Jump to content

rjshae

Members
  • Posts

    5204
  • Joined

  • Last visited

  • Days Won

    87

Everything posted by rjshae

  1. There's been some discussion of how some players prefer a game where it is possible to make bad character design decisions. Given that the game is being designed to avoid bad builds, would it make sense to add optional background picks that deliberately create an unbalanced character? For example, a background pick that starts with the PC receiving an initially negative reception from some key factions, but the pick is partly rewarded by gaining a specific bonus talent.
  2. I tend to think of rangers as a type of skirmishing/scouting class. They could be adept at breaking away from combat, or striking then rapidly shifting position. In this sense they would be rogue-like, although I don't think they'd get the rogue's spike damage. Their ranged attacks are more adept at firing between obstacles, thereby allowing them to better fire into a mixed melee or strike a foe behind cover. Over long ranges though, the accuracy of a ranger and fighter with a missile weapon are probably somewhat comparable. Thus their talents could include things like a Sprinting Shot (take an accuracy penalty but gain extra movement after each shot), Acrobatic Maneuver (to bypass or disengage an enemy), Ricochet (to hit a concealed target), and Point Blank (for close ranged fire).
  3. The one I have a concern about is the dual-wielding specialist for Ranger. I don't see a plausible reason why a Ranger would choose this path since it relies on having plenty of open space; try flailing a pair of scimitars around in the woods and see how soon it takes you to get entangled. To me a Ranger should be better at maneuvering around obstacles and taking advantage of terrain. They would use thrusting weapons like a spear, or short weapons with smaller arcs. As long as they are using suitable weapons, I'd give them a speed and deflection bonus while fighting in the wilds.
  4. So much anger, so much rage... ah, gotta love college football.
  5. Male dwarves should have bigger heads than female dwarves More seriously though, big head tend to make models look like caricatures – less 'elegant'. Just my 2¢ Yeah well dwarven heads need to be large enough to store all the extra ale they haven't swallowed yet. To compensate, female dwarven hips should have evolved to be equally humongous so that their offspring can make it out in one piece...
  6. Because the people who normally would are instead spending $54 $55 $56 million supporting Star Citizen?
  7. There's not much else of substance to discuss at this point, so the troll threads are getting more traffic than is their due.
  8. He's not from the RPGCodex. I am, so is Infinitron, C2B, Hormalakh, mutonizer, Arkeus, Malekith, PrimeJunta, Tigranes (a moderator) ... Despite what many people believe, the RPGCodex contributes good things to the RPG community and has raised a lot of money for lots of the Kickstarters. There's two reasons why people may not like the place - the list of preferred titles, and the undermoderation. I prefer undermoderation myself. No offense and I agree they do some good work there at the RPGCodex, but personally I like to have the sewage filtered before it flows back into my tap water.
  9. Okay, who's got the oil and torches? A pitchfork; we'll need some of those as well.
  10. Perfect is the enemy of good. If they took at the time they needed, we'd never see it. It just needs to be good enough.
  11. Kickstarter and video games -- 1st half of 2014, by Thomas Bidaux on Gamasutra. It shows some interesting trends for the year, with observations.
  12. Quick, which way to the intelligent discussion thread...
  13. We had multitudes of people posting here asking Obsidian to "take your time", so guess what... Thanks for posting the update.
  14. In terms of graphical quality, the level of immersion is an important factor. If you are engaged with the plot and the characters, then the graphics can look mediocre and (after a little while) you probably won't care. Otherwise, no amount of eye candy is going to provide satisfaction.
  15. What, this hasn't turned into a romance thread yet? What's wrong with you people?
  16. My expectation is that they will at least recoup the original KS funding, and maybe more. Enough for another game at any rate. But I'm a 'glass is too large' kind of guy...
  17. It's not on yet, but Orphan Black has been renewed for a third season and they are starting filming. Just ten more episodes, unfortunately.
  18. There were no general or conversation skills in the IE games either (barring IW2, I think), and it was already clear back then that Thieves needed something more. There's a reason there was no single-class Thief companion available past the mid-game in BG2. Right, but IWD2 probably represented the pinnacle of the IE series development and hence a model of the future trend. Despite it being a primarily combat-oriented game, it managed to implement 16 of the then-current D&D skills.
  19. Are you speaking from experience with the beta? Do you have a more specific example?
  20. The changes to the binary nature are related to combat outcomes, rather than engagement. The engagement is a similar process to selecting a response in a conversation; once you've selected it the event is triggered. I don't see a benefit to changing that.
  21. Yeah haven't tried rogue yet, but in my ideal world of RPGs, it is OK to have a group member who is inept or bad at combat. Vic in Fallout 2 comes to mind, where until late game, he was a liability, and unlike Sulik's insane burst shorts, was terrible when you first picked him up. And yet I loved Vic, his comments, his role in the party-- what he lacked in combat he made up with character. That is not to say the rogue should be nerfed, or buffed, but I liked how thieves or bards in Baldur's Gate 1/2 struggled in combat but made it up with other things throughout your adventures. But I suppose no one in the post console world would ever accept the old school liability thief, I'm at peace with that. Given how the skill tree is flattened down to a meager 5 in PoE and there are no longer any conversation skills, Rogues definitely need a more expanded role in combat than they had in the IE series.
  22. I've seen plenty of gaming opinions in here that don't match my own, so I'm definitely taking the assorted negativity with a big truckload of salt grains.
  23. D:OS is disrupting all of my modding efforts, dang it. I really need to do something about that. Okay, back to the game...
×
×
  • Create New...