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Everything posted by hideo kuze
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YEAAAAAHHHHHHHHH! hell yeah! Already listened to the tracks 5 or 6 times Glad OE gave the green light on this. I'll leave another idea in the air... How about releasing a new theme before the KS is over? This would be another great wink at the $20 and $25 pledgers to raise their support to the $35 level.
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Hey man, this actually looks pretty damn cool. Just an idea... try going both ways: Make it look like a piece of an old parchment; as if something an adventurer would carry with him. Color it in the same vein as the original; as if it was a figure in one of the in-game books. I smell a new wallpaper
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You also have a point there. But IMO, for this to be possible some or all of the following would have to happen: - recipe is very difficult to obtain, eg: lost knowledge on some dangerous location, or requires high lore skill to see it in a book, or is a very costly rumor (may not even work) - you would have to sacrifice those rare items, eg: such item is the only thing that can cure the plague, but you opted for indulging yourself as using it for your own interest - very high craft skill And if the item is to rival legendary items (which I disagree, unless this is a 25+ player level game), then you better max out that craft skill
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Agreed with everything. Alternatively, regarding the dungeon, IMO it could also be cool to have instead an abandoned/ruined region, which consisted on several building ruins, dungeons and the castle. Some of those would have connections to each other or to the castle directly, others would not. This would allow you to explore one or more at a time, while not feeling like a chore. It would be great if they added characters and roleplay/C&C to the dungeon, so that it isn't kill everything on sight.
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MFW this sounds like a prelude to potion gulping fest
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D1, D2 and ToB... all of these have amazing soundtracks. Really good. However I listed to some Torchlight musics at youtube and I didn't really enjoyed them. A possible reason could be the fact that I haven't played the game, so I really don't associate it with the feelings of playing the game, which I'm guessing we usually do. If only the game didn't look as disney-esque as it does (well, as today games do), I'd give it a go. Justin, once again, please upload the PE music in the pitch video to your soundcloud if you can.
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What I'd like to see: - any character can die, however if the amount of damage a character took is >= 150%, then it is not possible to resurrect him and he now rests in pieces (because he took way too much damage) - characters can die on any situation, but that needs to be combat grounded. For it to fit the story, the killer must be able to make such damage and a roll is made for it. If it fails, then the story branches into another direction. Otherwise we'll have all sorts of silly things, like an enemy kills a NPC with a hit, and then needs 20 hits to kill anyone else. - if all of the PCs die (I'm assuming we'll be able to create a party of 1 PC or more) and it fails the resurrect criteria, then it's game over - resurrect should be a high level spell and be costly for the revived one (for example, like in ToEE where it loses XP or a level). He should also be lethargic (temporary attributes penalties) for a day or two, to avoid resurrecting during combat
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Thanks for your curiosity everyone, I know you all have questions about the music for PE. As for examples of my music, ask and you shall recieve! http://soundcloud.co...tin-bell-music/ This material spans about 6 years of writing. Some of the tracks there are from popular TV shows and award winning Films that I can't really discuss publically unfortunately For those you'll find cryptic names such as "a tv show" etc. Check it out if you're interested! For those of you who are wondering about my background, I can definitely get into that in more depth. I've been studying and playing music for 22 years (I'm 35). I graduated from Los Angeles Valley Community College in 2003 with a AA degree in Music. There I studied music theory, classical guitar performance and recording arts. I was part of the LAVCC Classical Guitar Quartet for four semesters. In 2007 I graduated from UCLA with a BA Degree in Music Composition. There I studied music theory, music history, composition, orchestration and classical guitar performance. I was one of 6 students accepted in my class. Since graduating I've written (and am writting) music for a couple recent primetime television shows and an award winning documentary as a ghost writer. I've also written music for several smaller video games on Wiiware, Wii, and Playstation Network. I also made some minor contributions to music for Fallout: New Vegas and Dead Money. For those games I composed all the intro and outro musical transitions that lead into and out of battle music. I also composed the Pimp-Boy theme song, Ede's theme, the Wild Wasteland stinger, the 'Gassed' stinger at the beginning of Dead Money, and wrote the music and set the text for the song Begin Again, also in Dead Money. Most of the music I write now is as a hired gun. In other words, I usually have aggressive deadlines and very specific instructions, so there's not a whole lot of time to think too deeply, or tap into my "inner artist". PE's trailer music was the first time I've been able to do that in a while... As a sound designer, I've worked about seven game projects including The Sabotuer, Fallout: New Vegas, Dead Money, Dungeon Siege 3, Treasures of the Sun, Project North Carolina, South Park: The Stick of Truth, and a bunch of smaller things. Oh, and I like watching sunsets and taking long walks on the beach... Major thumbs up for the soundclound. (IMO you should put the soundcloud link as your sig, or a link to it from your website, otherwise the link will get lost with time) Any chance for you to upload the PE music in the pitch video there?
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Your opinion on mounts?
hideo kuze replied to hideo kuze's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tell it to the people that started those threads after I started this one. -
Epic level item survey!
hideo kuze replied to Chaos Theory's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My bad. I misread. And I had forgotten it's the way we're heading... so far 29 epic items *sigh* I only hope the game doesn't get flooded with "epic". But if by epic they mean a non-game-breaking powerful item with a rich backstory, FWIW, then it's good to me. So as for the poll, I like all sorts of pole-arms (glaives, halberds, bardiches, voulges, etc) and some other 2-handed weapons (2-handed axes or hammers). It would be neat if the item had some nice lore and it was tainted or cursed. For example, for a 2-handed weapon we could have it weight a lot more than it should (so no pack mule here) or it could drain its holder's stamina. -
Mentioning an expansion pack is at the very least silly. It just passes around the wrong image. The funding should go into this game, making it bigger if that is the case. 4 million - BG2 sized world 5 million - mod toolkit and pure TB mode 6 million - co-op/multiplayer and lots of romances I don't really care for the 6 million goal, but the idea would be to attract backers while cashing in (ie: you ask for a million but it costs 500k to implement). In any case I already put as much money as I could afford on this one, 280$.
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Epic level item survey!
hideo kuze replied to Chaos Theory's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This poll is wrong and you should feel bad about it. Where is the NO option for those who do not want the game ruined with epic items? -
My understanding is that there will be lots of side quests and different ways to solve them, besides, since we have more than 5 companions, it will be possible to play the game with different parties. So I think there will be lots of replay value. And if Obsidian takes into account these results (with replay/C&C at a clear second place), they'll make the effort for it. Both music and artwork (portraits, items, slides) tend to be undervalued, and are only be given the deserved attention when they're missing.
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Monetary system
hideo kuze replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Temple of Elemental Evil (you know from Troika, you know developed by Tim Cain) had this before Dragon Age came to life! And I'm pretty sure some older 90s RPGs had this too. Learn 2 RPG before saying "That should be a good takeaway for Obsidian from Bio." But I'll say one thing DA:O did well was the origins prologue. hah! But now that I think about it, Temple of Elemental Evil also did that. Although it was a bit shorter. -
Translations
hideo kuze replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Use XML files. Let fans translate it. I was against the initial translation and I'm against any other translations. The exception being languages that don't use the roman alphabet, which is a serious obstacle for those learning a new language. disclaimer: english is not my first language (and I'm only knowledgeable of the roman alphabet) -
The problem is not gold having weight, the problem are broken economies and games. Asking for Higgs boson free gold only makes sense in games with broken economies. Typical RPG: - help us, we are just a bunch of peasants and our blacksmith is only able to sell wooden swords - 10 levels latter... - blacksmith is now selling uber armor of radiant awesomeness, only for 99,999.99 - 10 levels latter... - you're the richest and most powerful character in the game, yet the merchants somehow still have the most powerful gear you ever saw, are selling it for millions of gold coins while asking you to save the world Other example: - no money for healing potions - scavenge everything for gold - start hoarding healing potions and buying lots of them - massive drinking of healing potions at every major combat I rather have a game that is not item based and as such, not gold based. Variety in items? Yes Variety in item material quality (rusty, bronze, steel, star metal)? Yes Lots of magical item tiers (like Diablo games or +1, +2... +10)? No Items with different properties and uses (eg: sword is bad against skeletons) ? Yes Recipes for crafting items with skill requirements? Yes Most powerful magical items can be crafted by you? No, but if you pretty much maxed out that craft/blacksmith skill you're able to craft some powerful ones. Most powerful items in game are just a few and have a rich history/lore behind them? Yes
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"Other" Playable Species Poll
hideo kuze replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sure they do. In a world full of magic, I see nothing odd about strange hybrids cropping up due to curses or magical experiments. Anyway, I'm not really sure what to vote for in the poll, as I'm undecided on what I would want (which is part of the reason why I didn't create a poll for the other thread). As far as something reasonably traditional, I think my preference would be for something like the Dracha from Arcana Evolved (although I'm not a fan of lizardmen, so I didn't vote for that option in the poll): However, as Hideo Kuze pointed out in the other thread, a dragonoid race might be too morphologically similar to demon/human hybrids, which we might be getting through the Godlike. If dragon-people were out, I would maybe like to see some sort of wolf-men/jackal-men. Really, my biggest concern with any race in the game is that it feels natural within the setting. I usually don't feel that medieval Europe themed fantasy woulds should have insect-men or lizard-men in them, but if Obsidian made a world where they did, I would be ok with their inclusion. Just a minor addition/reminder, what I said was in regard to tieflings, not all godlike (since Aasimars look human). In any case, it would be great if we also got other scalies (like Dracha from Arcana Evolved that you mentioned) as subraces. And IMO scalies fit perfectly in a medieval setting. You know... medieval, knights, dragons, scales I'm not really into canine races, I guess the internet has traumatized me on that. But if we were to have them, something in the vein of Anubis (jackal) would not be that bad. As for insect races, how about something based on this little fella? Anyway, what I wanted to post here was this: http://www.kickstart...clave?ref=users Scroll down to The Races of the Kin. IMO they gave a nice twist to the first three races (gnomes, human/elfs, dwarfs) and added 2 new and nice looking races. Also, the portraits look f**king awesome.