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Everything posted by Anaeme
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Commentary on Patch 2.03
Anaeme posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
snip Moved to more appropriate forum -
2.03: Random Accuracy Rolls
Anaeme replied to Anaeme's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I think something is off if I am seeing 5 consecutive misses with rolls under 10...that can't just be bad luck -
2.03: Random Accuracy Rolls
Anaeme posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I am noticing that even with high accuracy scores (+8 and up) on my character I encounter several consecutive misses in a row. This is happening because of very low random accuracy rolls that accompany each attack. This is not normal, it should not be possible for a high accuracy character to have random rolls below 10 up to six times consecutively -
I Also built a wizard with the low Con (3) and resolve (3) that was suggested in another thread. I do not know if that kind of glass cannon will be fun to play...they will have to cast spirit shield before every fight. Also if they need to draw Citzal lance...their arcane shield may not last long enough to finish a fight
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What is the best weapon type for a DPS paladin? Is there a survivability problem using the 2-Handed instead of the Sword and Shield Style? What is the best way to play the Paladin? I play on PoTD and this would be my first paladin build. I may be wrong but using daggers appears two 'wimpy' for a paladin
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2.03 patch changes teased
Anaeme replied to AndreaColombo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Does the Monk Turning Wheel Talent use up or deplete wounds? Is the Turning Wheel a simple passive that activates when wounds are present without consuming wounds? I am concerned that I will not be able to use other abilities if Turning Wheel keeps eating up my wounds -
Ardra Dragon - Caed Nua
Anaeme replied to Berkyjay's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Well done Vorad -
Who agrees with me that the best way to make the stronghold rest bonses more fun is as follows: Stronghold rest bonuses should be semi-permanent until you go back to rest and chose a different bonus. So if the party has a perception bonus of 3, that bonus will not expire as long as the party finds it useful. The only way it expires if for the party to go back to the stronghold and chose a different bonus while resting. The way it works now is very immersion breaking. The party has to break out of adventuring and return to the stronghold to rest again if the player wants to keep a particular bonus. You have to do this repeatedly, every two rests, for as long as you are playing the game. What a royal pain!
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I put high mechanics on my main character because you never know where you are going to find a trap or unlockable chest. If you find one of these when your mechanics companion is not in the party, you will have to travel back to the stronghold to include them in the party. this can be a pain. I always put high mechanics on my main character. Or a permanent party member
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Weapon Accuracies are bugged
Anaeme replied to Anaeme's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It is madness I carry a Pollaxe for which I have taken the weapon focus perk - Accuracy shows 40 I switch weapons to an ordinary sword with no perks or enhancements - Accuracy shows 52 This is no ordinary display issue -
Weapon Accuracies are bugged
Anaeme posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Weapon Accuracies are bugged in the game This is a terrible development because you cannot reliably beat the game if your accuracy does not work. My character was carrying a Fine Pollaxe (Accuracy +4) when decided to respec. I noticed a high accuracy score and decided to check by unequipping the weapon and replacing with a regular one. I then discovered there was no difference between the regular and enhanced weapon accuracy values on my character sheet. This issue repeated itself on all the rest of my party. I don't see how anyone can play PoE with bugged weapon accuracies. Game breaking stuff like this cannot wait for the next patch cycle. It needs to be fixed right away