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Everything posted by rjshae
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Crime, brawling, and reputation
rjshae replied to Jobby's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The gods were watching...- 7 replies
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Any word on when the fulfillment site will be coming online? Thanks.
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^^^^ Good to know. Thank you! Zdzislaw Beksinski -- man, that guy's artwork is bleak!
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Hi Dimitri. First I wanted to say thank you for taking the time to tell us about yourself. It's appreciated. The questions I have is about the models that are going to appear in the inventory panels. Based upon last week's art update, it looks like those representations will be somewhat detailed at around 4,000 polys. Are you able at this time to tell us how much control the players will have over the appearance of those figures? Will it be comparable to the NWN2 system with multiple heads, hair styles, and tinting control? Or will there perhaps something more detailed? Also, I'm curious to know if those models will be emotive? I.e. will they perform animations as in DA2 and possibly behave in a manner that communicates their physical and emotional condition? Perhaps that is more detail than is really necessary, but I was just wondering. Thanks again!
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I did enjoy playing the Bard class in Oblivion, if only because of the character flexibility in a single-character game. One element I liked was the specialization in Illusion magic. That seems to make sense, since Bards have an affinity with sensory experiences. A viable bardic illusionist (Chanter) class would be an interesting twist and perhaps make the character more playable as a party member. Their combat skills could rely on deception and misdirection, with moves taking longer to play out but being all the more devastating when they succeed.
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Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Some day I wouldn't mind seeing a cRPG that uses some architectural themes from historical India and southeast asia. I don't think that has been explored much, and I suspect most westerners would find it exotic. Perhaps an intermix of romanesque and ancient Indian architecture would make for an unusual setting, while still being plausible? Shrug.- 286 replies
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stronghold
rjshae replied to keiichimorisato98's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think the short answer is: we don't know how much customization will be allowed. The developers may not know yet either. But since this was a stretch goal, I'd be a little surprised if there wasn't at least a decent amount of customization allowed. -
Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Yeah, I'm not sure that making everything imaginative or weird is necessarily the right way to go for a serious-themed RPG. Having a mundane setting with everyday architecture, albeit exotic, adds to the gritty feel of a setting. A bunch of peasants or even merchants are not going to be able to afford fancy construction; they are going to live in plain stone, wood, or plaster dwellings with, perhaps, an appealing facade. The fancy stuff is best left for the wealthy, the temples, or for the races that live for thousands of years and can afford to spend time working on such things. But I'm sure these guys know this already.- 286 replies
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Let us see the whole area please!
rjshae replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd rather not have the FoW easily removed, even if you bought a map. But I could live with a clairvoyance spell. -
Well I hope they are decently good at taking care of the pack animals. Because that's where I'll be leaving them. I really need to be sold on the idea that a chanter(bard) contributes their weight to a party. If bards are merely a buffing character, and they are taking the place of a useful back line character like a wizard or a psion, then they better be improving the capabilities of all the other five party members by more than 20%. Otherwise they're ineffective baggage. Beyond that, anything a chanter(bard) can do, some other class can usually do at least as well, if not better. I guess they could write poems and sell them.
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Okay, so if PE, say, ends up not having a general speech skill, what about a more tactical communication skill: the artful lie? That seems like a type of conversation option where you can't avoid having a binary branch; either the listener will believe the lie or they will not. Is that just based on a Charisma check? Or does the smooth speaker have an opportunity to employ their highly refined bluffing ability? Likewise, can an attentive person learn to sense when somebody is lying (like an experienced interrogator)? The nice thing about the lie skill (for a RPG) is that the listener doesn't have to make it immediately clear they perceived a lie or not; it can continue for several branches, making it unclear whether the skill check was successful or not. The listener in turn may lie to cover up their perception of the untruth, while turning the situation to their advantage.
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Rats need to be first quest
rjshae replied to Echopeus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Perhaps lizard-like rats? -
There are many possibilities. At first I took it to mean that perhaps he's a spy, or something comparable. The best agent is one that doesn't stand out. But, of course, he could just be a wanted man who is trying to hide in plain sight. Maybe he was the son of a noble who survived a purge or an invasion? He could be the bastard son of a deposed king. Shrug.
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One things for certain: whatever Obsidian does, somebody is bound to grumble about it. I'd actually like to see fewer monster types with more internal variety within each species: variation in size; differences between male and female or young and old; a few with old wounds, ragged coats, broken horns, or walking with a limp. It can also help to have more realistic AI, with males battling each other, females guarding their young, creatures hunting for fish or digging for rodents, &c. Finally, I'd like it for the creature forms to make sense in their environment: no fire-breathing creatures in a grassy forest please. Thank you.
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Ranger Class
rjshae replied to Chilloutman's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I agree that Rangers have some elements of the fighter, barbarian, and thief, but then there is overlap between many of the classes. They are probably the ideal scout class, having the stealth of the rogue and the wilderness acumen of the barbarian. In a pitched battle they would perhaps serve as skirmishers or raiders, moving in loose groups and employing hit and run tactics. For either case, shield is little needed and may even be a hindrance. Hence I'd expect them to be experts at fighting without a shield; much more so than a soldier. Rangers would be used to hunting in dense foliage and shooting moving targets, so they would be better at targeting foes during brief moments of opportunity. But I don't think that they would be any better than a veteran bowman at long range. -
Reputation System
rjshae replied to BladeO's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I wonder whether every individual in the game going to belong to at most one faction? Perhaps you have characters that have weighted faction viewpoints? I.e. 25% Faction A, 50% Faction B, and 25% independent. In that case, the reaction of the character may be more complex; perhaps leaning weakly toward a factional viewpoint, but being open-minded enough not to immediately like or dislike you. Likewise, if you attack a character who is only a partial faction member, perhaps that faction will not immediately consider you hostile? -
What will the real name be?
rjshae replied to drake heath's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Worked poorly for "Shaker"... Pretty cheap dude, don't kick people while they are down. This is AMERICA (deep, throaty, GTAVC/SA gun shop voice,) if their idea failed in the marketplace of ideas, then it wasn't a very good idea. Right. Americans only ever buy good ideas. Snort. -
Update #34: FIRST ART UPDATE
rjshae replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Yes. Yes you are. ...in the background an ominous hollow sound leaks from the chimney... a cabinet door rattles on its hinges...- 286 replies
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Knocking on NPCs Door
rjshae replied to Wulfic's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I agree with the OT, and that would actually be a good way to make a settlement seem more lived-in without necessarily detailing every single dwelling. -
In contrast, that one really worked for me. I'd expect a barbarian to have unusual customs and garb, and she did. The fin ridge along the crest of her head also made her look a little less human. Beauty is in the eye of the beholder. Just because you wouldn't find her looks personally appealing, doesn't mean the concept wouldn't work well in this setting.
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BG2 Vs NWN2 crafting
rjshae replied to Malekith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There should already be skilled crafts-people in the world that are integrated into the economy. In contrast, the party are skilled problem solvers. So I ask the question: what is gained by having the party perform the crafting? I could see a few potential cases: The party is far from civilization and needs to create ad hoc tools because of time pressure. (E.g. antidotes made through herbalism.) The formulae are frowned upon by the establishment, producing goods that can't be sold at a retail outlet. (E.g. banned drugs or toxins.) You possess a rare, exotic formulae and can use it to produce a few high value goods. The item to be crafted can only be used by you or a member of the party. (E.g. potions in The Witcher.) The craftsmen are members of monopolistic guilds that charge outrageous prices. But these are mostly corner cases. In almost all other instances, it's probably more efficient to use the skills of a master craftsman. After all, you want to spend your time adventuring, and leave the mundane tasks of building stuff to others. I'd like it if the game could satisfy that: allowing some unique minor crafting by the players, but leaving the rest to the craftsmen. -
What will the real name be?
rjshae replied to drake heath's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That which shall not be named... -
I enjoyed the two concept drawings in the current update. They express emotion, action, and a certain cultural distinctiveness. The wizard is a little paunchy with heavy calves, but his face and unyielding posture speak of experience and determination. That all looks good to me. Likewise, the barbarian is leaner and he possesses a reckless drive and courage that would unnerve many a weaker foe. There's nothing to compare them against, so I can't quite get a sense of their size. But I'd guess they have normal human proportions, or perhaps even a little taller. It doesn't look like they spend much time in the water, so the origin of their flesh tones is a bit of a mystery. The only slight suggestion I'd have for improving the illustrations is to add a lot more shading. At present there is little gradation in brightness, so that makes them look flat and a little cartoonish. Then again it's just concept art, and the shadows will show up during rendering.
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