Everything posted by Kilroy_Was_Here
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Planning for the expansion pack
Kilroy_Was_Here replied to phimseto's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I don't know if this question can be anwered until the main game comes out and we can see how things fit together. Remember though that Throne of Bhaal contained a new area (Watcher's Keep) that could be played during the SOA campaign as well as the post-game campaign about the Five.
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Game Mechanics you like in IE games the you would like to carry over
Kilroy_Was_Here replied to iceferret's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I want the goofy lines if you keep clicking on companions from BG1.
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8 companions: is it enough?
I think as some kind of New Game + style bonus you should be able to edit companions class/stats/appearance/possibly race. Maybe only unlock that ability if you have used that companion for the majority of the previous playthrough.
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Silly kickstarter questions
Kilroy_Was_Here replied to patriot247's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Hey, your guess is as good as mine. No, no... you can't admit that you were guessing; that spoils the fun!
- Update #27: How’d we do, and what’s next?
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Romance and friendship?
Kilroy_Was_Here replied to Krikkert's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Honestly the main thing that made me up my pledge was the confirmation of mod support. I support the idea of romance but am wary of the way they are implimented in pretty much every game to date. I am unwilling to give up on the idea entirely, so the ideal is that if I am unhappy with the outcome I can make that part of the game into something I like better.
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Development time too short
Kilroy_Was_Here replied to PeonWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This had never ocurred to me, but that's true. I'm reminded of the pending release of the Baldur's Gate Enhanced Edition. Overhaul, the studio behind the remake, realized that they weren't going to make their published release date and needed a delay. But because of agreements they had signed they needed both Atari and Wizards of the Coast (I believe) to sign off on it. By the time all of the approvals were in place to announce the delay it was less than a week before the game's originally scheduled release. The BGEE forums erupted and have been relatively empty ever since.
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Romance and friendship?
Kilroy_Was_Here replied to Krikkert's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm curious why when discussions of romance come up it is an unwritten assumption that only companion characters qualify. Why? Is there some compelling reason why, out of all the people in the world, the only ones you can be attracted to/are attracted to you are the ones you adventure with? Why not have have possible romances/friendships with non-companions, even non-adventurers? Maybe depending on the character background you've chosen your character is already married and/or already has children. Imagine what a difference something like that could make to characterization! Also, having the 'romance pool' include more than the 8 companions has the following benefits that may otherwise be difficult to implement: -They can have more realistic preferences. (only likes dwarves/mages/natives of a certain region etc) -Doesn't require as in-depth writing. If you aren't in a romance with them they probably wouldn't have much to do with your character anyway. -Can have plot consequences without breaking a major plot or gimping the party. (poor Heather Poe...) Note that I am NOT asking for a skyrim 'Oh, you're wearing a plot coupon? Let's get married!' That was embarassing...
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How frequent would you like updates
Kilroy_Was_Here replied to chisled2bone's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I don't want updates based on an arbitrary schedule. Updates should be whenever something is finished/polished/confirmed and ready to be shown, whenever that is. This would mean that we aren't in for any updates for a while unfortunately.
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Preventing Regenerating Stamina Exploits
Premature, this concern is...
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Let's Talk About Easter Eggs ...
Kilroy_Was_Here replied to nikolokolus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think there should be some kind of mechanical contraption that can only be started by kicking it 4 million times. ...what?
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About the huge statue under mega dungeon...
Kilroy_Was_Here replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Huge statue? Oh, you mean my paperweight? I need it to keep my TV Guide from blowing away...
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Development time too short
Kilroy_Was_Here replied to PeonWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It depends on the individuals. If I recall correctly, some of the team behind VTM:B was so unhappy with the state the game released in that they offered to stay on to create additional patches for free.
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Please don't get used to the term endless 'dungeon'
Where's Lionel Hutz? He sued the creators of the 'Neverending' Story for false advertising... I have a feeling we may have a similar case regarding this 'endless' dungeon.
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Noob question
Kilroy_Was_Here replied to DJKajuru's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think for a project of this size release date slippage will be inevitable. Yes, thanks to the increased budget more staff can be hired to create additional content. But the core group of lead designers remain the same, and unless they are willing to delegate a lot of their authority and risk losing control of the game's direction, there will be too few of them to go around to keep to the original schedule.
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What images inspire you?
Kilroy_Was_Here replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The Vailians are... statues?
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13 levels is auspicious for the mega dungeon...
Kilroy_Was_Here replied to adamsorkin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)As far as a possible PE2 goes they should take the BG route: the only thing you take with you is a pair of pants. No, not the pants you were wearing... the other pair... the ones you were supposed to wash for the guy waaaay back in chapter 2 but never got around to. Yeah, those pants.
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Chris Avellone playing Arcanum
It should be played via a live steam and viewers get to dictate the playstyle.
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Most developer/modderfriendly XP system...
Kilroy_Was_Here replied to Hassat Hunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I never understood why this was such a big deal in the first place, but never let it be said that I stood in the way of a possible compromise that could please everyone. If it's possible, go for it!
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13 levels is auspicious for the mega dungeon...
Kilroy_Was_Here replied to adamsorkin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)What's the largest RPG dungeon without randomized levels? Watcher's keep was what... 6?
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How will Obsidian fit in the 100+ backer designed NPCs?
Kilroy_Was_Here replied to NoxNoctum's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think some of them should randomly be a Great Old One in disguise and instantly obliterate you if you tried.
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Antagonists and RPGS, and why Antagonists are important
Kilroy_Was_Here replied to CaptainVanguard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)There are 3 donors who came up with $5,000 to design an enemy adventuring company. Assuming that anyone willing to put up that kind of cash also had an idea in mind when they did it, hopefully there will be (at least) 3 rival parties as creative as the Linear Guild to menace everything you do.
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Romance and friendship?
Kilroy_Was_Here replied to Krikkert's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I have always supported romances, but given the nature of this game they should probably be limited in number and kept relatively simple. Given the size/enthusiasm of the fanbase I have no doubt that modders will eventually add in enough romantic content to suit anyone's tastes, and that task will be made easier if there is exisiting code to model off of. (I think that's right... don't know much about programming personally)
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How will Obsidian fit in the 100+ backer designed NPCs?
Kilroy_Was_Here replied to NoxNoctum's topic in Pillars of Eternity: General Discussion (NO SPOILERS)As a permanent part of the architecture of city #2.
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The End of The Beginning
Upset about a game mechanic/design decision you don't agree with? I've got a three letter word for you: Emmm-oooh-dee-esss. MODS!