Everything posted by Anaeme
- Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
- Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
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Project Eternity Composer: In-house or External
Regal fanfare...the sound of a horn
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Project Eternity Composer: In-house or External
Some more greatness...music that appears to tell a story in its own right http://www.youtube.com/watch?v=iHGyxZz3c-Q
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Tropes vs Women
I hope Obsidian and the developers of Project Eternity don't get bogged down by arrant nonsense like this. They should make a game they love to play and it will be good for us all. When you start allowing political correctness and all manner of similar considerations poison the creative process, the result is always a DISASTER I hope they dont pander to anyone,..they should just make the game they 'd like to play Again raising feminism as an issue in the context of this game is arrant nonsense...
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Project Eternity Composer: In-house or External
The theme right around 1:48 captures epic battle in my mind...particularly when combined with it's choir http://www.youtube.com/watch?v=1iTIQSL67z8
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Why I'm not entirely happy with Update #7.
I was happy to see the update, and I think this one has been my favorite, simply because of the focus on making the non-combat skills fun. However, I understand and share your concern about using separate skill points or perks for combat vs. non-combat skills. That's a big part of the fun of leveling up for me, when there are number of different awesome options to choose from and I have to make a tough decision. If we had a single pool of perk points for both, it would seem to be much more fun, or at least the replay value would be higher, as I'd be able to play very different character builds multiple times, focusing on any of a number of different skills, perhaps my first character might focus on piercing weapons and my second character might focus more on brewing poisons, for example. I have never seen Sylvius be so wrong on an issue as this one...
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Why I'm not entirely happy with Update #7.
Update 7 is great...sylvius the mad does not have a point here.. He is basically saying Skill, Attribute points and feats should all be lumped...no thanks!
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Project Eternity Composer: In-house or External
One thing I like about the way battle music was implemented by Bethesda is that it is not just the one tune each time a fight is about to occur...battle music should vary. Perhaps by enemy type, location and challenge rating
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Enough money to "make the game" - Multiplayer, modding, language support "open-ended"
The truth is out... NO MULTIPLAYER NO Multiple language support
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Gods in Eternity
gods need to be what mortals aspire to become I want to become a deity
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Project Eternity Composer: In-house or External
Somehow folks are rooting music from their archives...long lost tunes
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Project Eternity Composer: In-house or External
Awesome music indeed accumulating in this thread
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Project Eternity Composer: In-house or External
When people choose the 'anything obsidian wants' option, does it mean the music is really not important to them?
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Project Eternity Composer: In-house or External
The music is half the game for me...so long as it is Epic
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Project Eternity Composer: In-house or External
Folks Who should write the music for Project Eternity? I personally like the work done by Obsidian's in-house composer for the Kickstarter video. http://www.kickstart...roject-eternity However other folks want to see big name external composers take a bite. Please vote in the poll
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Update #3: Game Basics - Your Party, Your Characters, and Races
I have been desiring to play an RPG of this nature as a deity for a very long time...but no developer is ever willing to pick up the gauntlet. The closest they cam was in Baldurs Gate Throne of Bhaal...and that was at the very end... Sigh. It would be a fresh addition to the genre. Instead of fading into the sunset, the PC becomes a deity. I guess the difficulties must be insurmountable