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Everything posted by Elerond
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Vampire: The Masqurade - Bloodlines Game had fantastic atmospheric sounds overall but one level come mind overall Ocean House where excelent atmospheric sound make eerie looking manor to change wondreful horror experience Here is youtube link to one walkthrough, but I had hard time to find one where sound quality is even decent and there is no commentary.
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Bows and guns?
Elerond replied to Cynric Aldrich's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Let Rambo tell you which is better, bow or guns http://vimeo.com/40709487 -
So you don't think you'd become more experienced at fighting if you were ambushed? You don't think you'd learn anything at all from it? You believe you'll only learn from doing things that have a good reason to be done, and as a consequence, the concept of "Practice" is pointless since you cannot become more experienced by engaing in that exercise since it doesn't have a good reason? The biggest problem in this thread is that people are not stating what their reason is for not wanting experience from combat, and I'd imagine that's because if there was full disclosure the reasons wouldn't hold up well to cross examination. experience points and experience leves are abstractions, which hide how and where characters get their knowhow to do things. And when those things are abstracted then it also quite logical that gaining experience is also abtracted, which means that objective based experience will probably work better than task based as in objective based sytem game master or designer has more easier time to point out when your character has gained enough experience to get some advance from it. Although I think that surviving from ambush is pretty good objective. But in systems that use straigth skill development (meaning that if you use a skill it gets better) it is more logical to use task based experience gain than objective based. This are of course only my opinions about subject.
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I loved how Darklands handled this issue. It would be nice if Obsidian implements character creation system where you can choose to go world as noob who is eager to learn new things or maybe as old man who has decades of experience from different occupations but don't anymore learn things fast and his physical condition starts to drop. This of course is probably much harder to balance between races thant have different lifespan and using xp level system instead skill development system, but still it could be nice feature. http://darklands.wikispaces.com/age http://darklands.wikispaces.com/Character+creation
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Problem with PE and consoles is usually minimalistic graphic memory in consoles. As large (15360x8640 from 6x6 screen map [used in IE games] where one screen is 2560x1440) 2d background consume lot of graphic memory. And when you add enviromental animations and 3d characters and objects consoles just run out of graphic memory. So to get game to run on consoles backgrouds and background animations must be renered on smaller size (which means lose of details) or game must use partial loading technics that cause map to flow unsmoothly or slowly and this can also cause need to change how pathfinding and etc. things work. PE will not probably cause high load to cpu or gpu, so prosessing power will not, probably, be a problem. Then there is of course problem of point and click and paint and select interface solutions, as they are not perfect for console controller, but are optimal for mouse. And of course keyboard will over lot of shortcut keys, when console interface much be developed so that skill/spell/talent/menu/map/journal/window/inventario/etc. selection are fast to do with few clicks from the controller. So for optimal gaming experience, consoles and pc need separate interfaces. And then there is of course testing which console version would add considerably Then there is of course that fact that PE will need quite much harddrive space, so it will not fit in OUYA's 8 GB, and it will be too big for Xbox live or PSN. And physical distribution for consoles is expensive and difficult for indie studio to do in first place.
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[Merged] Armor mechanics thoughts
Elerond replied to Electricall's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Gameplay balances what we have seen in past AD&D full plate is best and one would use it, but some classes can't use it or it blocks usage of class specific abilities. D&D 3.0 and 3.5 put limit to dexterity bonus, some classes must take feat to be able to use one and it restricts some class specific abilities DAO, full plate causes abilities to use more combat resource and armours have minimium strength requirement to character to wear them. And in all of these games full plate is rare and expensive and it weight more than other armours. In all of these settings reason for not to use full plate come from realism or world inner logic. -
[Merged] Armor mechanics thoughts
Elerond replied to Electricall's topic in Pillars of Eternity: Stories (Spoiler Warning!)
From that this come in mind -
What makes a game great?
Elerond replied to Space_hamster's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes and no. Yes because strong emergence says that the whole is greater than the sum of its parts. And no because reductionism says that a complex system is nothing but the sum of its parts, and that an account of it can be reduced to accounts of individual constituents. -
They mean with previous tier, previous physical tier, which is $140. And that list in obsidian tumblr page should be most specific about what each tier includes as they say on PE's kickstarter's homepage that one should look complete reward list from there.
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What makes a game great?
Elerond replied to Space_hamster's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Excelent story companied with good gameplay mechanics in intresting and believable world added with elements of exploration, discovery and heroism/villianism and all this must be paced with appropriate rate of action, story telling, character development and threat. This of course is when we speak about fantasy rpgs. -
http://project-etern...ty-reward-tiers Hope this helps
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[Merged] Armor mechanics thoughts
Elerond replied to Electricall's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Video of study made in University of Leeds limitations imposed by full plate And here is study it self http://rspb.royalsocietypublishing.org/content/early/2011/07/15/rspb.2011.0816.full -
[Merged] Armor mechanics thoughts
Elerond replied to Electricall's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Some logic will help usually when you think which claims have basis in reality and which are probably fiction. For example, why people would use armour that don't really protect against one of common weapons on battlefield and which causes them lose much of their ability to fight and which is also most expensive armour in market? And one thing what people also should remember about full plates is that there were battle, ceremonial and jousting version of them. Jousting version of full plates were much heavier and they didn't had same agility as battle and ceremonial versions. Example about jousting armour Example of battlefield version of full plate -
Wizards wearing armor
Elerond replied to elminster's topic in Pillars of Eternity: Stories (Spoiler Warning!)
When every class in the game has magic, so I don't see why one class should have special restrictions what to wear so that it can cast spells. And removing equipment restrictions don't make wizard as fighter, because even if you can wield sword, it don't mean that you know how to use it. And wearing heavy armour don't make you immortal even if you are wizard. And those who say that wiards should not have armours, because of their protective magic, you should probably read what Josh said about that in his update. Wizards magic is not effective against bullets, which is reason why some wizards in PE's world wear plate armour. And in melee wizard with plate armour will probably lose to fighter who has more skill with sword and can magically enchant his speed and strength. And rogue who can make him or her self to be invisible and insubstantial has great advantage against wizard who focus more to combat than his or her spells. So removing equipment restrictions don't destroy balance between classes when classes are different from what you have seen in D&D.- 51 replies
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[Merged] Armor mechanics thoughts
Elerond replied to Electricall's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Here not so good video that show how well stanard 15th century crossbow penetrates armour -
Awesome Interview with Avellone
Elerond replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Or not impregnate her and die hero's death as one should. This ending is especially good when you have slaughterd all companions on the way except Morrigan and of course you have destroyed elves in forrest and city, drive dwarfs in civil war, let undead kill most of the Redcliff and killed jarl's son and wife. So you were absolute true hero -
Two handed swords
Elerond replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Long-sword meant any sword with long cutting blade Bastard sword refered to irregular swords or swords of uncertain origin Great Sword is modern term that which don't has any historical preference. But Scottish Claymore in it's Gaelic form (claidheamh mor) means literally great sword, but it was hand and half sword. German's had Zweihänder which literally means two-hander and is sword type what people usually mean when they speak about great swords. So dividing swords to these three types can be very difficult time to time, as there is no specific specs what sword should have that it could be put in one. -
Maybe definition what Greeks used is bit too wide "whoever is not Greek is a Barbarian"
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[Merged] Armor mechanics thoughts
Elerond replied to Electricall's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Mail is quite easy and cheap to make. Because you only need long and thick enough iron or steel wire, which you circle around rod which has diameter which you want for your links it is long enough to have enough rounds to make links that mail need, then make cut parallel to rod on wire one sidedly. And now you have all links you need to make mail, then you only need to weave them as shirt. I would say that expert weaver can weave at least shirt a day. And then if smith will bother he or she will close all links and that can take another day. And you don't need any real experts to do mails (because I did one and I am very poor smith) Here a video how to make chain mail using steel wire Of course making mail will take much longer if you forge all links invidiually. -
Two handed swords
Elerond replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This quite morbid video shows why i think Two handed sword shoud have greater damage.Its not best fencing weapon but when it goes dow to choping head of troll its your weapon of choice. You dont want to fance with rapier with him for 10 minutes. You just try to chop as much meat of that m**herf***er as fast and as much as possible In fight one should very rarelly use any sword as meat cleaver, because such blows are easy to anticipate and block especially if blocker is much stronger than wielder. And futhermore heavy blows will tire wielder very quickly. So fighter with two handed sword should use caution and finesse, against bigger and badder opponents. Same goes for single handed sword wielders. So tactics, like hit troll on knee, hope that you broke it and decapitated troll or pierce troll's head when it's down, would be preferable. -
Awesome Interview with Avellone
Elerond replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What you think about this part and that George Ziets is also a member of PE team? And then back to topic, interview was great, especially that refenrence to scrum and how that will give them good estimate what they can and can't do. -
Two handed swords
Elerond replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Great information about rapiers and how they developed during in their history and why they came to be obsolete http://www.historynet.com/weaponry-the-rapier.htm And another great article where writer explain how longsword fencing differs from modern fencing. -
Awesome Interview with Avellone
Elerond replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, I so want to see that Cipher’s lair now. So much so that I almost start to demanding romance to be in PE instead of only preferring it be included
