Everything posted by Playgu
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Returning to PoE and need help on deciding on a class/build
That sounds REALLY cool, I might just try that out. Does the sneak attack thing apply to auto-attacks only or also to spell damage? Also, since I, too, want to play as Orlan 100%, what do you prefer, Hearth or Wild Orlan? Finally, would you mind giving some advice on stats & spells that are must-haves? Some do's and don'ts? I have 0% experience with wizards in this game except some microing of Aloth from time to time.. I remember "Slicken" was super good.. is this still the case? I should say that I don't really min/max this playthrough. I'm going for a smaller party size (only using 2 companions so far), and play on normal. I'm Hearth Orlan. Stats/Spells – I don't really know, I pick the things that look cool. :D Edit: I think Sneak Attack applies to auto-attacks only. Although there are certain Wizard spells that summon weapons and "balls" you throw, maybe these gets the bonus?
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Returning to PoE and need help on deciding on a class/build
I was in the exact same situation as you and recently started playing again on a new run. The game is really solid now. They clearly did a lot of great things in the patches. The cross-class talents is something you should consider if you want a hybrid. It is not proper multi-classing, you'll have to wait until PoE2 for that, but still really cool! I play an orlan wizard with high sneak. I picked Apprentice's Sneak Attack at level one, allowing me to pretty much play like a rogue. This talent allows me to open with a really powerful ranged attack (always get a sneak attack when attacking from stealth), and getting behind guys mid-combat to stab them with a one handed weapon is really solid damage as well. Being sneaky is also really useful for getting into a good position when casting certain spells like Ray of Fire and Rolling Flame. I play with a 3 character party right now, rocking Eder as a tank and a custom made barbarian for damage. Might swap the barbarian out with something else later, but I'm really enjoying it so far.
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Pillars of Eternity Beginner's Guide
Thanks for this
- Update #61: In-game Art
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Barter System... pwitty pweeze?
Playgu replied to Barter System FTW's topic in Pillars of Eternity: General Discussion (NO SPOILERS)They said that the game's setting is comparable to late medieval/early renaissance era. Coin and currency should be a part of the world. In some undeveloped parts of the world bartering may be more natural however. I voted for both.
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On the case of grittness
I hope there is variation. I'd prefer if some areas are bright and high fantasy esque, like LotR elf or hobbit villages. While other areas are dark and gritty, like PS:T and NwN:HotU.
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The Chosen One
I voted: "Just a regular guy. Right place at the right time." I like the Half-Life approach. Gordon Freeman was the right guy at the right (or actually wrong) place and time. He isn't really special, he kicks ass because the player kicks ass.. no super powers that are explicit to him. He gets a lot of help from friends and equipment.
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Stretch Goal - hire Justin Sweet to make portraits.
Although this art is reallly good, it's not really a portrait, no? This type of art would be great for narrated events, or even as cutscene replacements, but not for a portrait. BG and NwN1's portraits are more focused on the character's face, which makes it much more personal I think.
- [Merged] Durability
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Please don't ban exposition from dialouge
Agree with OP! Maybe it's not necessary to be able to ask unnamed NPCs about useless information, but I think some NPCs should be talking encyclopedias to some extent. The guy in the smoldering man bar in PS:T who tells you about all the other planes and stuff is a perfect example of this.
- Production Beard stretch goal for the 4 millions mark?
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How should the UI look?
Dude you sell the poll alternatives so bad... no one wants a "thin and wiry" UI. Call it "simple and minimalistic" and I'm sure it would be closer to 50/50. The NwN1 UI doesn't look very pretty, but there is nothing wrong with the style. I wouldn't mind seeing this style implemented in a good way. I'm a web designer/developer so I think UI is really important, but this poll's options doesn't do the discussion justice.
- What classes would you like to see?
- How old is everyone?
- Update #7: Non-combat Skills with Tim Cain
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Stretch Goal - hire Justin Sweet to make portraits.
Agree 100% with this guy. BG and NwN portraits were much more personal, and had a lot detail. I think a portrait should be from the shoulders and up to get maximum detail around the face area.
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Different Starting Locations for Different Races
As long as the prologue isn't too defining.. I don't want the entire back story of my character to be written before I start the game.
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The new Companion, give your feedback and let your voice be heard
I'd like to see a non-expected and weird companion. A companion that when you first meet him makes you think "What is this, another enemy?". Then somehow you find a way to ally. I also like companions that are significally different from the player character in some way. They have traits and skills that are unique for them, and impossible for the player to otherwise get. Maybe the companion has two heads, so it has an extra item slot for helmets and can wear 2 at a time. It's a bit like what they went for in NwN expansions and Deekin.. You didn't really expect you could team up with Deekin when you first saw him. And he developed dragon-like abilities that helped develope his back story as well as his combat skills.
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Get Some Horror Up In Here Y'all
I just hope they don't show us too much of the world right off the bat. I hope they make you feel like a small and somewhat weak group in a huge, dangerous world.
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Character generation processes should be fun.
Randomized stats != fun. I spent hours creating characters in NwN. It had the perfect amount of customization options available.
- 59 replies
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- fun
- rolling-up
- generation
- stats
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Tagged with:
- Mega-dungeons. I want one. With tunnels.
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Random stats or Bought Stats?
Stupidest part about BG was rerolling until you got a perfect stat roll. It was just silly. Voted regular point-buy.
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Creature design
No more giant rats please!
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Mental condition and insanity
Yeah I think mental conditions and insanity could be part of the game. But there should be ways to protect the character from these kind of things. What if character attributes (Willpower? Wisdom? Charisma?) helped define your mental strength, and by having more of these attributes your character would be less suspicable to mental conditions.. Could be a cool way to add some variation to the races as well, some may be naturally strong-willed, while others would easily become insane.
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Would you like to see pirates in the game?
What a silly question! The answer shall be: Yarrrrrr!!