Everything posted by rjshae
- Project Eternity Update #36: Off to our elfhomes, but first...
- Project Eternity Update #36: Off to our elfhomes, but first...
-
Project Eternity Update #36: Off to our elfhomes, but first...
It all sounds very juicy. Nice! I like where you are heading with this. Thank you for the update... and happy holidays! Minor points: I didn't see any mention of undead in the Priest section, so I'm left wondering what role they will play in that regard. I guess no cantrips either? Not even a cheap light spell?
-
Outlandish Weapon and Armour Ideas
^^^^ You'd think that weapon would have some stress weaknesses along each of those toothy gaps. They must make it an extra thick blade to avoid fracturing; plus it would need to be hardened and inflexible.
- Update #35: Meet the Developers - Dimitri Berman
-
How do you make isometric games more interesting?
There's plenty the developers can do if they want to complicate it a little more: Direct transition from outdoors to indoors (rather than running through a load screen), as per DD. Treatment of line-of-sight FoW issues based upon 3D terrain topology. The use of terrain features for missile cover (barrels, walls, vegetation). Implement terrain effects for movement (per D&D 3.5e) Allow various means of traversing terrain obstacles (swim, jump, levitation, limited fly). Dynamical acoustical effects from terrain. Provide animation for all water features: waves, waterfalls, rapids, drifting leaves, fish, &c. More sophisticated day-night transition and weather effects. Animated structures: waterwheels, windmills, draw bridges, wagons, window shutters that shut at night, &c.
-
Skills and balance in PE
I wouldn't mind seeing a tree-like 'Focus' spending scheme for skill points. For example, a mechanism skill could have specialized foci for locks, traps, and repair; spend 2 points to improve in the mechanism skill, or 1 point to improve in a specific 'focus' skill. But there would probably need to be a cap on how much you could spend in total on each focus; perhaps 3-5 points.
-
Level Cap
They would have no need of level caps if they (a) record the character level progression and (b) don't bother providing any higher level benefits. When a sequel is released for a specific level, it can roll the imported PC back to that stage of development and save it in a new character file.
-
Kotaku Obsidian Article
A Might and Magic game by Obsidian would be awesome, especially if the story follows Heroes of Might and Magic 4. I hate how badly Ubisoft has been treating the franchise. I got seriously bored with M&M by about the fourth game. Advance four square, fight some monsters; advance two more squares, fight some monsters; advance three squares, fight some monsters.... There was little tactical feel to the combat and it all got very repetitive.
-
Outlandish Weapon and Armour Ideas
Here's a few: Chakram Katar Kuma Claw Lantern Shield Spear Shield Weighted Chain Spear thrower Chinese fire arrows
- Skills and balance in PE
-
Kotaku Obsidian Article
Let me guess, it'll take only 200 hours of play to get to the interesting part...
- Types of damage
-
Kotaku Obsidian Article
Man, I thought I was working in a cyclical business. After reading all those stories of cancelled game projects, I think I need a drink...
-
Level Cap
I don't think there's going to be much if any XP awarded for grinding. In which case, the available XP may be limited by the number of quests that can be completed.
- Sara Kestelman
-
Fixed isometric view?
I suppose the argument here is comparable to whether you like oil paintings or sculpture. Both forms of media can be used to produce beautiful art, or they can generate ugly garbage. It all depends on the skills of the artist. Personally I like both forms: each has their own strengths in communicating an emotional experience to the viewer. What I'm hoping for with the fixed isometric perspective of PE, besides it being an enjoyable game, is that it can provide a successful and engaging role-playing experience at a cost that is within reach of a smaller indie studio. If a AAA 3D game costs US$25 million and a AA 2.5D game costs US$4 million, that's a significant factor in whether a game idea reaches the market.
-
Outlandish Weapon and Armour Ideas
I wouldn't call poleaxes ineffective, and they're spear/axe/hammer hybrids. How useful would they be in a massed phalanx formation? That extra mass on the head makes them more difficult to hold at length for long periods. They weren't for phalanxes. They were anti-infantry and anti-cavalry weapons used by men-at-arms and knights, and were also included in pike formations to add versatility and an edge in the event of a push-of-pike. https://www.youtube.com/watch?v=gcDCMhyOLAc Nope, that's not it. My point was that there are always trade-offs when constructing a hybrid tool. It is always less optimal than the original devices when employed in the specific tasks for which the original devices were intended. In this case, the benefit of the poleaxe would be its versatility. It's second best compared to the combat tasks for which the spear, hammer, or axe are optimal. But it is better when used in combat tasks for which the spear, hammer, or axe are not designed. You probably wouldn't want to be using a pole-type hammer in a phalanx, for example. The pole-axe has a higher weight and greater moment of inertia than a comparable spear, axe, or hammer weapon, making it more difficult to wield.
- Relationship/Romance Thread IV
-
Relationship/Romance Thread IV
If you choose a nobility background for your character (or have ambitious parents), it might be amusing to have an "arranged marriage". Perhaps you get set up with a local baron's daughter, or even somebody shipped in from overseas. Dealing with the social politics of an arranged union could be entertaining. Perhaps you still need to woo her beforehand and retain her allegiance afterward, or else she'll be plotting to behind your back and you'll have no end of trouble.
-
Outlandish Weapon and Armour Ideas
I wouldn't call poleaxes ineffective, and they're spear/axe/hammer hybrids. How useful would they be in a massed phalanx formation? That extra mass on the head makes them more difficult to hold at length for long periods.
-
Update #35: Meet the Developers - Dimitri Berman
Hi again Dimitri, One of the things I noticed from the NWN2 toolset is that that there was a dismal shortage of shield variants. There were only about five of each type, although the tinting capability helped that a little. Shields show up pretty well even when the combat figures are relatively small, so I'm hoping the good folks at Obsidian will have a larger assortment of shield forms and emblems. Is anything like that in your plans? Thank you.
-
Outlandish Weapon and Armour Ideas
I'm not sure how you'd work a net into this type of game. You'd need to have grappling in place first. Perhaps the net can be simulated as a type of disarming buckler? Hybrid weapons are almost always less effective than the respective individual weapons. Realistically, they should be penalized as such.
- Theme music you can hum
- Boxed edition (I feel like an idiot now)