixed for each area. Calling it "archaic" is a subjective opinion based on your expectations. The fixed perspective allows greater attention to be paid to the graphical features, and the play can benefit from not having to frequently adjust the camera angle. It's a trade off, as is true with all game designs.
  21. I'd like to know just enough to assess the benefits of the equipment and combat tactics. At higher skill levels I'd also like to be able to assess how difficult a task is likely to be (with words like 'easy' or 'hard'). It would be nice if the internal mechanics were explained somewhere, but I shouldn't need to know that in order to play the game.
  22. I'd say it's a balancing act. A game that takes itself seriously needs to be at least realistic enough to give a sense of historical accuracy, but not so much that it bogs down the play. The greater the diversity of weapon, armor, and shields, then the higher the need for nuances in order to discriminate between them. But the game should handle most of the complex interplay between the parts, freeing up the player to apply tactical decision making.
  23. Similar but not quite: GURPS only lets you use one active defense (block, parry or dodge) per attack, and shield adds to active defense not reduce damage, but other than that he is suggesting a similar system and its one I would quite like, but then I like GURPS so I'm biased. :D Yes, I'm aware of the details. But it depends critically on how long a game round lasts. If PE uses the 6 second rounds of D&D 3X, then those limitations will most likely need to be glossed over.
  24. Thank you for the update. Regarding armor, I'd like to see a balancing trade off with the Strength and Dexterity ability scores when it comes to determining how well you can move in combat. A strong, agile person should be able to move about readily in a well-made suit of plate mail. By contrast, a weak yet agile person would be very hindered in the same suit. Hence, these two stats would make each person have their own preferred armor in terms of avoiding attacks and absorbing damage. I think that would produce a greater range in armor usage. Perhaps give each type of armor a preferred Strength value. The difference between the wearer's strength and the armor's preferred strength is used to determine the maximum Dexterity bonus.
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