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Elerond

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Everything posted by Elerond

  1. In my experience easiest strategy to win in MoM was to make custom wizard with all point put in life and take Invunerability spell, which make unit/hero immune to non-magical weapons, which make it very easy to conquer all neutral cities near you with your spearman and swordman unit that you get in start and this gives you quite good ability to expand more and more and then conquer both dimensions quite easilly, even in highest difficulty levels where computer gets humongous starting bonuses. Of course magical creatures are still problem but you usually can evade them until you got 8-10 cities and troops that can destroy them easilly.
  2. Idea was that if we take assumption that armors will be fitted to women we would only see smaller armors from visual stand point and other changes are such that onlooker can't see them, such as different paddings and etc. As they did now even 15th and 16th century how to make under garments and clothes to fit women where men.
  3. Female body armor named among best inventions by Time Magazine http://www.army.mil/article/90697/ If you compare these to male body armors, you see that most major visual change is size and most changes are under the garments. And I belive if we would make breast plates or other medieval armours to fit women we would see only similar changes.
  4. http://www.mattgreer.org/post/4dynamicLightingShadows Here nice tutorial that explains how you can make dynamic shadows work in 2D enviroments.
  5. Now after countless replays I must say that I love background sounds: birds, crickets, waterfall, etc. things that make sound in background but don't take foucus. And this sounds where quite brilliantly combined activity sounds (character foot steps, light movement sound). And these sounds didn't hinder background music that bring nice feel of serenity. I would like highlight chorus part of music which was just excelent choice in my opinion. Such sound and music design gives scene more life, but also makes me believe that PE's atmosphere will be just magical.
  6. Icewind Dale is part of Forgotten Realms IP which is under D&D IP, which owner is Wizards of the Coast, who is owned by Hasbro. I was talking about the IWD brand which i think belongs to Obsidian. However, yes if they want to use it they must license D&D by hasbro Only ones that I could find belogn WotC http://www.trademarkia.com/icewind-dale-85043957.html and Atari, which is abadoned http://www.trademarkia.com/icewind-dale-77380064.html
  7. Icewind Dale is part of Forgotten Realms IP which is under D&D IP, which owner is Wizards of the Coast, who is owned by Hasbro.
  8. The style of her physical model looks identical. And neither is 'human', they are both cartoony looking. If you say so, but in playstation magazine (where the picture is from) they say that they did just such adjustment on aesthetics style and that they changed her role more active one. So I but that picture and text clip here to so that not always critic or succestions to games tone make game worse (given that you don't think that B:I would had been better if Elizabeth had been typical damsel in distress without active role in game)
  9. No, I pointed out they changed their artistic vision of here from doll to more human.
  10. I have Nokia Lumia 920 as my primary phone and mobile internet device, and then I have Nokia E7, because it haven't yet found new home for it and then I have Nokia 6610i in store if I need some reason phone that works weeks without charging. Addition to those I have also laptop, if that is counted as mobile device .
  11. Elizabeth changed quite bit from orginal vision to character which we see in the game. Her role changed also bit more active during development if I have understand correctly (I think that I read that orginal vision was that she is just damsel in distress character )
  12. I don't like this either. There is absolutely no dynamic shadowing. None. Zero. Zilch. The shadows from trees, bushes, etc. never move. If you watch the character cross the river, you can see his shadow shift. But yeah, that's about it. Dynamic shadowing would probably be a very hard problem to solve with these 2D graphics, so I think we just live with it. Then again, maybe in this world the sun doesn't set... it just turns off for the night. Nah... Maybe there is no sun, but something like Valinor's two trees.
  13. Cold hearted messed up wench. She was already hitting on me 20 minutes into BG2, considering what just happened and found out in irenicus' dungeon, that's way too soon. Totally messed up crazy in the head. Had to dump her from the party for her own good... I must agreee Jaheira is always feel bit crazy to me also, but I loved to keep her, Viconia and Aerie in party as Jaheira and Viconia constantly pick Aerie for her innocence and goody two-shoes attitude, which in my opinion was best writen bantering whole game.
  14. People who are asking dynamic shadows, I must point out that their character shadows are at least dynamic (as you can see weapons and limbs moving in them and character's shadows disappears in water) and by looking them in day-night cycle demo, you see that they don't move overall ('sun' source) light source, but only change color and luminous intensity. So I think that they can do shadows that move by day cycle, but I see that it can also bring some problems up.
  15. And I forgot metion that character models look great, better than what I am seen actually any isometric game. Especially loved how their gear looked.
  16. Call me very impressed, that video is absolute beautiful. Such ingenious way to do beautiful life like enviroment. This video shows that this game is worth to wait at least in graphical department
  17. I think you could even widen that so every time you open any action menu game pauses it self and unpauses when you have selected action and target for it if such is needed. I think it could make pausing and unpausing feel more natural and help keep tempo up in fights (and of course there should be manual pause mode that don't go away until you unpause game).
  18. Yes there is gurantee of a perpetual exclusive if that is what contract says (if there is writen contract as it is in case of PE), promises in advertaisments can be broken in some extent, but legal contract are binding to what is writen them (if it is not against law, when contract is null and void at least for that part of it). Pledging in KS project is not typical pre-order, but legally binding funding contract where you give your money to company to make some product and they will give you what they promised in their reward which you have choosen. If KS project creator don't want to fullfil that contract they can withdraw from it by returning your money to you or otherwise you have right to sue them from breaking contract (what is something that people can't do with normal pre-orders, if product is not what promised). And in contracts are tedious for that reason that all what is writen them is bindig by how it is writen, so if you want time-excusive you need to metion that in contract, if you only write excusive then it will be read as perpetually exclusive contract as there is not metioned when exclusiveness ceased to exist in the contract.
  19. I think they don't want to create separate address database for paypal backers.
  20. But this is not same actually as they have made contract with every backer that they will have exclusive stuff, which is different thing that advertise that we will give excusive stuff for certain console owners or those who have pre-ordered stuff. As misleading advertaisment is cheap business practise, but contract break is always cause for legal actions if 'hurt' party so wants.
  21. FO:NV exclusive packs were timed exclusives from start. So after that time limit was over bethesda was free to publish them to other platforms. But such time limit is not metioned in kickstarter page, so obsidian has made binding contract with backers that it will not give those items/etc. to other people and so if they want to do that any way they must get agreement from all parties whom they made that contract (which is all the backers). Although that contract gives them right to pay money back to backer and doing so they get rid of that contract between them. I personally don't care in one way or other, but I don't want to see any legal hassle surrounding PE because of cosmetic items that don't have any effect in game. So I would say that this matter is somewhat "don't cry over spilt milk", as Obsidian decided to do backer only stuff and we just have to live with it. Could you please find any reference to them explicitly arguing it was a "timed" exclusive in any of the advertising? It was a timed exclusive, but the argumentI am making is that exclusive can mean timed exclusive, and you are arguing that it isn't a valid interpretation. So if you have any proof of where they clarified that it was a timed exclusive before release then I can't be right, and this entire topic is pointless. I'm not trying to be difficult, I just want to know if this is even in the realm of possibility (which I believe it is, although IANAL). http://www.joystiq.com/2010/10/18/first-fallout-new-vegas-dlc-exclusive-to-xbox-360/ Bethesda's contract was with Microsoft and not with public so they didn't have any obligation disclose that contract was only timed, but they usually are in contracts between large companies, as companies don't want their content to be tied on other companies whims indefinitely as it is usually bad for their bussiness.
  22. Hmm, I backed after the KS was over (because I only heard of it that late... ), during the "extension period", wouldn't that be a legally dubious situation as well then? I think not as it was same fundraising, but only paypal option's period was exteded because of technical matters.
  23. FO:NV exclusive packs were timed exclusives from start. So after that time limit was over bethesda was free to publish them to other platforms. But such time limit is not metioned in kickstarter page, so obsidian has made binding contract with backers that it will not give those items/etc. to other people and so if they want to do that any way they must get agreement from all parties whom they made that contract (which is all the backers). Although that contract gives them right to pay money back to backer and doing so they get rid of that contract between them. I personally don't care in one way or other, but I don't want to see any legal hassle surrounding PE because of cosmetic items that don't have any effect in game. So I would say that this matter is somewhat "don't cry over spilt milk", as Obsidian decided to do backer only stuff and we just have to live with it.
  24. Inxile haven't released Wasteland 2 yet but they kickestarted Torment. I used to think like you but read the "why now" in the kickstarter and they've a very good point: http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera PE is not yet out from pre-production and Obsidian's next project in this small sector is PE's expansion pack, so no Arcanum succerssor from Obsidian at least present year.
  25. Indefinitely if all of the backers don't unanimously decide that Obsidian don't need to keep their promises, because kickstarter backing is considered as binding contract.
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