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qloher

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Everything posted by qloher

  1. Why? There will be mods for PE, we can't stop it at this point even if we wanted to - and Nexus is arguably the best place to put them on. Where else would you want to see them? In a place where there are limits about what is allowed. And also in a place where it's not populated by bethesda fatboys that download porn mods primarily. What's up with this totalitarian mindset? So trying to deny people romances in the main game is not enough, now you are willing to deny them to have theirs in their personal small apartment HDD mod space? Ban and censor the opposition right in their homes?
  2. Well, to be fair, in DA3 they can proclaim Leliana has been resurrected by Andraste herself peeping out from Heavens, confirming the Maker is real while they are on it. So that or something like that can add some common sense to the retcon.
  3. I'd like a quote on that, because I remember the developers saying the exact opposite. Here and Here.
  4. Not really. Alistair stays dead in DA2 if you killed him in DAO; Zevran reappearing in DA2 after being killed in DAO is a confirmed bug, he is not supposed to do so. Leliana is a confirmed retcon though. The 'default' is all three survives, though. Sure, you can import a game, but they all survive if you don't. Who cares about the default and why should authors construct a default the way so players choosing it end up with less characters present in their game?
  5. Not really. Alistair stays dead in DA2 if you killed him in DAO; Zevran reappearing in DA2 after being killed in DAO is a confirmed bug, he is not supposed to do so. Leliana is a confirmed retcon though.
  6. But come on, it's not like there are no unbeatable foes in modern games. Take for example Kai Leng battle on Tessia from Mass Effect 3. A boss unbeatable because of the plot, scripts and cut scenes in all his glory. Should I even mention most people hated the encounter? I personally didn't like it at all.
  7. If it's unwinnable because you have foolishly chosen to charge into battle with no preparations, having no intel on your enemy, being at low level etc., then yes. If it's unwinnable by default because game designers decided so (that is to say your enemy simply has a god mode or some other cheat on and you can't turn it off by completing a quest, obtaining a certain item etc.), than no, I don't want this.
  8. Occasional, rare hordes are fine as long as they consist of some mindless simple creatures. Humans/elves/dwarves etc. should have some dignity and skill, slaughtering those in dozens feels wrong unless we are near the final and have a godlike level both technically and plot-wise.
  9. I don't think sacrificing_a_virgin_to_tame_a_dragon-style dilemmas are a good example of a morally ambiguous decision. Those kind of choices always feel forced and unnatural, also smell Mass Effect 3 from a mile. Moral relativity should naturally arise from what characters and their goals are, not to be shoved down our throats artificially by some weird magic that works in mysterious ways. Personally I'm pretty confident about that matter in Project Eternity because we are talking about Obsidian here. They know how to do it. My personal most favourite, memorable, touching and powerful morally relative decision in any PRG ever was made in Fallout: New Vegas, so here we go. If someone is curios, what choice I'm talking about here:
  10. But in Fallout 1/2 for example it was not even a choice between towns A, B and C, but basically between towns A, B, C, D, E, F, G and H. And that was possible without level-scaling involved in the process 96% of the time. And it worked perfectly!
  11. Even better then this, we can have a language selection box available in options to mess with when the game is already installed, not previous to it.
  12. Let's hope Obsidian will translate the game in both the two languages, then. And others as well, maybe... Sure. I myself have voted for Russian, Italian and Polish alike as a priority.
  13. Ha, I see Russian overthrowing Italian in the poll. Go, Russian, Go!!
  14. Thanks, Ieo, context helps indeed. I have nothing against sub-par multiplayer (better than nothing for those who are into it, huh), yet good multiplayer at the major expense of SP design is not acceptable. Seriously. Still I find it amusing to apply the first post in this topic to anti translation/anti Linux & Mac versions/anti romance/etc. crowds.
  15. 10/10 goes to OP, pretty good satire on those I-don't-want-a-cirtain-feature-so-no-one-should-have-it-so-put-all-the-money-somewhere-else-period people.
  16. I remember in Arcanum there were small clothes and armor wearable by dwarves, big clothes and armor wearable by half-ogres and normal clothes and armor wearable by everyone else. Still no fitting option available.
  17. Actually fans can be pretty awesome with their custom translations at times. The latest thing I remember is when EA for some crazy reason decided not to translate DLCs for Dragon Age: Origins into Russian starting from the second DLC, fans were able to do this job with an outstanding quality, one DLC per week. P.S. BTW, I'm all for out of the box localizations in as many languages as possible on day one.
  18. Yes, I understand we already have a topic devoted to theoretically probable romances in Project Eternity, so I'm really sorry for creating yet another one, but I feel like polls that we had by this day (Sex and romance poll, Gods save us another romance thread) are either badly structured, either biased with the way questions are formulated, so here I am with my effort to construct something that is coherent and objective as much as possible.
  19. Videogames are art on pair with movies/books/etc. if not even higher thanks to the interactivity aspect. You should be ashamed. What? I had to tell this!
  20. No, they are not. In any way. Take the "romance" out of PS:T and what do you have? The same game minus something completely innocuous, minor and unimportant. That's like your personal perspective. Ending of PS:T would have been much less memorable for me if there were no Fall-from-Grace romance plot. It made a departure to Lower Planes ten times more heart-wrenching, while still leaving some hope.
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