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Elerond

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Everything posted by Elerond

  1. Obsidian's games reliability has rised significantly during years, especially when they started their own QA team, as DS3 don't have any major bugs (at least I don't know any). So I am quite confident that PE's quality in that department will be at least adequate. Non-linear story is in my opinion better for not specified main character RPGs than linear story as it gives player freedon to roleplay more his/her character.
  2. I put small ammount so that I can easilly follow if this project will even partially fulfil my hopes for this project and if it does not, I can always cancel my pledge and if it does fulfil my hopes and dreams and more, then...
  3. I think that they targeted passenger train.
  4. You Are A: Lawful Good Human Wizard (5th Level) Ability Scores: Strength- 14 Dexterity- 16 Constitution- 16 Intelligence- 16 Wisdom- 12 Charisma- 14 Decent wizard, but aligment is maybe bit off.
  5. I think it would be more constructive to tell what one liked (or did not like) in BG2 and other IE games instead of bashing lead designer of this project, because he don't like same games as you, as that will most least likely give you such game which you want to play. Or at least one could give critic or praise choices that they have already made for PE. IMHO.
  6. Usability problems, like? And what would you consider a game with a good UI then, and why? Starcraft and Starcraft 2 both have quite good UIs, but I can found some nit picking even them. But they are good because their UI don't usually cause you make wrong command or hide information from you. And it has very good keyboard shortcuts. Morrowind also has good UI, as you can arrange hud element as you want and decide what hud elements you want to see on the screen. And it also has quite good shortcuts. Angry Birds has excelent gameplay UI as it gives you all information what you need and ability to zoom to see whole level and back to slingshot, although its menus are annoying. There is probly games even better ui, but I don't remember them as they weren't as good games and they don't even have UI problems that would irritate me so much that they would make me remember the game. One biggest problem is how UI uses lot of space in higher resolutions, without using space in something that could be conidered useful, but same time item descriptions, character infromation has little space and player need often scroll these texts back and for to find all infromation what s/he needs. Spell memorization is quite painful when you have lots of spells and slots, player often realize that his or her character have spells that are there because s/he forgot change them. Inventory managment for whole team is very fustraiting some times. Finding enemies in battle especially when some are fled behind fog of war, is quite iritaiting, as they lock you in combat even that your party can't see them. And there is noway to say your party that go and hunt that enemy down. And other similar little irritations. To give you full list would need to me play game and list things when I play and then I should watch when other people play and list problems and irritations that they face.
  7. If we look BG2 has lot of things that one can criticize it. For example CNPC (companion nonplayer characters): Aerie, Viconia, Jaheira, Anomen Delryn, Imoen, Haer'Dalis and Yoshimo can be found from many most annoying companion in games lists and other companion character in BG2 can found from list that list what companions player didn't use (of course exception for these are Minsc and Edwin Odessieron). So maybe there is some critisim said about how they are writen and especially how companion conversation are started in BG2. Although those annoying companions are some of most memorable companions in video game history, but so are companions from PS:T and those very rarely get annoying list or list that player never used them (except Normdom, who some players didn't find.) And level design in BG2 had its faults, like content overflow (which some players like and some don't), but from desing point of view it is fault as it usually causes plausibility of game to drop even among those players who liked the game. And there was problems in some dialogs that there was not good neurtal choice to choose, and always dialog didn't give you good options to roleplay your character. (IMO) And not speaking about absolute unnecessary skill like thieving (all IE games made thieving quite worthless skill, but BGs were worst of the lot) Combats were nice puzzles sometimes but those puzzle often focus in around magic and magic user, which caused combats be much less enjoyable without magic users (IMO) . Compulsory Imoen saiving quest was not best choice for plot forwarding especially when it was possibility that Imoen was died in first game permanently. And AD&D ruleset itself has many problems in it. But there is also lot of good in BG2, especially when you look it as whole, which is why it is still one of my favorite CRPGs ever. But not seeing its flaws would be much worse for PE than being too harsh.
  8. BG2's and IWD2's UIs are far from perfect, most what I can say about them that UIs were ok in time when they were released, but there is many ways to make them better. Especially in how UI used to show player textual infromation, like character records and item descriptions. How keyboard short cuts worked was far from optimal. Visually they were good looking, but they had quite lot things that did cause usability problems.
  9. Absolute, for every 5(M) likes there will be new level.
  10. http://www.ign.com/articles/2013/04/17/jagged-alliance-reboot-seeks-kickstarter-funding?abthid=516eddeb154442475d000017 Jagged Alliance goes back to its roots with kickstarter campaing that apparently starts in next week
  11. Thinks that are taken from IE games are: Axonometric (like IE games use) perspective. Pre-rendered high resolution backgrounds to make artistic style resample that what was used in IE games Six member party system (one that was used in IE games) Real-time with pause combat system (one that was used in the IE games) High fantasy setting (like in IE games) Art style mimic style from IE games More generic things that are also common with IE games Area exploration Story that evolves around and react to your character and how you play the game Reactive and intresting companions Tactical combat Multiple solutions in problems represented to your character
  12. I must say that I like how PE's world's (I would like also now what world is called, as it would make it soma much easier to refer to it) lore so far lot. Early imperialism, multi-race societies and human migration (hmm, should we use some other term, like people migration or folk migration, as humans aren't only race/species that move from area to another, in same migration context?).
  13. I think that they said somewhere that they do more if there is time, but they concentrate make companions reactive and fun to interact instead of making large quantities of semi silent companions. But they made adventure's hall where you can create and hire those silent types of companions. In my opinion it is quite good trade off, as they do have quite limited budget.
  14. They also have more hair and like live in forrest and set traps. And they have some feline blood in them.
  15. They have stated that there will be DRM free version on Linux too, they hope that GOG will expand to linux, but if not, they will find another solution.
  16. Arcanum get more intresting in this playthrough and MCA's comment are as hilarious as in previous videos. Information about ethnic options of races was nice, as was tidbit about different cultural backgrounds And aumauas have intrestingly nice and fresh look in them.
  17. I would say yes. As it would make gear min-maxing more challenging task and would also be great reason to prefer lighter armour that player's character themsevles can make fit instead of finding armourer/or something similar. And it also would work as great money sink. But same time it wouldn't be too menial task to become buggersome. IMO.
  18. Space trader/exploration rpg, where you travel planet to planet for reason or another and these planets usually have some problems that causes them not to be able to trade with you or give assistance to your space exploration before those issues are solved in one way or another. So no super epic plot, at least not in the beginning, but more like your typical space adventure novel where heroes travel in space for some very ordinary reson, which may or may not be their ultimate goal. But these adventures are always full of politics, fights (in space and on the planets and between), intriques, spying, sneaking and etc. things that typical rpgs are full also.
  19. ..."That" region is also called the "breast" on males. I think he referes that "a breastplate" implicates that this conversation is about one breastplate.
  20. http://www.tvfanatic.com/2013/03/george-rr-martin-speaks-on-game-of-thrones-season-3-surprises-fr/ In this (and many others) interview GRRM note that he likes changes and added scenes in series and how actors make character to work, although he also metions that series will not effect how he writes the books as he has done it so long that series can't impact his vision of things. And I can't find any interview where GRRM speaks against how series does and shows the things. So I would say that series don't have done anything that GRRM is against. And you also get picture that he knows what will happen in season three, which speaks that he at least has before hand knowledge of things that have done with the series.
  21. I used to read WIC.net (but I have now abandoned that site due to an influx of showfags) and I read Westeros. GRRM is indeed a co-executive producer on the show and he had something to do with the re-writing of The Bloody Mummers and Vargo Hoat, it was he who chose the name Locke for the character that replaces Hoat & Faithful Urswyck, he also chose the name Yara as a replacement for Asha. However GRRM has not visited the set since Season 1 and outside of writing his own episode per season, providing names for character re-writes and contributing to some of the casting decisions, he has had little to do with the TV series. He has said many times that it is David and Dan's baby and he is leaving how to adapt the series up to them. He is ultimately too busy with his many other commitments such as finishing TWoW, his various other writing and editing projects and doing appearances,signings and speeches for his publishers to promote his work. In his audio commentaries of his episodes, he points out all of the changes that he was not aware of that were made to his episodes after he submitted his final drafts. I have little to no doubt that he had absolutely nothing to do with the Robb and Jeyne storyline, as that was likely Vanessa Taylor's work as she was given the episode where 'Talisa' is introduced. However, since it is because of the TV show that he has gained widespread mainstream popularity, and his books are now being sold in department stores, I'm sure he knows a lot better than to say anything negative about the show at all other than quips such as "Books are always better than film", because that only hurts him. He has also worked in TV before and he said during his audio commentary during S01E08 if 80% of what the writer submitted makes it into the final cut then he should be most pleased, because it's usually less than that. The book character Cersei Lannister would not dare wear armor like Brienne of Tarth. Brienne is openly ridiculed by most highborn she encounters. Cersei wishes she was born a man, absolutely. GRRM writes very good strong female characters, within the bounds of the gender inequality of his fantasy middle ages. Cersei would not wear amor and would never need to, she has the City Watch, the Lannister Household Guard, The Kingsguard, Ser Ilyn Payne and the Kettleblacks and their Sellsword Retinue to protect her. In the TV show The Borgias, Caterina Sforza wears Platemail, this is a modernization. I have such notion that GRRM, gets to see all scripts and visual designs before hand and tell if they go against his vision. My opinion about book's Cersei is that she would wear decorative corset armor if she wants and if she sees that such would futher her agenda. And I don't see her court to ridicule her of such stylish choice as she don't try to portayl herself as warrior or such. I think that platemail and front line military leading was more about dramatization than modernization. As without those there would not have been such scenes like Sforza's sons public torturing (which is also modernization or dramatisation as it don't have any historical merits). But I think that if Caterina Sforza, would have made herself armor and she would have lead her armies if she had had skills for such things. Because we speak about woman who didn't flinch to torture men to dead and throw their families in dried well to strave to death and try to assassinate pope and etc. things. So I don't think that her choice of wardrobe was very high issue for anybody.
  22. And when fit in frame of wearer we have practical looking armors and you usually even have distinct styles for men and women. Similar what we see in PE's consepts about breastplates.
  23. Breatplates, but full suits of plate though? There's a difference in terms of convenience, even if plate wasn't restrictive combat. Full suite of plate cost too much for most of conquistadors as such cost over million british pounds in todays money and conquistadors usually did go life risking adventures because they wanted to become so rich that they would afford one. But conqistador leaders that were noble men did wear such plates, as you can see from Francisco Pizarro's (man who conquered Inca Empire) statue in Lima, Peru
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