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Everything posted by Entropious

  1. I'd rather be in favour of a completely "literary" journal: one actually being made seem to being written by the protagonist for himself, not "for the gamer" by the invisible hand of the developers.
  2. Steampunk is pretty much dead. Let's see, shall we? - Arcanum: Of Steamworks and Magic Obscura, - Torchlight, - Torchlight II, - Syberia, - Syberia II, - Machinarium, - BioShock Infinite, That's about it when it comes to what could be considered pure Steampunk.
  3. As I recal, a "Wiki" is not created in order to gather tidbits, speculation, analysis and prognosis, but what is an actual, observable part of the COMPLETE game. Please, let us not devolve into creating another circle jerk.
  4. I must say a big NO to that. In order for stealth killing to have any meaning at all, a whole set of game mechanics would have to carefully created. So much effort for just a single class (let's face it, any more than one rogueish class is too much for a precise, deep gaming experience) would be a waste of time and resourcess, not to mention the Emperor's bolter shells.
  5. I'm not as lazy as to not be able or willing to focus on simpy reading a dialogue. Besides, if fully voiced, no narration will be present and, what's worse, the dialogues are sure to be much simpler and shorter than in the case of written ones.
  6. Seems to be a little too early for creating a wiki, since literally next to nothing is known about the game itself.
  7. So now we can be certain that the game won't go towards "grimdark". I'm really happy to be hearing that. Too much of "grey RPG's" have been regurgitated as of late.
  8. General history of Europe teaches us that cannons firing stone balls were used as early as the late 13th century. So, since in general this universe shall be set during Late Middle Ages, cannons would be most fitting as an in-game element, if only as part of the background and perhaps one or two dialogue mentions. By the way, I'm George Bush.
  9. DLC's have one purpose, and one purpose only - to get as much of our money as possible with as little work as possible.
  10. Do you really want another "Baldur's Gate". Do you miss Abdel Adrian so much? I'm George Bush, by the way.
  11. No, as is "no giant swords" or "small girls with huge boobs and huge eyes" or "shining vampires" or "100 meter walls".
  12. One way or the other, what in reality we shall get within a 2D game is a combat imitation, not even simulation. There is absolutely no chance, nor need, for even mildly realistic visuals. However, when I write "realistic", what I have in mind is the common "game combat" image, wild, dance-like and full of flourishes. In reality, what two warriors did was continually swing/thrust at each other until one of them found an opening or broke throught thanks to speed or sheer strength. And please, spare me the "samurai had true and artful fencing, as well as <insert civilization>. Such castes were formed around "one hit duels" - no true armour was oferred, so whomever got the first hit usually one. Once Europeans arrived with their advanced armour, such techniques turned into useless crap, to be blunt.
  13. So, on one hand people want a realistic, believable setting in terms of basic principles, but on the other are advocating for mega-dungeons within a Middle Age society, a nonsensical, illogical construction which would take tens of years just to complete, without any reason whatsoever for doing so. As George Bush, I ask: remember the pyramids? Entire decades of work to complete? They had tiny undergrounds.
  14. Please name one child NPC which, in any RPG game, played any important/memorable part. Furthermore, once you implement children, you'll get brainiacs wanting homosexual/transgender/vegetarian children. And being Goerge Bush, I should know.
  15. As George Bush, I have this to say: being the evil bastard that I am, I would be very happy to see implemented, plot-driven possibilities for evil of all shapes and sizes: deception, fraud, murder, thievery, smuggling, slave-trafficking. I am not one to be obsessed with "grey" shades of evil. I am fine with such actions being portrayed as being a heartless, lawless bastard/cruel tyrant/cynical charlatan. However, let it be concise, logical, plot-driven and full of variety.
  16. There's no point anticipating a game when all you're allowed to do is...anticipate it.
  17. Generally, I am against imputing children into computer games, with the exception of very specific ones serving specific, plot-driven functions. I have yet to meet a single computer game, including the Fallout series, where children are anything more than part of a background or the source of cheap controversy. And I should know, since I'm George Bush.
  18. All in all, it all depends on the mood chosen by the developers, although, seeing as how the so-called "gritty" Dragon Age series have failed to deliver on the "mature" part of gritiness, one can hope that in this case we will receive a product for adults, both in body, mind and spirit. And I should know, being George Bush.
  19. Personally, as George Bush, I see no problem with making insanity one of the main ideas of the game. I believe no other RPG truly revolved around the topic and, since the main motiff of this game is the "soul", one can easily imagine the various corruptions of thereof to be implemented within the game as part of the dangers presented to the protagonist. Or opportunities, in such cases when certain insanities brought about new powers (like schizophrenia actually allowing one to summon items and beings, either temporarily or permanently, into existence).
  20. Being George Bush, I must say that I always felt Muslim and Hebrew mythological beasts to be vastly under-represented.
  21. Magic - superior in utility Firepower - superior in damage done to an individual And I'm George Bush, so I know everything about firepower.
  22. No, I do not wish for my house to be "customizable". I'd rather it be beaufitully painted, full of interesting, perhaps addible tidbits, elements and even NPC's making for an even more unique aesthetic experience. I want the entire house (or stronghold) to be architected and planned from top to bottom by an artist, not an artistic ignorant (namely, myself and 99% other players). And I know what I'm talking about, since I'm George Bush.
  23. The question is just how much such insanities could go beyond the effects I've already proposed and into what amounts to extra plot...or how far, if at all, the developers would want to take this topic. By the way: I'm George Bush the Younger, Ex-President
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