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Everything posted by Playgu
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That sounds REALLY cool, I might just try that out. Does the sneak attack thing apply to auto-attacks only or also to spell damage? Also, since I, too, want to play as Orlan 100%, what do you prefer, Hearth or Wild Orlan? Finally, would you mind giving some advice on stats & spells that are must-haves? Some do's and don'ts? I have 0% experience with wizards in this game except some microing of Aloth from time to time.. I remember "Slicken" was super good.. is this still the case? I should say that I don't really min/max this playthrough. I'm going for a smaller party size (only using 2 companions so far), and play on normal. I'm Hearth Orlan. Stats/Spells – I don't really know, I pick the things that look cool. :D Edit: I think Sneak Attack applies to auto-attacks only. Although there are certain Wizard spells that summon weapons and "balls" you throw, maybe these gets the bonus?
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I was in the exact same situation as you and recently started playing again on a new run. The game is really solid now. They clearly did a lot of great things in the patches. The cross-class talents is something you should consider if you want a hybrid. It is not proper multi-classing, you'll have to wait until PoE2 for that, but still really cool! I play an orlan wizard with high sneak. I picked Apprentice's Sneak Attack at level one, allowing me to pretty much play like a rogue. This talent allows me to open with a really powerful ranged attack (always get a sneak attack when attacking from stealth), and getting behind guys mid-combat to stab them with a one handed weapon is really solid damage as well. Being sneaky is also really useful for getting into a good position when casting certain spells like Ray of Fire and Rolling Flame. I play with a 3 character party right now, rocking Eder as a tank and a custom made barbarian for damage. Might swap the barbarian out with something else later, but I'm really enjoying it so far.
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Update #61: In-game Art
Playgu replied to BAdler's topic in Pillars of Eternity: Announcements & News
That looks ridiculously good- 204 replies
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- Rob Nesler
- Concept Art
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On the case of grittness
Playgu replied to Cryticus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hope there is variation. I'd prefer if some areas are bright and high fantasy esque, like LotR elf or hobbit villages. While other areas are dark and gritty, like PS:T and NwN:HotU. -
The Chosen One
Playgu replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I voted: "Just a regular guy. Right place at the right time." I like the Half-Life approach. Gordon Freeman was the right guy at the right (or actually wrong) place and time. He isn't really special, he kicks ass because the player kicks ass.. no super powers that are explicit to him. He gets a lot of help from friends and equipment. -
[Merged] Durability
Playgu replied to Audron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree with this guy. Unless they implement it in some new, awesome, innovative way: No -
I'd rather have them focus on important stuff. I wouldn't want their beards to come in the way of developing and stuff.. :>
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- kickstarter
- production beard
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How should the UI look?
Playgu replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dude you sell the poll alternatives so bad... no one wants a "thin and wiry" UI. Call it "simple and minimalistic" and I'm sure it would be closer to 50/50. The NwN1 UI doesn't look very pretty, but there is nothing wrong with the style. I wouldn't mind seeing this style implemented in a good way. I'm a web designer/developer so I think UI is really important, but this poll's options doesn't do the discussion justice. -
Loved the warlock from NwN2, he wasn't very strong (I think) but I loved the concept.
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How old is everyone?
Playgu replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
22 NwN -
I'd like to see a non-expected and weird companion. A companion that when you first meet him makes you think "What is this, another enemy?". Then somehow you find a way to ally. I also like companions that are significally different from the player character in some way. They have traits and skills that are unique for them, and impossible for the player to otherwise get. Maybe the companion has two heads, so it has an extra item slot for helmets and can wear 2 at a time. It's a bit like what they went for in NwN expansions and Deekin.. You didn't really expect you could team up with Deekin when you first saw him. And he developed dragon-like abilities that helped develope his back story as well as his combat skills.
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Get Some Horror Up In Here Y'all
Playgu replied to Pop's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I just hope they don't show us too much of the world right off the bat. I hope they make you feel like a small and somewhat weak group in a huge, dangerous world. -
Randomized stats != fun. I spent hours creating characters in NwN. It had the perfect amount of customization options available.
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- fun
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I'd really like to see a NwN:HotU style mega-dungeon, with lots of variety and where stuff just gets weirder the further down you travel.
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- The voice of reason
- old-skool
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Random stats or Bought Stats?
Playgu replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Stupidest part about BG was rerolling until you got a perfect stat roll. It was just silly. Voted regular point-buy. -
Creature design
Playgu replied to Drake Douay's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No more giant rats please! -
Mental condition and insanity
Playgu replied to Entropious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah I think mental conditions and insanity could be part of the game. But there should be ways to protect the character from these kind of things. What if character attributes (Willpower? Wisdom? Charisma?) helped define your mental strength, and by having more of these attributes your character would be less suspicable to mental conditions.. Could be a cool way to add some variation to the races as well, some may be naturally strong-willed, while others would easily become insane.