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Entropious

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Everything posted by Entropious

  1. For Christ's sake, will you stop this? I think this is about the sixth topic concerning solely such nonsence. Looking at this forum, I am really starting to believe that there is a homsexual lobby out there. That's it. I'm writing the moderators.
  2. I'm afraid that, barring a simple percentage chance, introducing such a mechanic would be a fairly tedious and unrewarding thing. After all, most players would simply reload. Unless, of course, you are in favour of "Diablo 2 style" saves.
  3. This topic has already been discussed during our little conversation about achievements. Simply speaking, something along the line of titles found in Arcanum would be ideal, although in this case the world around us should acknowledge such titles, adressing the player as appropriate (of course, taking into consideration which groups, nations or races would see it as appropriate/astute to choose a particular one). After all, if we get the title "Elf Slayer" both elves and dwarves would use it, although with a different mood, right?
  4. Actually, I don't know which I would prefer, since many endings would automatically be out of the picture.
  5. I really have had enough of the modern RPG's where every diaogue is a throw-around of one, two-liners. No true information is given during said dialogues, with all the crucial details then magically appearing within the journal. Not to mention how harder this makes drawing a mental image of such a personality.
  6. However, we should keep in mind that, should magic have so many usages, it should be very specialised and separated into different schools/sects and so forth. Otherwise, a mage will become a Swiss knife. OR, as an alternative, one I have already posted elsewhere, the usage of magic should be dangerous both to the caster (in various ways) and those around him, which would at the same time give a could reason why people distrust and hate mages.
  7. Sorry, could you please practice your English? I have absolutely no idea what you mean.
  8. Mini-games are a very artificial way of giving more variety and length to a game the developers feel is too shalow and/or too short. So my answer is NO.
  9. No, Project: Eternity will not be based on any license. That much had already been stated.
  10. Ladies and gentlemen, I shall limit myself to a single sentence. ARE YOU KIDDING ME? Thank you for your time.
  11. If I may add my opinion on this matter: I very much prefer my map to be artistically pleasant rather than functional. Perhaps this is wrong, but I still view a computer game as a work of art rather than a product to be consumed and thrown out, and as such I wish every elements to be aesthetically delicious.
  12. I would not like to see a single, even smallest feature of the game being sacrificed or distorted in order for people with funny small-PC's to be able to play it.
  13. Sorry, but this product is supposed to be adressed towards old geezers who loved games like Planescape: Torment, in fact, it seems to be a spiritual successor of the aforementioned. I love games which are books, novels given shape, colour, sound and motion. And this is exactly what I want Project: Eternity to be.
  14. One should also keep in mind the possibility of borrowing elements of various real-world culture and "transforming" them into a pseudo-English mimesis. Of course, you don't necessarily have to limit yourself to a particular nation, but can reach out to an entire "cluster": Slavs, The Byzantine Empire, The Holy Romane Empire, Oriental Arabs, and so forth. However, I believe that in any game which seeks to be ambitious one element needs to be absolutely avoided: playing on stereotypes. So please, no Polish (or Polish-like) drunks, French faggots, English stiff-as-a-board, arrogant gentlemen, or funny-speaking Russians (In Soviet Russia, experience gains you).
  15. I prefer what Planescape: Torment offered - the world was quite closed, with limited, set locations, but each of them had so much replayability...
  16. As I have already stated numerous times, I'm a great fan of "basic realism" within computer games, with gold weight being one of those elements that I always missed. Besides, such a feature would be really fun. Imagine adventurers getting rid of most of their equipment to carry looted gold, only to be caught defenceless by bandits. On the other hands, if they decide to hide their gold in a log nearby, there's always a chance that someone will simply find this gold and rob it. Yummy.
  17. The more unique a game world is, the better. That's my Golden Rule. As such, any in-game dialects, lingos and jargons are absolutely welcome, especially if they will be presented as good as those within Planescape: Torment.
  18. Hmm...as long as nobody tries to make a console version, I think resolutions are not a big problem.
  19. Please, no DRM. I want to buy a whole, legal and complete product, not an "installation permit".
  20. Well, actually, I can't recall one "mature" book of any importance where magic isn't chanted.
  21. To all skeptics: please remember that a HUGE part of NPC's in Planescape: Torment were undead. Chris Avellone is a genius when it comes to fleshing out all the possible plot devices any element of a given universe offers, and I truly doubt that he has already spent his whole potential.
  22. ...Especially when one recalls Planescape: Torment, where all those eerie, weird and sometimes quirky sounds made for a great atmosphere. I want to hear half-discernable dialogues of the townsfolk, mixed with the hammerings coming from the forge and the chanting of nearby monks...yummy. By the way, I may be the only person who would prefer Mark Morgan or Inon Zur to compose the soundtrack rather than Jeremy Soule.
  23. No, no, no. No "magical keys" which highlight everything which is interactive. A big part of old-school RPG's was EXPLORATION, even within the scope of a single room. I do not want nor need the developers to treat me like a retard. If one wants to "speed-run" an entire game, let him. On the other hand, inquisitiveness should be rewarded.
  24. Temple of Elemental Evil had the most beautifully made and perfectly optimised UI. Something akin to that would be more than enough. On the other hand, since the title will be PC-exclusive, placing a strong emphasis on key-shortcuts can go a long way towards a visually "clean", nearly non-existing UI.
  25. This aspect should reflect exactly what it looks like in real life: your character wants to go on a psychotic rage, so be it. I am totally against "plot-immortality" and "plot-armour". You want to make a character unkillable - simply make him absurdly strong.
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