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Everything posted by hideo kuze
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Let us hope the devs approach and are able to fix this issue before the time comes. I may be able to watch, at least part of D&D session, but I'm sure a lot of other people won't (this includes the majority of european and russian backers).
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That's cool. Besides, Adam and the rest of the team need to rest too. Working 10h-12h a day is not the same as lurking at the forums
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This contradicts this http://forums.obsidian.net/topic/61424-adam-brennecke-plays-icewind-dale-ii/page__st__20#entry1238297 This need some clarification.
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Guys, still no recorded videos at http://www.ustream.t...e-stream/videos Adam said that he would making them available. Any update on this? I really hope they don't forget to record the D&D session. I'm really looking forward to this, but I won't be able to watch live.
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It was lots of fun watching Adam play and narrate the game :D NYAAAA NYYYYAAA NYYAA I didn't watch all of it because I had to go to sleep. But I DEMAND Adam to keep playing IWD2, for business and pleasure purposes. This way he can both remind himself of IE games (the good and the bad) and also chillax after work.
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Update #21: 5 days left!
hideo kuze replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
(nevermind)- 88 replies
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Update #21: 5 days left!
hideo kuze replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
w00t! (I'm watching the ustream on and off, but I failed that bit) BTW, any way to remove the PE logo from the stream? I like the logo, but it feels like an annoying pop up. Someone tell Adam to use OE members portraits for the IWD party members (I'm assuming he will shift the stream to his computer when he starts playing) what's the image size for the custom portraits? I can save Adam some work.- 88 replies
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Probably because this was the LAST IE game released, also this was Josh's project. I believe he said he hasn't played IWD2 yet, which would be quite the reason indeed! All of the above
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I'm not 100% sure, but I think it does. At least nasajpl has videos they streamed. http://www.ustream.tv/nasajpl/videos And it would be pretty stupid (from ustream POV) for not allowing recording and forcing users to upload their own streamed videos. So it must be some option.
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Can someone record the stream? Well, record all future stream in fact. I am especially looking forward into seeing Game night at Obsidian.
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Update #21: 5 days left!
hideo kuze replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Did you read what Sawyer said at PCGamer interview? This makes sense. Otherwise you would do all the optional quests first, and then would simply storm through the main plot without any challenge and thus breaking any suspension of disbelief. On another subject, will Obsidian please record the future UStreams?!!! Not everyone is able to watch them live. I missed the first stream with Adam at his office. Did anyone record it? (will have to be repeating this one until someone from OE comments)- 88 replies
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Unwinnable Encounters?
hideo kuze replied to Tsuga C's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Another thing that interests me on unwinnable encounters would be to have you use your wits instead of your might, to work around a solution. For those that don't want to see this. Just keep in mind that the unwinnable factor should be there according to the combat rules. That is, it's unwinnable because there is a huge gap difference in power level, which means the party dies really fast. So that makes it clear to the player what's going on. I think there is room for different types of things: - encounters which you can only win after a certain level (this is certain to be in the game due to the non-linearity) - encounters which you may win/avoid/survive by using your wits - encounters which you will always perish. You shouldn't be the most powerful entity in the game. On another note, I would love for another Kangaxx type of thing... you know, recover the preserved body pieces, or make the arrangements for some demon summoning ritual. But it would be great if it didn't always resulted in inevitable combat. How about if you decided to run and that demon/undead ends up taking control of that village. So when you return latter it's full of monsters. Or how about some non-combat interaction. Like make a pact with the demon/undead. Have him give you a quest. Or reveal something to you.- 137 replies
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Live recorded music, Poll 2.0
hideo kuze replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm sure people would love to contribute to the game, even if it was something simple as a live track coming from a commoner sitting in a street playing a lute, included in the environmental track for the map. That's certainly one way to save money and probably get good quality and a good amount of music into the game. There is probably a way to fit some of your own guitar playing in there too as from the lore update it sounds as if one of those places is kinda Italian/Spanish. edit: Wasteland 2 put up a contributors thread where you could post your skills and a contact email address. Lots of people volunteered. You could do the same except in a post-campaign kickstarter update. /make it so I hadn't thought about VO. But that is also a good idea that could also be doable. I'm sure there are a few amateur or semi-professional amateurs that wouldn't mind both having their voice immortalized in the game and add something to their resume. Their role in the game would be decided by Obsidian according to their proficiency at voice acting. It could range from 3 or 4 lines to characterize the innkeeper up to 30 or 40 for some more important character. Good point. Having different instruments, as part of having different cultures, would really be great. The problem is, from what I understood we will be exploring a small area of the game world. I'm not sure on how much you could vary it. -
Update #21: 5 days left!
hideo kuze replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I didn't misunderstand at all. Which is why I said I would like to see his right leg come straight down. hideo kuze said his left leg should be behind him. I disagree. His left leg is fine. It's his right leg that isn't. I did a poor photoshop of his calf beneath the knee coming straight down and it looks even closer to the pictures I've posted. Perhaps someone with better photoshop skills than me could post his leg beneath the knee coming straight down and move his foot to one side. I actually prefer this than the concept art. His left leg may not look bad to a non-practitioner, but it is. And for the record Jet Li's back leg/foot is not well placed. As for the lady, she is doing tai-chi, which is more relaxed. And I suspect that is a position transition. You need to have a correct stance in order to be able to shift your weight from the back leg (when its bent) to the front, while not raising your height. This movement allows you to translate your body weight into power at the tip of your fist. If you don't have the angles right, you're basically screwing your knee joints. 45 degrees is the reference. But having your foot at a angle wider than 75 or so is plain wrong, especially the back one.- 88 replies
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So do I. I didn't like the dwarven ranger image at first because I thought it had a slightly cartoony, almost Disney-esque look about it... but the more I think about it, that's probably just because the dwarf character has quite a child-like face. A more serious looking character might give a very different impression. As much as I love Justin Sweet's work, I think it would be a real shame to see their current portrait artist dropped when we've only seen one example of their work. How about both? The more portraits, the merrier, if you ask me. Perhaps. The dwarven ranger artist could focus on companion portraits and portraits for the player-character, while Justin works on portraits for other NPCs. IMO the art style should be the same across PC and NPC portraits.
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So do I. I didn't like the dwarven ranger image at first because I thought it had a slightly cartoony, almost Disney-esque look about it... but the more I think about it, that's probably just because the dwarf character has quite a child-like face. A more serious looking character might give a very different impression. As much as I love Justin Sweet's work, I think it would be a real shame to see their current portrait artist dropped when we've only seen one example of their work. And that one is a female dwarf. Thus the face. I also liked the dwarf ranger, but I still prefer the IWD art (Sweet, Kovacs, Manley). And like Karranthain mentioned here, Justin was the art director and the leader of the pack.