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teknoman2

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Everything posted by teknoman2

  1. there is a race that needs to be eradicated from the world: beliebers... so it is relevant
  2. i and was wondering why in my second playthrough that i spared him i could carry 250 when i clearly remembered that in the first it was 200. i thought it was a change from the enhanced edition
  3. i did not kill him either, because at that point it was pointless with everything that happened in the meantime
  4. unfortunatelly there is the funny notion, that to make the enviroment "just", the people who enjoyed certain privilleges should lose them and those privilleges (and more) should be transfered to those who (for whatever reason, even if the previously privilleged had nothing to do with it) did not have them a simple example would be: in my country there was freedom of religion for almost 200 years. in Pakistan there never was that notion. now that many Pakistanis are in my country, the liberals advocate that all non muslim religious symbols should be removed from public view, in order to promote the feeling of freedom of religion. practically that means oppress all other religious groups that enjoyed the freedom to worship whatever they liked for the sake of a single group that they consider oppressed (even if it never actually was neither here nor in their homeland)
  5. he may appear but only if you have not killed him in witcher 2 and load that save at the start of witcher 3 (it was confirmed that the choices of 2, if you import the save, will create alterations to the world of 3)
  6. as long as for puzzles they do not intend something like the map design of septerra core... it was supposed to be a puzzle, but all you had to do was go from the entrance of the map to a point where a lever was, pull it, then go to a completelly different location, pull another lever, then go to pull another level, then get a key and return to the previous map, use the key to open a similar map, do all the above stuff again and get the key for the 3rd map that was your destination (and sometimes the destination was the 5th or 6th map). it did not involve any chalange, it was just tedious
  7. Being MMO-fied... being MMO-fied and having an MMO in the setting are 2 different things. they gave up on a KOTOR3 to make TOR, and while TOR was an above average game overall, it just couldnt compare to what it could have been if it was KOTOR3 now an MMO set in a world used for single player games, is not bad by default, so long as it does not **** on it's source or becomes an excuse to stop making single player games in that setting
  8. it will all be clear in the next update... so be patient young padawans
  9. Pretty much every RPG-fan I know/RPG-forums that talks about Obsidian/It's announcement thread here/probably more places @ Teknoman; How did that work out for the KOTOR-games? in what sense?
  10. if you put things in perspective, democracy's major strength is also it's biggest flaw: in a democracy the people get the government they deserve, no better and no worse! so if the government is made of clowns, then the people who voted them into office are also clowns... plain and simple. now if 90% of the people of a country are black, then i do not see how social parody can be racist for depicting black people in a comical way... for all we know the guy who made the picture could be black
  11. if you have played dota, it should be what the cleave attack of battlefury is... a % of the damage done to a target hits aditional targets in an arc around that target
  12. Well, you make some valid points, but I think "having your body sold after you die" is not really in the same category as "being forced to spend an eternity in constant hunger, deprived of your higher cognitive functions" (Unless someone kills undead-you. Or not. Did they comment on what happens to the souls of slain undead?) the soul is glued to the body so even if you cut it in pieces, each piece will still be "alive". however each piece cant do anything on it's own and they cant reattach once cut so the undead counts as dead for combat purposes.
  13. hey, if every research stopped because something went wrong, we would still be in the dark age besides in every world and every era there will always be mad scientists
  14. i would not say no to an mmo in the world of PE, but that is something to be left for later... much later. and in case they do make one, it should be something a bit different than the usual wow clones or grindy copy paste korean mmos... otherwise they should expect a mob with pitchforks and torches ouside their offices
  15. and let's not forget that the more unscrupulous animancers may kidnap beggars and use them in experiments making them undead in the process.
  16. here's a philosophy for evil. there are 2 types of people in the world: evil and stupid! i wonder what kind of character it could become
  17. that is the best way. you have a flaming sword? the flame comes out only when you enter combat and is off the rest of the time
  18. i can understand the worrying about the flashines considering NWN2, but the spell effects shown in the 2 videos last for 2s, and the actual flashiness is about .5s. so in perspective it's not that intrussive in the visuals. the problem with overly flashy spells, would be in case they are persistent like cloudkill, web, entangle and such. what i hope is that spells that are not meant to persist, dont leave a lingering visual effect like the smoke screen left behind by fireballs in NWN2
  19. This happens when you lift *really* heavy weights and get light headed, you can pass out and drop like a sack of potatoes. Happens at bench presses, power cleans and dead lifts. Some people are more prone to it than others. (never happened to me though) mostly if you have a generally low blood pressure... i know from personal experience.
  20. i was thinking a bit about metagaming. i think it would be a good practice in the design to make some things metaproof. let's say the first time you played the game you came accross a puzzle or riddle. to solve it you had to go to a certain person and pay him to learn about an item that was needed, then obtain the item and take it back. next time you would already know that this item is for this puzzle, so you could skip the "pay the informer" part. by saying making the quest metaproof, i mean the item should be unobdainable if you have not spoken to the informer. the meta knowledge would allow you to get to him and to the item without wasting time searching, but it would not allow you to skip a step of the process the example may not be the best, but i think it gives an idea of what i mean. of course in this game is a bit late to implement stuff like this, but it's something to consider for later
  21. of course this is better to be shown than to just be described in text and i dont think the guys at obsidian are new enough in the business to not know about using visual and aural cues to create the apropriate atmosphere. but we were talking about dialogue with an npc, and in that case you would need LA Noir level cutscenes during conversations to make a visual representation of certain things instead of using a text descrition
  22. In earlier kickstarter update#20 it was said that: We know that some thing went revision, like the timetable of the war. What about the rest? 1. Is Eothas presumed dead in the Eastern Reaches or all across the Aedyr Empire? 2. Is the prejudice toward Eothasians across Dyrwood erldooms, also manifest in laws against them? 3. Does that mean that Godhammer citadel where the war has ended is part of Norwaech, Dyrwood? which Readceras captured? the whole thing seems pretty straight forward to me... the more i read it the more i fail to see where you see inconsistencies
  23. "Shaka, when the walls fell". Wait, so we can write our own chants in-game? SOKATH HIS EYES UNCOVERED MAMA JUST KILLED A MAN that adds a minor damage bonus to all allies if followed by PUT A GUN AGAINST HIS HEAD all guns gain accuracy PULLED THE TRIGGER NOW HE'S DEAD adds extra damage on criticals
  24. Not very malleable at all, if you ask me. I thought Planescape: Torment did this a lot better when it came to the factions, just because you were a deader didn't mean the same thing to everyone. Similarly, I would suggest that the developers move away from this idea of limiting player's choice in this way. I would rather that players choose the path they wish and that consistency be rewarded and inconsistency not rewarded. This means that instead of bonuses/maluses as described to priest power, i would rather there be an adjustment to area/duration/power instead. Instead of +/-, it should be a blue/red/white choice, all equally viable, but different. I don't know the specific mechanics used in the priest class, but this should be seriously reconsidered. If anything, the paladins should have this sort of mechanic instead of the philosophical priests. Your lore just doesn't match your mechanics at this point, and I think that's poor form. My other criticism has to do with the animations. While I know that your animations are only alpha, from my understanding, Unity has great tools to allow transitions between animations. I don't know why it was the case with the second animation, but the transition from standing, facing south, to casting, facing north, was abrupt and jarring. 3D technology should be utilized to its maximum potential when possible, and this should have a relatively easy fix, from my understanding of Unity and basic animation software. Everything else looks fine. great job. well the thing is that the best choice in terms of game mechanics may not be the best choice to deal with your current situation. you are a paladin of the wayfarers and you are presented with a choice by someone that took a traveler hostage. give us that companion whom we have a grudge against and we release the hostage. your ranger can snipe the leader of the bandits while the exchange is made, your mage can cast a delayed teleport to get him/her back as soon as they let go of the hostage and you could use any number of deceptive tactics to resolve the situation without having to sacrifice your companion, but if you do, it goes against the rules of the order. so will you give up on your companion for the sake of the rules or will you bend the rules for your companion? and what if the companion is your love interest? giving her up, would be as much against the beliefs of the order as it would be to save her through deception or to let them kill the hostage
  25. I love to read, but seriously, do you only want walls of text delivering you the narrative? yes, if it means better written dialogue npc makes a 10 line philosophical argument 1. 2 line serious response 2. 1 line joking response 3. 5 line philosophical response 4. 3 line political debate 5. 1 line ignorant response 6. goodbye depending on the player choice, the npc may give up to a 15 line response the cost to voice act a dialogue of that size would be prohibitive, so the same dialogue would be altered to (with all the implications that would have to the quality of the discussion and how well it could make the player understand the situation) npc sumarizes his 10 line into a 3 line philosiphical argument 1. 1 line serious response 2. 2 line philosophical response 3. 1 line political debate 4. goodbye depending on the choice the npc may give up to a 5 line response
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