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Everything posted by Elerond
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for someone who knows nothing about guns, what am I looking at? This is how clip should look when bullets are in and as you can see in upper picture bullets are somewhat differently put in the clip, which is quite feat as clips usually have quite strong spring in them. EDIT: Seems that I was too slow
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Update #59: Developer Q&A with Polina Hristova
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
What's the big drawing tablet and where can I buy one? I would say, it's a Wacom Cintiq 24 or so. And thanks for the Q&A EDIT: Wacom Cintiq 21UX or bigger display with same build- 119 replies
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Update #59: Developer Q&A with Polina Hristova
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
These interviews are always nice reads. It is also good to hear that there is dragon like creatures in PE's world.- 119 replies
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I am bit disappointed that there will not be skill pool only for the combat skills, although good ability system can compensate missing skills, but I would have preferred more skill based system. As some reason I have pictured PE system so that soul based things are abilities and non-soul based things are skill based.
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I usually start with default as they should be settings that are optimal for the getting familiar with the game, but if game feels too easy I usually increase difficulty or start new game on higher difficulty level.
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Update #58: Crafting with Tim Cain!
Elerond replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
As they already separated skills to two different pools (combat and non-combat), so that you don't need to sacrifice character combat prowess to make character good in non-combat things, thus I would say including crafting skill would not had caused character be any less capable in combat than what they are now.- 633 replies
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Update #58: Crafting with Tim Cain!
Elerond replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I think it means that characters will use other skills to craft things. So crafting is still skill based, but there isn't specific skill just for the crafting. I am not hundred percent sure that I am right, there is always possibility that crafting will not need any skills but only recipes and ingredients.- 633 replies
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As we have seen from past updates that obsidian often puts mechanics in updates only when they are divined about them and want to hear what backers think. So newest update told us four major things about game Item durability Crafting Crafting skill have impact on item durability And that crafting skill has impact on item durability because they want all skills to be valid choices to every member of your party. After feed back they changed things, which raised at least some valid concerns. Item durability was dropped, which is not big deal to me, even that I think that it had potential to add strategic depth in the game. Crafting skill was dropped, which is only good thing if it didn't have valid role in the game, after deciding to drop item durability. But game will still have crafting and they still plan to make every skill valid choice for every character. Which were in my opinion most important features in the update. So I didn't see Obsidian bent under complaints, but deciding to go other route that they had already thought but didn't present us, because didn't include those mechanics that some people were concerned about (mainly people feared that durability would become a chore and not be fun mechanic to play with).
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Update #58: Crafting with Tim Cain!
Elerond replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Speaking about systemic money sinks, I think that tax and toll system could be fine addition there could be feudal tax for owning stronghold, that will drain your wallet, but you could make it smaller or even change it money source if you make enough effort to make your lands prosper (Which probably would mean that you need to tax your farmers and merchants heavily). Need to pay income taxes for legitimate work could be nice way to drive people to do jobs for dark side of the society. Meaning that you could become richer, but losing your reputation with some factions factions. Road and gate tolls could be also good way to sink players money stock, and it also gives some choices to run around those payments, like building ways to go around toll post, like climbing over city wall (and risk getting caught and losing reputation and need to pay fine), killing bridge guards in lone post, creating temporary bridge over the river.- 633 replies
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Considering that backer site is side and separate project to PE, thus I would say that it don't tell us anything about PE. And it probably should be mentioned that backer site project (in my knowledge) is one mans side project what he does simultaneously with his other tasks and it isn't most urgent project, so it quite understandable that it has been delayed.
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That is absolutely true, but with frequent or/and periodic updates people who aren't involved with production can get better picture how product progress, which is much harder usually do when updates are rare and random. But of course it is possible that project without any updates has managed perfectly, but outsiders don't have anyway judge if that is the case. One thing what people probably learn from Kickstarter projects is that there is reason why companies often want to get periodic and detailed reports from projects that they have funded, even if they don't do anything with them .
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Steamworks offers some services that some customers and developers like, for example achievements, auto updates, connection services for multiplayer games and mod distribution and support tools. Otherwise I don't know any reason why customer would want suffer from any restrictions. Semantic or not, but if some body promises me DRM free game, then I want have its installation files and ability to install it anywhere and any computer (with right os) I want, without need to resort in installation directory copying and register hacks, as I don't want DRM free games to become more hassle to use than cracked version of the game, which is reason why I sometimes debate about semantics of meaning of DRM free.
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That's not true, and I think it's been covered multiple times over in the thread already. Check the post directly above yours. Although GOG's system don't give you right to sell games forward that you have bought, as they restrict license owning to your GOG account, but you can give copy of the game anybody you want, in limits of your country's laws. You can do the same thing with DRM-free titles on Steam. In so called DRM free tittles from steam you can move and copy game to other places after you have installed it, which is not same as that there is no drm in the game or it's installation file, it only means that there is no copy protection and game don't use fixed location. This is not same as drm free, but it is quite similar, but is still some draw backs like it also means that game can't use windows register for it's features or it needs additional program to create those register files if you want to move that game to other computer.
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You can't make game DRM (digital rights management) free if you put it in the steam, as steam itself is digital rights management system, meaning that it controls where you can install your games and restricts your ability make copies of that game, it don't allow you to sell or borrow game to anyone. But you can make games so that they don't have any additional restrictions to those, but that don't make them DRM-free. In GOG you get game installation file for yourself and you can install game with it to any compute you want without ever again need to log in to any GOG's service. Although GOG's system don't give you right to sell games forward that you have bought, as they restrict license owning to your GOG account, but you can give copy of the game anybody you want, in limits of your country's laws.
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Not necessarily: Black and White morality stories and settings are perfectly capable of creating drama and depth, they just do so in a different way. Take LotR for example: Frodo and pals are unquestionably The Bad Guys and Sauron and his orc army are unquestionably The Bad Guys. Blandness and shallowness are the products of a bad writer, not a property inherent to black and white morality. So no good guys in the LotR then
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If you speak about movie, then I think that female elf wasn't in the first movie, but we will see her in second movie and third movie (imdb says that her name is Tauriel).
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I think that female elf and Legolas both are added character to story. Quoting Wikipedia hope that it is right as I don't have time to search book to see if its right.
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Item Durability
Elerond replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Crafting was a non-combat skill. They said as much. In that they also mention how non-combat abilities will give you indirect benefits to combat, like getting better gear, getting around enemies, getting better position. In my opinion skill that makes you equipment more durable fit in this indirect benefits in combat category, as it is quite similar benefit as getting/making better gear that improves your characters combat prowess. And mostly better enduring equipment is economical benefit, not combat benefit, because in reality it gives you two benefits, first you need to spent less money to repair your equipment and two you can explore world/dungeon longer time without fear of decreasing combat benefits from your equipment.- 176 replies
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Item Durability
Elerond replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think that they said that their plan is to do different skill point pools for combat and non-combat skills, so that you don't need to sacrifice your combat prowess if you want to take non-combat skills. Which don't mean that non-combat skills couldn't help you in the combat. For example with stealth you probably can better position you party so that combat is easier to win and if there is sneak attack you can perform those. Getting combat benefits from non-combat skills isn't anything strange but quite common occurrence, especially in IE style games.- 176 replies
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Item Durability
Elerond replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Item durability can work fine in the game. I liked it in Arcanum in that extend that you had to not use your best equipment in some dungeons or risk losing them. Like for example that dungeon that was full of fire elementals that destroyed your armor quite easily, which caused you see non-combat options to solve your quest there. PE will not be so punishing as items don't break, but change to lose some of you damage potential is at least in some extend enough to make people do some forefront planning, like fixing their equipment and taking another set of weapons with you before going in that 15th level dungeon. And I agree with Josh, if you have party base RPG system, then it is good to design skills so that every member can benefit having it even if they aren't party's best in that particular skill. Or you need to have so many skills that your party can't master them all even if they try (wasteland for example). Because otherwise you remove trade-offs from leveling up and make leveling up quite dull process (NWN2 for example). Of course you don't need item durability to make crafting worthwhile skill for everyone in party, but in my opinion it is quite valid way to do it. But you could also do options in encounters where you need several party members to have crafting skill to make bridge so that you could circle around trolls that keep toll on main roads bridge. Or you could make crafting skill give sharpening/maintenance talent that make your equipment work better a short while, but that is just inverted durability as Josh pointed, but it may be better in psychological perspective as it gives benefits if you have skill which don't seem as negative as skill that reduces negative effects. And money sink in this case is not repairing, but buying short time bonuses in your gear. What comes to that crafting shouldn't be skill that benefits combat, I don't see how short time equipment bonuses are any different from permanent equipment that give you combat bonuses or consumables that give you short time combat bonuses, two most typical things that you do with crafting, except to get this short time benefit character needs to have points in the crafting skill.- 176 replies
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Item Durability
Elerond replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How is it diferent from Lockpick????? If you have it, and you take a thief companion you waste it. Which means that we probably will see lock picking skill change to something different or combined with other stealth skills. Because typical implementation for it goes against design principals that PE team seems to follow (no useless skills or min-max skills).- 176 replies
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Update #58: Crafting with Tim Cain!
Elerond replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I like buy or order (smith or some one else does thing from ingredients that you provide) artifacts that are actually useful in the game even in the end. Some people say that you should find most powerful artifact by exploring world, but my opinion is that it is as viable option to buy most powerful artifacts (even uniques) with the money that you got by exploring world. Buying property and upgrading it is also usually quite fun way to use money. Buying homes or stronghold is quite nice way to use money especially if it opens my game play, like governing people/area and so causing changes in the world. Consumables is good way to use money as you can strategic depth (preparation is key to success) in the game or give player ability make encounters easier. Although in latter case I have tendency neither buy or use consumables, as I always think that I will find better way to use my money (which rarely occurs). Crafting is in my opinion good way to use money (by things needing ingredients that you can't find by exploring and paying fee for using crafting place or building one in your home/base/stronghold/etc.), if you can make better items that you can find, so ability to upgrade any weapon via crafting is something that I would like to see. Although I don't mind if I can't change upgrades to better ones later on in the game. Using money to repairing, bribing, buying information, resting, healing, traveling and other things that simulate real world pending is okay in my mind. Usually economies of rpgs suffer from endless money syndrome, meaning that your character will get more money in the game than s/he can any intelligent way to use, which causes that buy-able artifacts can become too easy to get. And it also means that you don't need to think if you could afford to use money in bribes if you want also get full plate of doom and sword of dragon slaying, as you know that you will find enough money to buy all stuff what you want and bribe every person in world and still be millionaire. Which is reason why I would like to see that there isn't endless amounts of money in the world, but player need to think where s/he puts his/her precious coins.- 633 replies
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