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Elerond

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Everything posted by Elerond

  1. In IE games rest had change to be interrupted only in few areas (and in some areas you couldn't rest at all), but mostly it was without any real set backs and usually in areas that gave some restrictions you could go back last area where there was no rest restrictions. And of course you could always save on those areas where there was change to be interrupted and load until you can rest freely. And to be fair NWN and NWN2 also had this kind of restriction in some areas.
  2. That's not really "more in-depth" By the sound of it they just made it less relevant to make the damage less unpredictable. Which isn't always a good thing because, because it can make it too predictable and boring, and it usually leads to heal/potion spamming. But you can't spam healing spells or potions in PE as it don't have any.
  3. Game mechanics seem to be bit different than what I originally though that they would be, but that was something that I expected as they pitched entirely new system and world, but in my opinion Obsidian's vision looks better than what I had in my mind when I pledged. Mechanics looks that they can easily produce game that give us at least same degree tactical combat and dungeon scrawling as IWDs, which is what Obsidian promised. And we also know now that game will use pre-rendered (2d) backgrounds that are visually stunning and have BG/BG2 style aesthetics and that game will use isometric view, just like Obsidian promised. But what comes promises of "emotional writing and mature thematic exploration of PST" and "memorable companions and the epic exploration of BG", we probably need to wait for the beta to give judgement how well those promises are realized. So in my opinion, what is worth, we will get just that or even better PE than what we were led to believe.
  4. Did you ask from Ossian Studios about changes, as they are studio that made MoW, so they may know who had supporting responsibility for it.
  5. That is true, at least that sense that you are free to practice you religion even that you don't have legal recognition to do so. That's a valid point, what about the rights of those churches that are prepared to marry gay couples but legally can't. Very good point actually These is no "legality" to it. A church does or does not marry homosexuals based on the churches internal dogma. So there should not then be any problems to force churches to perform weddings for same-sex partners if you give them freedom not to use ceremonies and rituals that their dogma says to be used only for heterosexual weddings, as then they much only do weddings as legal entities and not as religious entities? Or would it be better if churches didn't have right to perform legally binding marriages, so there would be no need for debate if they should or should not perform weddings for some people? PS. This is only hypothetical pondering from my part, as I fully support freedom of religion and churches right to include and exclude people from their ceremonies as they see their beliefs dictate.
  6. Dead of DOMA is good, but I think that there is still long way to go before there is gender neutral marriage laws in every state. It is always interesting in this debate how people fear that churches would be forced to marry same-sex partners, but nobody ever is concerned that some churches are now forbidden to not marry same-sex partners, even though their dogma recognize such and even some cases advocate them.
  7. Do animats have their own mind or do they blindly follow orders of their creators? Also I am interested if one can bind soul energy to steel or are all magic armaments made from weaker metal alloys like bronze?
  8. And we know that they work very well as humans are under constant threat of over population even that they have been in on going war all that time, war where they have suffered great losses, like losing entire star systems full of people and they constantly colonize new star systems.
  9. http://www.youtube.com/watch?feature=player_embedded&v=MVnznrOqXVE Interesting take for alcohol advertisement
  10. Correct me if I am wrong, but in my understanding there is no universal good-evil division in PE, but instead each faction have their own view of morality. And only "evil" creatures that you can found from the world are creatures that always attack you and even that is because of that they see you as food, enemy for their race, etc. or they are souls that are bounded on objects (mostly by ancient civilizations) to create guardians for places or things. Meaning that there is no absolute evil creatures (or people), which of course don't mean that there aren't any maniacs, psychopaths or criminals terrorizing people, but they aren't evil in metaphysical sense, but because how they act, and therefore some factions could see their actions justifiable and even good if they are targeted against factions that they oppose or are even in war against. So playing evil (what that ever means, as I don't think there is one universal interpretation for it), should work as well if there is faction which moral code you interpret as evil, but I think that all factions, at least those factions which you can join will see themselves to be the good guys of the world.
  11. You can do much more draw call on consoles than what you can do on pc, because going through drivers and graphic api causes draw calls to be more demanding than consoles more direct access to GPU. Which is also reason why you can in most cases do better looking graphics on consoles than on pc with same computing power. Although DX11, OpenCL, CUDA and Direct Compute have made cap between consoles and PC smaller and they or some new innovation probably will decrease it even more in future.
  12. GUI looks like that is done only for the technical demo. So I would say that it is not UIv2, but UIv0.5 or something like that.
  13. They did show also that dungeon from vs, which looked very nice.
  14. To me they look more fennec fox ears than manga/anime elf ears. Especially when you think them with fur textures.
  15. Orlans overall look nice, but savage look of the wild orlans is clear winner . Paladin seem to be nice front line supporter, but it is good to hear that you can make more offensive builds also. I already see some maybe worthwhile combinations with other revealed classes. Monk and paladin combo especially seems to be quite good combination.
  16. There is nothing inherently wrong in instant death effects but in IE games they were often too much luck based abilities that could kill one of the most difficult opponents with one hit or do nothing. Which made them somewhat random effects and very effective things for those who don't mind save-load multiple times in row. I like more Witcher style instant death combos where you can finish easily opponents that are stunned or otherwise disabled, although in witcher 1 first boss fight could be one of the hardest battles in game or easiest depending on did you have instakill combo or not.
  17. In CRPGs I don't usually care how strange looking words should be pronounced, but it would be nice if collector book has pronunciation guide for strange words.
  18. If people were confused what devs intended then I fail to see what is wrong that they corrected peoples false assumptions of the game? I heard that if devs want make today game with attractive female lead who has heterosexual relationship with man, for example kiss him then publisher reject to publish your game, because that is just weird. http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/ So one could make assumption from that attractive female characters are only okay if they are ogling objects or subjects of men sexual advances, which one could see rising some resistance when about half of the gamers are female. It's so sad when people quote me but it seems they didn't even read what I said, giving information about your game is not wrong, in almost in any RPG since pokemon I expect I can create a male or female character, and in strategy games the commander is usually genderless, they said their game would be like XCOM and in xcom and other strategy game you play as a commander of undefined gender. There is lot of RPGs where you have only one gender option, like for example Quest for Glory series, both Witcher Games (premade character), Venetica (premade character), Planescape Torment, Lands of the Lore series, Nox, etc.. And as kickstarter example Torment ToN had changeable gender as stretch goal. And in the Massive Chalice they failed to inform people in pitch video that you can select ruler's gender and speak only about king option. In strategy games game don't usually give commander visual or audio role in the game, meaning that you don't need to specify his/her gender in the game if you don't necessarily want to do so, but from their pitch video I get picture that this will not be case with Massive Chalice.
  19. From what I heard in their dev chat you would have been able to play as a male (king) or female (queen) all along, like in any other RPG, but they clarified because some people were freaking out. What is kind of disturbing is when developers start to overly apologize for beign "privileged white men, with glasses". Also, it's funny how they go on like 20 minutes on how you can have an homosexual couple (which is fine, nothing wrong with some suprise buttsex) But if you want developers make attractive female characters for heterosexual men (which are 90% of them), well that's a ****ing crime now. If people were confused what devs intended then I fail to see what is wrong that they corrected peoples false assumptions of the game? I heard that if devs want make today game with attractive female lead who has heterosexual relationship with man, for example kiss him then publisher reject to publish your game, because that is just weird. http://www.joystiq.com/2013/03/20/publishers-rejected-remember-me-because-of-female-lead/ So one could make assumption from that attractive female characters are only okay if they are ogling objects or subjects of men sexual advances, which one could see rising some resistance when about half of the gamers are female.
  20. How? Developers of Massive Chalice said when they achieved their goal that they want more money so that they can carry out features that backers want. And then some backers ask to play game as immortal queen instead of immortal king and devs say that they will make that as an option and I think that they also said that they make possible to retire heroes with same gender partner and make that viable choice even that they don't produce more heroes. It should probably be remembered that they have very few features locked down in Massive Chalice as it is still in pre-production which they have mentioned multiple times and they ask people to success features and other things that they want to see in that game.
  21. I think someone from Obsidian said that characters that they have revealed aren't necessary companions, but only important characters in the world. But eight companions don't offer very much choice overall. What comes to ration of male and female companions, I think that we will probably see 50/50 ration (4 males and 4 females).
  22. I think it quite normal to run games under development on pc, especially when console which game is aimed is not yet in the market. And especially when game is not even from the console maker (in this case from MS or it's studios).
  23. They should add warning labels in kickstarter to tell people that it can cause addiction and drain all you money
  24. If there is no UI then there no way to control game, as there is not interface which user can use to play the game and then it is not game any more. I understand that you mean that there should not be HUD componets in game and in my opinion that is very bad idea, because information that those component have are very important for game like PE.
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