Everything posted by Anaeme
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The battle for Chris Avellone
I wonder how Chris Avellone feels right now seeing how inExile and Obsidian had to negotiate for a piece of him I seriously wish I were in such a position to relax and watch companies battle for me.
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Chris Avellone playing Arcanum
Where is the footage of avellone playing
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Gods in Eternity
Lord Ao
- Update #40: Orlan First Look and Ziets on Pantheon Design
- Update #34: FIRST ART UPDATE
- Update #33: PayPal Ends Soon! Current Developments
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Realism: does it matter?
Anaeme replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yes realism does matter
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[Merged] George Ziets as as the 2.8 million stretch goal
Its all over now...
- How long do you think until PE is finished?
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FARUDAN
Members of the Obsidian Order! I propose to the developers that our order be awarded an envoy in the game. Preferably it should be one of our own. I am thinking of the kind of fan appreciation CDprojekt implemented in The Witcher 2 where one or more fans were included as NPC's in the game. In my mind our Caretaker Farudan would be a great candidate. In these last days Farudan has taken over the function of inducting new members and maintaining our rolls. Farudan also provided valuable assistance to the developers with creating their German Website Those contributions are appreciated by us all and helped increase the awareness of the game.... please take the poll and tell us if you think it is a good idea
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Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
I wish Obsidian would make it possible that we can become a deity during the course of the game, This is something fresh that has never really been done before. (you can become a god at the end of Baldur's Gate ToB but never get to act in the world from their perspective) I think Obsidian has the talent and depth to make it interesting.
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Update #13: 50K Backers Brings New Mega Dungeon, Stretch Goals, and More! (PayPal too!)
The thing about the Mega dungeon is that people know so little of what it will provide to be excited about it. For me in particular, an endless hack and slash fest is just not motivating. There has got to be a story related reason I am in that dungeon and there has got to be a reason I want to see it to the end...that just me anyways If Obsidian wants to excite people about the dungeon, it has to be more than 'Torchlight Style' hacking and slashing
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Mega Dungeon Level Ideas
Obsidian should place a divine realm or something tied to the overall story in the Mega Dungeon. They need to give people an important reason to want to enter and finish the levels
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Mega Dungeon Level Ideas
In Torchlight the Infinite Dungeons become boring after a while All you do is hack and slash your way through. I fear this Mega Dungeon will offer nothing more than a hack and slash fest through its levels
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Project Eternity Composer: In-house or External
Tamimh post above shows how insensitive some people can be...I wish there was a way to delete the nonsense this individual just posted
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Project Eternity Composer: In-house or External
Nice update Justin!
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Beta Questions
Adam You guys should make it a prologue chapter of the game...instead of Beta access to the full game Preferable it should come out pretty early. here are my thoughts: The best thing for a stretch goal will be early playable content such as a Character Creation Tool with a playable area or prologue to introduce fans to the world and its mechanics. This should happen sometime in 2013 and will serve two purposes: Firstly, it will introduce fans to the world and its mechanics. People will have a better idea of the kind of character they might like to roll and the play style they prefer. Secondly, It will give fans something to whet their appetites while they wait for the game release...not only that, it will increase the buzz and awareness about the game At the request of fans, Bioware has been done a character creation tool all the Dragon Age games to date. It is a very popular feature
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Stretch Goals and Backer Rewards - What do you think?
The best thing for a stretch goal will be early playable content such as a Character Creation Tool with a playable area or prologue to introduce fans to the world and its mechanics. This should happen sometime in 2013 and will serve two purposes: Firstly, it will introduce fans to the world and its mechanics. People will have a better idea of the kind of character they might like to roll and the play style they prefer. Secondly, It will give fans something to whet their appetites while they wait for the game release...not only that, it will increase the buzz and awareness about the game At the request of fans, Bioware has been done a character creation tool all the Dragon Age games to date. It is a very popular feature.
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Should the player char be able to become more powerful than the most powerful NPCs?
The kind of people lamenting how easy a Skyrim is at high levels are the very same ones who blew a gasket when a high level rat could kill them in Oblivion... Be careful what you ask for because if you work hard and level up only to have the butterfly you swatted at level 1 kick your butt at level 69 you will hate the game The player has to feel he has grown stronger as the game progresses. Period You should be asking for enough variety of monsters to keep the game challenging at high levels without losing the increase in power a player needs to have
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Project Eternity Composer: In-house or External
Two Steps from Hell has a ton of great tunes
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Deities and Divine Intervention in Project Eternity
I agree completely with Metiman Above Temporary stat increases trivialize the influence of deities. You might as well drink a potion. A deity should provide permanent perks associated with its worship and devotion. I would like to see the mechanic where certain achievements can enable mortals transcend the limitations of the world and become deities. I would love to see the world with the eyes of a deity. It will be a revolutionary experience for players if a developer can imagine it and implement it properly
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Project Eternity Composer: In-house or External
I love epic music...it makes you feel your place in the unfolding events more keenly Skyrim uses epic music to achieve the same effect
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Project Eternity Composer: In-house or External
On the wings of song I shall march to heaven!
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Project Eternity Composer: In-house or External
Choir, brass, percussion...the very voice of valor stirring a hero's soul
- The Obsidian Order of Eternity wants YOU! part 2