
Entropious
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Everything posted by Entropious
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For Christ's sake, will you stop this? I think this is about the sixth topic concerning solely such nonsence. Looking at this forum, I am really starting to believe that there is a homsexual lobby out there. That's it. I'm writing the moderators.
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The Dark Side of Romance
Entropious replied to oldmanpaco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm afraid that, barring a simple percentage chance, introducing such a mechanic would be a fairly tedious and unrewarding thing. After all, most players would simply reload. Unless, of course, you are in favour of "Diablo 2 style" saves. -
Epithets
Entropious replied to Geldridge's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This topic has already been discussed during our little conversation about achievements. Simply speaking, something along the line of titles found in Arcanum would be ideal, although in this case the world around us should acknowledge such titles, adressing the player as appropriate (of course, taking into consideration which groups, nations or races would see it as appropriate/astute to choose a particular one). After all, if we get the title "Elf Slayer" both elves and dwarves would use it, although with a different mood, right? -
A text heavy game
Entropious replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I really have had enough of the modern RPG's where every diaogue is a throw-around of one, two-liners. No true information is given during said dialogues, with all the crucial details then magically appearing within the journal. Not to mention how harder this makes drawing a mental image of such a personality. -
However, we should keep in mind that, should magic have so many usages, it should be very specialised and separated into different schools/sects and so forth. Otherwise, a mage will become a Swiss knife. OR, as an alternative, one I have already posted elsewhere, the usage of magic should be dangerous both to the caster (in various ways) and those around him, which would at the same time give a could reason why people distrust and hate mages.
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A text heavy game
Entropious replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sorry, could you please practice your English? I have absolutely no idea what you mean. -
Minigames
Entropious replied to DAWUSS's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mini-games are a very artificial way of giving more variety and length to a game the developers feel is too shalow and/or too short. So my answer is NO. -
Will PE Be Based on AD&D Rule Set?
Entropious replied to Hornet85's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No, Project: Eternity will not be based on any license. That much had already been stated. -
If I may add my opinion on this matter: I very much prefer my map to be artistically pleasant rather than functional. Perhaps this is wrong, but I still view a computer game as a work of art rather than a product to be consumed and thrown out, and as such I wish every elements to be aesthetically delicious.
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A text heavy game
Entropious replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sorry, but this product is supposed to be adressed towards old geezers who loved games like Planescape: Torment, in fact, it seems to be a spiritual successor of the aforementioned. I love games which are books, novels given shape, colour, sound and motion. And this is exactly what I want Project: Eternity to be. -
Cant (lingo, jargon...)
Entropious replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One should also keep in mind the possibility of borrowing elements of various real-world culture and "transforming" them into a pseudo-English mimesis. Of course, you don't necessarily have to limit yourself to a particular nation, but can reach out to an entire "cluster": Slavs, The Byzantine Empire, The Holy Romane Empire, Oriental Arabs, and so forth. However, I believe that in any game which seeks to be ambitious one element needs to be absolutely avoided: playing on stereotypes. So please, no Polish (or Polish-like) drunks, French faggots, English stiff-as-a-board, arrogant gentlemen, or funny-speaking Russians (In Soviet Russia, experience gains you). -
As I have already stated numerous times, I'm a great fan of "basic realism" within computer games, with gold weight being one of those elements that I always missed. Besides, such a feature would be really fun. Imagine adventurers getting rid of most of their equipment to carry looted gold, only to be caught defenceless by bandits. On the other hands, if they decide to hide their gold in a log nearby, there's always a chance that someone will simply find this gold and rob it. Yummy.
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Cant (lingo, jargon...)
Entropious replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The more unique a game world is, the better. That's my Golden Rule. As such, any in-game dialects, lingos and jargons are absolutely welcome, especially if they will be presented as good as those within Planescape: Torment. -
Screen resolution
Entropious replied to Pidesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hmm...as long as nobody tries to make a console version, I think resolutions are not a big problem. -
[Merged] DRM Discussion Thread
Entropious replied to Arundor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Please, no DRM. I want to buy a whole, legal and complete product, not an "installation permit". -
...Especially when one recalls Planescape: Torment, where all those eerie, weird and sometimes quirky sounds made for a great atmosphere. I want to hear half-discernable dialogues of the townsfolk, mixed with the hammerings coming from the forge and the chanting of nearby monks...yummy. By the way, I may be the only person who would prefer Mark Morgan or Inon Zur to compose the soundtrack rather than Jeremy Soule.
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No, no, no. No "magical keys" which highlight everything which is interactive. A big part of old-school RPG's was EXPLORATION, even within the scope of a single room. I do not want nor need the developers to treat me like a retard. If one wants to "speed-run" an entire game, let him. On the other hand, inquisitiveness should be rewarded.
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Temple of Elemental Evil had the most beautifully made and perfectly optimised UI. Something akin to that would be more than enough. On the other hand, since the title will be PC-exclusive, placing a strong emphasis on key-shortcuts can go a long way towards a visually "clean", nearly non-existing UI.
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Killing companions
Entropious replied to Sarog's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This aspect should reflect exactly what it looks like in real life: your character wants to go on a psychotic rage, so be it. I am totally against "plot-immortality" and "plot-armour". You want to make a character unkillable - simply make him absurdly strong.