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kbm

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  1. Thanks a lot for the very good advice! I'm unsure about the exact type / style of Weapon I will end up with (as I have not finished the game, yet) so I don't want to pigeonhole myself into a specific Weapon setup apart from the summoned weapons which I will definitely use. There is always the option to retrain a character, though, right? For now, I'll run with Arcane Veil (which allowed my char to solo the bear cave at lvl 2 and seems super OP so far) and see where that leads me. One more question: Do you ever hit enemies with "normal" (aka not-summoned) weapons as a Melee Wizard? Or
  2. I have another question about something that's confusing me: Most guides for Melee Wizards say that Concelhaut's Parasitic Staff & Citzal's Spirit Lance are the go-to enchanted weapons to use in the big/hard fights. Then, also, most guides I saw recommend to skill "Weapon & Shield Style" for the very good deflection bonus..but when I equip the summoned weapon, won't I lose this bonus? The enchanted weapon is a two-handed, right? I don't understand..why would I skill Weapon & Shield if I don't make use of it in half of the fights (whenever I used summoned weapons) If w
  3. Thanks for your advice, I ended up taking: MIG 15 CON 10 DEX 10 PER 16 INT 17 RES 10 I have another question about something that's confusing me: Most guides for Melee Wizards say that Concelhaut's Parasitic Staff & Citzal's Spirit Lance are the go-to enchanted weapons to use in the big/hard fights. Then, also, most guides I saw recommend to skill "Weapon & Shield Style" for the very good deflection bonus..but when I equip the summoned weapon, won't I lose this bonus? The enchanted weapon is a two-handed, right? I don't understand..why would I skill Weapon & Shield
  4. Alright, I started a sweet Hearth Orlan Wizard who will become a 2nd/3rd line DPS Melee Wizard with a bit of tankyness (hopefully) through self-buffs..but mostly I want to focus on damage and leave the tanking to my (two?) tanks, probably Eder & Pallegina.. Anyways, can anyone give me advice on my attributes? I am not sure if this is a good distribution of points, given that I also want to be able to get some of the dialogue options due to high Int/ Perception etc. This is what I got, any comments/critique? MIG: 16 CON: 7 DEX: 12 PER: 16 INT: 17 RES: 10 Is it possible
  5. Thanks for the info, sounds like a blast! Are there any tips you can give me in regards to party composition? I suppose our main character counts as a sort of secondary tank, right? So, that would make me want to play with something like: 1. Melee Wizard / Tank (Main Char) 2. Main Tank 3. Cipher (Grieving Mother) 4. Priest (Durance) 5. ? 6. ? Do I need more DPS? More CC? Maybe 1 more tank, too? Also: From a roleplaying perspective, which companions did you find most rewarding to play with?
  6. Thanks for your reply! I am now (still) torn between two choices: a) Melee/Tanky Wizard b) Melee Cipher (Preferably Dual Wield) With the Tanky Wizard, I'm concerned about the problem that I would have to rest quite often due to all of his potential lying in his spell-buffs, right? How cumbersome would this get on HARD mode? Cipher doesn't have to rely on resting which seems attractive, but I've often read that Melee Cipher is too fragile and not really comparable to a ranged Cipher (which I, however, absolutely do not want to play, melee 4 life ) If you would start the game ane
  7. That sounds REALLY cool, I might just try that out. Does the sneak attack thing apply to auto-attacks only or also to spell damage? Also, since I, too, want to play as Orlan 100%, what do you prefer, Hearth or Wild Orlan? Finally, would you mind giving some advice on stats & spells that are must-haves? Some do's and don'ts? I have 0% experience with wizards in this game except some microing of Aloth from time to time.. I remember "Slicken" was super good.. is this still the case?
  8. Thanks for your replies! A melee tanky wizard / spellsword kind of main seems like a very fun character to play as. And the last time I played, I wanted to get rid of Aloth, anyways, so... A couple of questions: 1. I want to play on HARD with a party completely consisting of story NPCs, I really liked Eder or Pallegina as tanks & I am interested in recruiting the Cipher NPC (had not met her yet) as well as Durance as Priest. What would be a good 5th/6th pick as NPC? Is the Rogue companion from the DLC any good? 2. What are some good & CURRENT guides for a tanky wizard? I
  9. Hello there, bit of background: longtime BG2 + Expansion player, loved isometric/infinity engine games since forever. Backed PoE and was SUPER hyped to play it on release..that was ~2 years ago and I quit the game about halfway through because it felt..unfinished.. there were SO many bugs and stuff and I wanted to come back and play it from start to finish when all those kinks were ironed out..well..that time is now, I guess. I just bought the 2 expansions and am ready to start a new playthrough.. only problem is: I have NO idea what class to roll.. My playthrough 2 years ago was of a
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