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Everything posted by Elerond
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Elerond replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I was just going by what Google Translate spat at me for "project" and "eternity". XD Google translate don't know Finnish very well it usally does very funny translations even for simplest phrases. As it nearly always uses wrong translation for context and in wrong grammatical case. -
Translations
Elerond replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Finnish: Hanke Ikuisuus Hungarian: Terv Örökkévalóság For Finnish Projekti Ikuisuus is better translation and you can always go with Projekti iäisyys if you want to use difficult word's to non-finns to say I can't say anything about Hungarian version. -
How about option where you can put idle companions to do Progress Quest style missions and later you can look their quest logs to see how they got their xp doing quests like fetch me sock or fetch me another sock . But seriously I am torn to pieces, when I try to think what is my opinion on this subject regarding to PE. Because no xp for idle charactes have merit, so have xp for idle charactes and also limited xp for idle characters also has its own merits. I can live with all of this systems, but in my opinion any of them is not perfect and so if Obsidian invents some other aproach (like Progress Quest ), that would be nice.
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Funny thing about codpieces it that they were flat piece cloth until king Henry VIII got insecurity burst and started whole new trend in Europe, which was as ridicilous as boob plate, but who will say no for the king?. http://www.thehendricks.net/codpiece_history.htm
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In Finnish defence forces sexual relationships in mixed units between comrades are common place things and some times this relationships continue even after service. And even in full male units soldiers it's commonplace thing to go strip bars and see girlfriends on free time and even constantly calling for them in service hours. And of course it should be also remebered that in Finnish defece forces most of the soldiers are in service only for compulsory 6-12 months. And war brides are some what common thing in long wars. So romantic relationships can flourish in middle of misery and dead. http://en.wikipedia.org/wiki/War_bride
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Update #28: What We're Up To
Elerond replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Behind the scenes are always intresting for some reason. And I must say that I love idea of pre-rendered backgrounds with animated stuff in it.- 189 replies
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- Project Eternity
- Official Update
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(and 2 more)
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If there is romancable companion it should be race- and gendershifting creature who is sent to seduce your main character (some sort of mix of succubus and incubus maybe). And how it will appear to you should entirely depend on your answers in psychological profile questionare which you must do in character creation. This way romanceable companions will only take one companion slot, but same time it gives player options to all character which s/he want to play. And it also opens possibilities to write not so happy ending romance as this creature's main purpose in game is to spy and maybe betray player character. Maybe with approach like this we could get something new to typical romance stories, and this story arc can be nearly any character who wants to have more intimite relationship with his or her party member, but same time it's not too intrusive approach that eats all companion slots for romance. This is just random idea born from this persistent depate, so don't take it too seriously
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D&D Bestiary?
Elerond replied to jivex5k's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would like to see mix of new and typical fantasy monsters, just like they did with races and classes. -
My opinion is that Justin Bell should compose music by himself and Obsidian should only hire live musician to play his compositions. And this means that Obsidian don't necessary need to hire creative artists, but ones that have enough talent to play music made by others (like those musicians who do song covers in youtube) . Singer/s is/are of course more difficult choice/s (if there is need for one or more) as s/he/they need great voice/s which fits with in PE's theme. Celebirities and semi-celebrities are of course most easiest thing to people to suggest as other people in discussion know them and those who don't usually can easilly find some samples.
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I think you meant to say ridiculous looking character as if they in your opinion prefer first draft of the Candegund with it's comical bumb for double D breasts instead of second draft where Cadegund is really has very good, healthy and feminine looking and without need for silicon implanted breasts from plastic surgeon.
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The size of elves?!
Elerond replied to ArkhanTheBlack's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Elves should be long, because I need my basketball team back -
Lot of people, who say that don't want or don't really care if game has romances in it, depate furiosly should there be romance in the game. I have growing suspion that those who are most vocal against romance are really biggest supporters for them as they keep topics from this subject up day after day
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But this is a civilization where women warriors, women in armor, is the norm - armor design is obviously going to be different from our world where only men were allowed to be knights...Maybe the women wanted to have stylistically different armor from the men...I mean there are women's t-shirts in our world that accentuate the form and are more comfortable - why not women's armor that does the same? The human form is beautiful, and there's nothing wrong with accentuating certain aspects of it. It's also way more fun for the artist to draw figures like that. But breast bugles weaken breast plate's protective capacities as they don't in all cases guide hits away from vital areas. You can stylized armour to fit women better and be more femine without losing any of it's protectiveness. Breast bluges are similar oversexualisation as breast battings in girls swimsuites. EDIT: There is women in armies now, and they use same armored vests as men, each person chooses that vest which has right messurements to fit and there is no need for make bulges for breast in steel/ceramic plates.
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If you design an encounter to an area you also must design how much experience points one can get from that encouter. So if designer want to be lazy and create only combat based objectives s/he can. And in that case you get xp similar to IE games. And there is no need for journal entrys for every object as there can be hidden objectives from where you get xp when you have fullfilled it. So objective based xp can be very similar with xp from kills and tasks, but it gives designer more freedom when s/he design areas and how much, often and where player will get xp and it make it easier to avoid double/triple xp from same thing bugs.
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That depends whole on purpose which said hammer is made For example Bec de corbin tactics consist more from stabs than swings Where horseman's pick was for swing attacks when horseman rides past his enemies Maul was not primaly for fighting, but it's was for exampled it's recorded that English longbowmen in Battle of Agincourt used them mainly to drive stakes in, but in middle of battle they used them as improvised weapons. So they are not probably as good in fight as those weapons that are designed mainly to used as weapon.
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Maps in PE will not be generated randomly, so when level designer design an area, s/he will also fill it full of objectives. So if there is random encounter, it will be an objective and depending on designer you may have also some other way to solve it than fighting. Objectives can be anythign from small task to quest, they can have multiple solutions or be very straight forward, like kill that bandit group that ambushed you. Adding objectives to everything in game is not such tasking thing as one could first tough as everything what you see and encounter in game is designed by some one. And actually it is much easier to design game with good xp gain balance when you using objective based xp system as it is much harder do create xp loops to grind or that mundae tasks, like defuse mine, will give player more xp than you planned to player get from your encouter as s/he will not get billion xp point for defusing every mine on your labyrintic like mine field, but only from that that s/he survives somehow to other side it.