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Everything posted by Elerond
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Susan Wilson's Kickstarter discussion (split topic)
Elerond replied to babaganoosh13's topic in Computer and Console
They acctually have $50k stretch goal, but I don't can say if it is better or worse what you descripted -
Susan Wilson's Kickstarter discussion (split topic)
Elerond replied to babaganoosh13's topic in Computer and Console
But it still only says "My goal is to raise $829 to cover the cost of RPG Camp" and "any extra toward a laptop". The camp is only running for the one week. So that's a very expensive laptop, even with 5% taken out. Project newest update gives some details how they plan use money now. And it looks like that camp is changed to week in M.I.T. Game Lab -
I would like to see druid that are more sorcereric than nature servants. As in irish tales druids are descripted more like sorcerer that had supernatural power to turn people to animals or stone, heal and curse people and of course perform divination. So some what barbaric variation of priest or wizards, who believe more oral history and teaching than literary work.
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I think this kind things are something that should be leaved to sequels, and in this first game in PE's world Obsidian should consentrate to make good basic rule system and low level campaing using that system. Because if we get high level campaing, with all the super powers in first installment, then it that much harder to invent new things to next game, and that is what I want series of games of this type that are placed in wolrd of PE (I so hope that Obsidian reveals soon what their world is called ).
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It is? Where did you get this? BoNS is my favorite fantasy work. Numenera setting is science fantasy setting, similar to Book of the New Sun's setting
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PE says that it aims to be spiritual successor of IE games (IWDs, BGs and PS:T) T:ToN says that it aims to be spiritual successor of PS:T PE will be placed in new world that Obsidian will develop (which they have little proven experience, but they have veteran team that is worked and expanded other settings) T:ToN will be placed in new world which is alredy mostly develped by Monte Cook (one of the main designer or Planescape setting, and who have long experience for creating RPG settings), and it's team also has other designer from PS setting, who have long experience in RPG setting creation field. PE will use ne ruleset designed by Obsidian (mostly Saywer) T:Ton will use new ruleset designed by Monte Cook and adapted by inXile and Monte Cook for computer games. To me they both look quite similar projects, veteran teams making new and improved version of games that made in past, but same time trying to bring back things that made those games such that people still over decade later say that they were some of the best games ever made.
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PS:T wasn't perfect game but it had approach, which is rarely seen in cRPGs or computer games general. PS:T rised player's choice to select their own narrative over other gameplay mechanics and when you add to that good quality writing it make it very unique game. inXile promise that T:ToN will take same rarelly walked approach, made me fund that game, more than anything else what they promised.
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Obsidian currently working on next-gen console title
Elerond replied to funcroc's topic in Obsidian General
User Experience designer tries to design product so that it's as pleasant as possible to use, this don't actually always mean working with user interface, but also how product looks, how one takes it to use, how transformation animation etc. are used. User interface development is usually only part of job. There is usually always ways to improve UI, as grouping buttons better, adding short cuts, changing how information is shown and what infromation is shown. (NWN2 is good example how UI changes in every update and how information showing is tuned during post release development) . But such things like how avatar moves, how other character animations work and look are part of user experience as they are part of which makes player feel good when s/he plays the game. -
My hope is that as backers see how project goes on and what decisions developers dom gives enough time to backers to tell that current direction is good or bad and developers react with changes if backers feel that game is going towards wrong direction.
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I think that there couple main reasons why D:OS has harder time to get money than Torment. First it's team don't have anyone that is actually well know inside gaming circles, second their product is in that phase of development where it's hardest to sell, as it's vision, aesthetics and mechanics are locked up and they show their nearly ready product (which probably make some people look project and think it's almost ready it don't need our help), thrid their previous games were more action oriented than what they pitch now, so some of series fans probably don't like this change and new fans don't yet know about the project and the forth reason is that for reason or another D:OS has lot less publicity than Torment. What comes to Torment's combat, I think inXile told quite well what was their target and why they leave overall mechanic to be voted by backers. And what comes to inXiles games, those games that I have played (The Bard tale and Chopperlifter HD) are quite good, especially The Bard's Tale (which is RPG, made in last 10 years). And of course inXile gets some of Obsidian's fame as Obsidian gives them quite much support and promotion.
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Susan Wilson's Kickstarter discussion (split topic)
Elerond replied to babaganoosh13's topic in Computer and Console
If people were half as intrested to promote good projects as they are spread information about questionable project, much more kickstarter project would get funded, but some reason bashing people (which actually usually works better promotion than any praises that people could give, as people need to see on their own what causes such uproar) is more popular than supporting people. -
Funnily enough, I only now think of what the names would be in finnish. (Won't be a translated version and I wouldn't play one if there was) Ranger = Metsänvartija = literally forest guardian, or forest keeper In RPG's it'd probably be Metsästäjä = hunter, or Metsämies = Forest-man or forest dweller I like "samooja" (Person who travels around, but is different from nomand ["irtolainen/vaeltaja"]) or "sissi" (Finnish army commando) as better translations for ranger. "Metsänvartija" translation comes from british forrest ranger
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Update #47: Odds and Ends
Elerond replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I love art direction on character clothing and how well it work for both sexes. And I hope that those story arts mean that you are planning somehting similar for cut scenes in PE, because they are just so retro cool.- 131 replies
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- project eternity
- josh sawyer
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Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
Yes, C.o.c.k Fight stupid censorship -
Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
I find this conversation somewhat hilarious on in it focus on men and how they see themselves. As damsel in distress trope isn't seen bad because how it makes men look women, but how it makes women look themselves, as it draws picture that women themselves can't be heroes, soldiers or anyway active characters. And this the major view point in Sarkeesian's video. And for some reason I have feeling that some people misunderstand Sarkeesian's projects point and focus which was to study if and how popular tropes about women present themselves in games and if/how presentation of this tropes are changed in games during evolution of gaming industry. Project focus is not criticize game/men/male gamers/gaming industry and Sarkeesian didn't do any criticising of them on this video. In my opinion Sarkeesian kept her focus quite well in first video, even though I think that presentation could have been better (read more entertaining) and analytical side of video could have been bit deeper, but of course this was first of two parts episode and usually analytics come end segments of study show I must see that video first before final judgement. -
Update #46: How (Proto-)Typical
Elerond replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
That is dungeon concept, it is not in game graphics and don't represent ingame grapichs. As it only meant to represent how dungeons are build.- 98 replies
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- project eternity
- prototype
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Here is two glass vases that implement same functionalities, but for some reason only second one is world famous of its design. So one would think that masterpieces aren't usually determined only by its functionality.
- 273 replies
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- baldurs gate
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Update #46: How (Proto-)Typical
Elerond replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
George answers this concern on Formspring: http://www.formspring.me/GZiets/q/434424012253185870 Level design? In the 5th update for Torment: ToN they specifically refer to him joining the writing team and that his writing will enable them to increase the depth of the game. Now I'm confused....is he drawing maps or writing? I hope they didn't have any misunderstandings or miscommunication that will cause problems for one or both games. Level design usually consist from lots of writing in rpgs, as you do side quests, npc and their dialogs, enviromental story telling of that/those level/s. So it is not only drawing maps for the game, but more comprehensive planing of game area.- 98 replies
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- project eternity
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Update #46: How (Proto-)Typical
Elerond replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
It good to hear that progress has been good, bit sad about dark times, but undestanding. Eager to see scene animated, but prepared to wait until it's fully animated and will blow my mind away. Wondering will we see final slice of gameplay or is it purelly in house thing? Because it sound like cool demo to see.- 98 replies
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Deus Ex was 'blaah'? I actually had trouble coming up with exactly 3 games, and these aren't necessarily the games I like the most. I actually like a number of games, but I'm not ecstatic about any one of them. Too critical? Maybe. Also I can understand if people like Torment. Like I said above, people can like anything for any number of reasons. Some adults like to wear diapers. That's cool, as long as they don't try to sell me diaper wearing as the superior lifestyle and I'm just too plebeian to get it. Yes it feel more like first person shooter with ****ty shooting gameplay than real rpg. It story is better than in fps games at general, but nothing special to compared to other rpgs or adventure games. So at in the end it was better than average some aspect, but same time some aspect were below average and any aspect of game didn't shine briliance. So final verdict it is bit blaah.
- 273 replies
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- baldurs gate
- planescape torment
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Funny that I enjoyed PS:T very much but these were bit blaah.
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