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Elerond

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Everything posted by Elerond

  1. That is good place to start http://forums.obsidian.net/topic/61020-the-monk-class/
  2. That armour is for those men who have sore private parts from gonorrhea which they got from cheap prostitute in their last leave
  3. But this is a civilization where women warriors, women in armor, is the norm - armor design is obviously going to be different from our world where only men were allowed to be knights...Maybe the women wanted to have stylistically different armor from the men...I mean there are women's t-shirts in our world that accentuate the form and are more comfortable - why not women's armor that does the same? The human form is beautiful, and there's nothing wrong with accentuating certain aspects of it. It's also way more fun for the artist to draw figures like that. But breast bugles weaken breast plate's protective capacities as they don't in all cases guide hits away from vital areas. You can stylized armour to fit women better and be more femine without losing any of it's protectiveness. Breast bluges are similar oversexualisation as breast battings in girls swimsuites. EDIT: There is women in armies now, and they use same armored vests as men, each person chooses that vest which has right messurements to fit and there is no need for make bulges for breast in steel/ceramic plates.
  4. Cadegund's orginal picture is fine example about oversexualization as breast bulges in her armour don't have any practical purpose, but only reason for them to exist is to highlight her gender
  5. Question: How many lines one needs to write for romance dialog between player character and npc and and other npcs banters and and dialog metions about romance to pc? Is magnitude, hundreds, thousands, tens of thousands or do we speak about something like hundreds of thousands lines?
  6. If you design an encounter to an area you also must design how much experience points one can get from that encouter. So if designer want to be lazy and create only combat based objectives s/he can. And in that case you get xp similar to IE games. And there is no need for journal entrys for every object as there can be hidden objectives from where you get xp when you have fullfilled it. So objective based xp can be very similar with xp from kills and tasks, but it gives designer more freedom when s/he design areas and how much, often and where player will get xp and it make it easier to avoid double/triple xp from same thing bugs.
  7. That depends whole on purpose which said hammer is made For example Bec de corbin tactics consist more from stabs than swings Where horseman's pick was for swing attacks when horseman rides past his enemies Maul was not primaly for fighting, but it's was for exampled it's recorded that English longbowmen in Battle of Agincourt used them mainly to drive stakes in, but in middle of battle they used them as improvised weapons. So they are not probably as good in fight as those weapons that are designed mainly to used as weapon.
  8. Maps in PE will not be generated randomly, so when level designer design an area, s/he will also fill it full of objectives. So if there is random encounter, it will be an objective and depending on designer you may have also some other way to solve it than fighting. Objectives can be anythign from small task to quest, they can have multiple solutions or be very straight forward, like kill that bandit group that ambushed you. Adding objectives to everything in game is not such tasking thing as one could first tough as everything what you see and encounter in game is designed by some one. And actually it is much easier to design game with good xp gain balance when you using objective based xp system as it is much harder do create xp loops to grind or that mundae tasks, like defuse mine, will give player more xp than you planned to player get from your encouter as s/he will not get billion xp point for defusing every mine on your labyrintic like mine field, but only from that that s/he survives somehow to other side it.
  9. You are right that is just right kind of armour design for virgin female characters .
  10. I agree, finnish artists are superior choice to anyone else So "Pikku G" rather than Jeremy Soule for an example. Way to go. touche
  11. Publishers are responsible about translaiting majority of games to other languages. In case of NWN2, Atari was one in charge of distribution and translaiting it and in case of New Vegas, Bethesda was one in charge of those. And why Obsidian don't follow standard format with PE it is because they self publish it and therefore they must themselves pay translation and make distribution deals. And reason why they didn't promise Italian transaltion was probably that they don't have right connections to Italian translators to promise translation before they even know how much there is material to translate. But there is always hope that they can find Italian distributor who is willing to do traslaiting by itself.
  12. It is time to think future and not dwell in past so I would make a time fork where in one branch I would save Project Eternity and in another one I would save Wasteland 2 .
  13. Might have something to do with time difference. This thread is about month old, so there has been plenty time for people to vote.
  14. In my opinion mature content is delving into topics like poverty and how it causes people to do things that are against their morale values. Slavery from such perspective, why people think it is justified (so not usual approach that people who have slaves are evil, bad or etc.). Prejustice from prespective that why they have born and whose agenda is to feed thrm to grow and why. Drugs from such perspectives as why there is drugs, is there some other reason to use drugs than self plesure, better and darker sides of hedoism. Mature themes that I am not keen on are exploitation themes like erotism (like over sexualised characters, nude scenes, etc.), sex for sex sake (this cover also rape for including rape sake), exaggerated violence and etc.
  15. My brother was too lazy to register account for this forum so I put quote from him where he describes his ideas what kind things he would like to see in game.
  16. Like something like this? http://soundcloud.com/malukah/02-heights This don't mean that I want or don't want Malukah to this project.
  17. Where would you instead uses 3d artists and animators time? Gear, monsters, enviroment animations or something else?
  18. You need connection to your steam account to use steam's cloud saving and achivements as they are saved on steam's servers.
  19. Eight depth character will suffice and one should note that they plan to give character higher depth than what they had in BG2, so one can't use straight forwardy companion numbers in comparison between PE and BG2 how much companions give replayability to game. But Obsidian's folk also metioned that they want to do more companions but they didn't feel comfortable to promise us more than eight.
  20. Speking local artists for Obsidian, Lindsey Stirling has made some best video game covers what I have seen. But this is not any suggestion or demand, but something that come mind when I saw Ieo's post.
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