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Everything posted by Anaeme
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Patch 1.2 Paladins
Anaeme replied to Anaeme's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
This multi classed Arcane Knight should be compared with the myriad of other multi class builds that one can build focused on defense. I am focused here on addressing the issues with the single classed Paladin -
Patch 1.2 Paladins
Anaeme replied to Anaeme's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Less than half of the character deflection score is attributable to Paladin defenses. -
Folks Paladins have been nerfed and nerfed and nerfed to the extent that the class can no longer be recognized for what it should be. Paladins should be a fully standalone martial class with extraordinary defensive capabilities of divine origin. That was why backers specifically demanded the class during the PoE 1 Kickstarter. What we see now is a watered down wannabe priest.. Their base deflection was nerfed beyond recognition. You cant touch sacred immolation unless you want to commit suicide Their exhortation have such a shortened base duration that there is no point using
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Level up icons continue to flash even after leveling up has been completed
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Here is my wish list for PoE 2. (A few updates to my original post...) The Talent System needs to be revamped. PoE featured too many awful talents that made little or no difference after you took them. The worst part of this problem is that some of these talents were then rendered worthless by gear. For instance why take Graceful Retreat (12 disengage defense) when there is in-game gear that will provide way more. PoTD implementation is a problem. PoTD should emphasize more enemy variety per encounter instead of loading up bosses with infinite HP and one-shot damage. This poor i
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Updates to my original post included here for continuity... The Talent System needs to be revamped. PoE featured too many awful talents that made little or no difference after you took them. The worst part of this problem is that some of these talents were then rendered worthless by gear. For instance why take Graceful Retreat (12 disengage defense) when there is in-game gear that will provide way more. PoTD implementation is a problem. PoTD should emphasize more enemy variety per encounter instead of loading up bosses with infinite HP and one-shot damage. This poor implementatio
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Tyranny was absolutely awesome
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I am taking a moment from my day to pay tribute to the Epic music Justin Bell laid out for Tyranny... The music at the top of the Mountain Spire was so moving, I stopped playing for a while just to listen. Justin Bell as a composer has indeed bloomed... I salute his work!
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I agree with this sentiment. I am sick and tired of the tweaking that adds nothing to the fun in the game...nothing
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3.04? Update on our next patch
Anaeme replied to Sking's topic in Pillars of Eternity: Announcements and News
Did they fix the bug with Kalakoth's minor blights failing to fire if wizard has Lengrath's displaced image on? Infact Kalakoth's minor blights sometimes just does not fire -
Pillars of Eternity 3.04 Beta Feedback Contest (Conversation Thread)
Anaeme replied to Fionavar's question in Patch Beta Bugs and Support
1. How have we been at communicating with you guys? Sorry, but very poorly...as far as I know only Adam Brennecke bothers to read and reply to communications. I cannot recall the last time Josh showed up on the forums, or even read anything coming out of here. It appears he avoids the forums entirely or is too busy. Whatever the reason, the lack of responsiveness from the director of a kickstarter game has been beyond belief for me. For ages we were pointing out the steep and uneven difficulty curve between levels 1 and 5, we were flagging the dismal performances of the rogue and barbari -
For a long while the barbarian and rogue were the weakest classes in PoE. (At least when playing on PotD) I found the barbarian to be an exercise in frustration...his rage even at max INT did not last long and the penalties to deflection were way too high. To top all these disadvantages, the class was MAD (Multi Attribute Dependent) it required INT, MIGHT, CON and PER to be effective. The Barbarian was a terrible ensemble. I repeatedly brought this to Josh's attention but no clue whether he did anything with it The Rogue had the simple problem of landing face down as soon as an o
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I do not like nerfs as a rule...Being overpowered in games like this is not necessarily a bad thing. Instead of nerfs the developers should improve challenge rating by making critters smarter and varying their attack repertoire. Nerfs are the lazy way out in my opinion. That said, weapons and gear in general overpower the innate abilities of classes in this game. (Forgemaster gloves I am looking at you) this is not a good thing. The power of any class should come from innate abilities chosen during level ups...not the gear they are wearing
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If they will not allow us choose NPC stats, they should make the NPC's powerful enough for players to ignore their miserable attributes... In KOTOR 2 Kreia had stats that were so good that nobody needed to worry about her survivability in a fight I think they were trying to correct this issue with Maneha
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More added to the wishlist A single attribute like Resolve should not dominate when it comes to dialog options. A resolve of 18 in PoE was enough to get the PC through most of the dialog options. Dialog options should be distributed better among the attributes The bounties seemed 'tacked on' to me. the XP gain for those missions did not match overall game balance I would like the level cap removed...but that's just my opinion There should be more opportunities for people to gain attribute points through questing. The three in PoE (heritage hill, Council of Stars, Skaen