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Everything posted by rjshae
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Limit the use of (health) potions.
rjshae replied to amarok's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^^^ Reminds me of the old miscibility rules for AD&D. I don't really find the concept of healing potions themselves to be an issue: it's just a feature of the specific setting and presumably the game designers have taken them into account. What I do find lacking in some games though is a sense of verisimilitude. Instead of all consumed potions immediately taking effect, a potion queue could be used allowing each consumed potion to take effect once the prior ones have been triggered. This would put more weight on players choosing when to consume potions and in what order. -
Update #63: Stronghold!
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
I agree with the general idea that having just a few binary choices for upgrades would allow a lot of replay variety. Something I've also been wondering about is whether we'll have the option to add a shrine, and which deities we'll get to choose between.- 455 replies
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Update #63: Stronghold!
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
If you take the stronghold, then presumably certain additional quests would become available to you. If you do not, then, by a certain point in the game, perhaps the target(s) of one or more of those missed quests could move in and take over the stronghold. An example might be a bandit overlord that you would normally have faced in a field somewhere; instead, you must battle your way into the now-reinforced stronghold and defeat him there.- 455 replies
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That video was very namaste...
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Update #63: Stronghold!
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
I suspected that was the case, but I don't think it's ever been clarified one way or another. Still, owning a separate house might be useful plot-wise somewhere along the line. It could serve as a safe house for somebody you rescue, or perhaps you could sell it off to help finance your stronghold upgrades? Alternatively, if you lose the stronghold to enemy forces, your house could then serve as a backup base. Worse case, your house gets incinerated by a dragon some time after you gain the stronghold.- 455 replies
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KaineParker's hopefully attractive women thread.
rjshae replied to Rosbjerg's topic in Way Off-Topic
Another filthy woman pic...- 526 replies
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Plus take a look at what you get for the contribution levels. $25 for the first 3-5 hour episode. Mmm... no.
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Update #63: Stronghold!
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Maybe it takes quite long to upgrade it. Also sounds like something you'll be wanting to work on all the time, an actual key part of the game, so it'd be pointless to not add it in until late in the game. Exactly. Plus we don't know the background yet. For all we know it may not start off as a good thing for the player; an abandoned stronghold isn't necessarily an immediate benefit in the broader sense. I.e. why was it abandoned? What responsibilities are the player taking on by acquiring it? Is it in a remote location far from the seat of power? Are there dangerous and ambitious enemies nearby? Are you gaining a title with the deed, or are you initially just the caretaker? Will you have to woo and marry some noble's daughter in order to gain your title? &c.- 455 replies
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Update #63: Stronghold!
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
The treatment of your prisoners could all be handled via a dialogue with your jailer. Graphically I don't see a need to go much beyond that. Leaving it to the imagination seems sufficient.- 455 replies
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Update #63: Stronghold!
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Great! It's good to hear that you're putting lots of work and detail into the Stronghold design. At first I wasn't all that sold on the idea, but this level of development makes it sound like it will be a very worthwhile addition. Thanks for taking people's ideas into consideration (or at least following similar lines of thinking)--I recognize a few of the suggestions that were posted in this forum.- 455 replies
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Kind of cool looking... "Sword of the Stars: Ground Pounders is a hex-based, turn-based strategy war game set in the Sword of the Stars science fiction universe. Players will command the tanks, air craft and infantry assets of three different playable factions, fighting battles and campaigns from the Hiver War era, 2408-2436." "Inspired by classic strategy games like Panzer General, our ultimate goal is to create a title which can be played on multiple platforms, and is enjoyable in both single-player and multi-player modes." Currently at $8,636/$42,000 with 24 days to go.
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For the poll: all of the above, and... none of the above. It's useful to draw upon historical examples as they provide a sense of familiarity to the player. However, it's a new world setting that has followed its own development path. Thus I'd be okay with some really unique touches that don't fit our experiences. All I really expect is a certain sense of consistency, with an underlying rationale of causality--a chain of cause and effect.
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Personally, I prefer to think of Lady Gaga as an artsy rather than weird...
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That would be interesting, but personally I don't think I'd like the end result as much as a fully painted portrait. I also have some doubt that it would be more efficient, but that would depend upon how long it takes the particular artist to paint them. My guess is that it would actually take more time. Really? Well thanks for the wild guesses. You've saved us the trouble of finding out whether touching up a digital image takes longer than painting it from scratch, or whether the results will be visually appealing. We can scratch off that technique from the P.E. production methods.
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Presumably the characters in BG2 had been through more combat than in BG1. More combat = more scars.
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I'd like to see the same illustration techniques used with the game area be applied to the portraits. I.e. start with a 3D model, convert it to 2.5D, have an artist touch it up and make it more lifelike, then apply the current in-game lighting effects to the illustration. If they use the same hi-res mesh that was employed to make the character skins, then they'd have a realistic 1-to-1 match with the in-game figures. Plus the technique may be more efficient than a pure oil painting approach, allowing the artists to produce a wider range of portraits to choose from.
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The Kickstarted Traveller5 got a somewhat low rating on rpg.net, saying it was sparse on substance and needs work. That's unfortunate.
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How about this: CERN completes its energy upgrade and begins performing experiments. Unfortunately, an extremely unlikely quantum event occurs, triggering a brief quasi-inflationary epoch lasting less than a picosecond that subtly alters the laws of physics in the local group of galaxies. Quantum states in the human brain are now capable of causing strange, magic-like phenomenon. Ancient artifacts that once held a mystical appeal to people are empowered with the ability to amplifying certain mental states. Creatures from other realms end up populating the Earth. Cats and dogs start living together... the state of bizarreness just seems to keep ramping up, with no end in sight.
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Here's a few more: Raiders of R’lyeh: Horror Adventure RPG and Mythos Sandbox -- "A horror adventure tabletop roleplaying game and Mythos sandbox inspired by H.P. Lovecraft and Robert E. Howard." Looks like adventuring during the 1900-13 period just before the great war. Includes some nice artwork to check out. Currently at $6,463/$22,000 with 28 days to go. Grim World: Gaming Supplement for Dungeon World & FATE Core -- A set of six class books. Succeeding at $10,860 with 22 days to go. Jadepunk Roleplaying Game -- "A Fate Core roleplaying game about rebellious wuxia heroes in a fictional steampunk setting." (Wuxia apparently means martial hero.) Currently at $3,229/$7,500 with 26 days to go. Weird Wars Rome - Savage Worlds -- Looks to be Roman Empire era role-playing with some fantasy elements. Succeeding at $41,205 with 48 hours to go. Plus an intriguing virtual desktop for tabletop-style RPG: 3D Virtual Tabletop: Visually Stunning RPGs on iPad, Android