Everything posted by Elerond
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Wasteland 2 Kickstarter
eh. I thought you were already playing it since you posted three screen shots. And I only came across one of the meme references, the one with the guy sitting in a chair being shot in the knee with a bullet. Oh yeah, it's quite good and like fallout. But with full controllable party and eighties theme instead of fiftieths. Game plays well, writing is good, although there is some typos or old descriptions here and there Choices you need to make seem to have very high impact in world and can change course of must more heavily than any choices in Fallout 2. Beta has quite lot of bugs and some features and most of the content is not yet available to use or play which makes it difficult to assess what game as whole will be, but at least now it looks very promising
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Where Youtube is going
I think that most people are angry that challenges get about month or so to be handled and revenue from videos goes to flagger whole that time, which people feel to be very unfair when we speak about false flags.
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Attribute theory
As target is go system where there is attribute that tells character's health and ability to carry things, character ability withstand hits and other short term effects, character speed and ability coordinate her or his movements, character ability see things like weaknesses in other characters defense, armor or build, character ability to learn and do quick (hopeful good) decisions and character's ability control his or her powers. I would go with following names for said combat bonuses: Attributes that tell how well character's body is build (Fortitude) Fitness - health and ability carry things Endurance - stamina Attributes that tell how well character can see and react to things (Reflex) Dexterity - accuracy Perception - critical damage Attributes that tell character can use her or his mental faculties (Willpower) Acumen - damage and healing bonuses Resolve - effect durations and AoE sizes I would go with fitness because people can (probably) comprehend that it means character's physical prowess and it don't rise same sort of mental images of muscle mass like strength, might or power will. I would use endurance instead of constitute as it don't have same sort association with character's health or hit points as constitute does, because of it common use describe that in other RPGs. And I would use acumen instead of intellect or intelligence as it tells more how well character can but his or her knowledge in use than character's overall mental capacity and so it would fit better with resolve and work better abstraction for damage and healing bonuses than what intellect or intelligence would do.
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Attribute theory
Might and power would come first in mind, but it's because strength/might/power/etc. attribute is commonly used for damage in rpgs. Intellect/expertise/know-how is in mind also quite logical attribute for damage and healing as you actually need to know how to use your weapons if you actually want to inflict damage to someone/thing. Although I could see system where you need specific amount might/power/strength to use your weapons with ease, meaning that if your attribute is lower than what weapon needs, weapon's base damage is lower or you can't use that weapon and if your might is much higher than what weapons needs then that weapon's base damage could be bit higher for you. For example if characters might is five point below weapon's limit character can't use it, if attribute is 1-4 point lower than limit weapon's base damage is 25-50% lower than what it would be for character who has enough might and if character's might is over five points higher than weapon's limit then weapon's base damage could be 10-30% higher than normally. Of course this would make damage depend on two different attributes.
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Volunteer voice actors?
Fair enough but I was just pointing out that other than the narrator I doubt there was any "professional" VA in BG for example. Half of Bethesda's voice work is even now Dudes from Accounting. http://www.imdb.com/title/tt0167018/fullcredits?ref_=tt_cl_sm#cast
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Movies you've seen recently
Just come from watching new Hobbit. I am not sure what is my final verdict for the movie, but at least it isn't too awful to watch.
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UK Muslims targeted for speaking out about terror
Was there a Muslim diaspora from Texas in the past? Would it be better if it was Apache instead of Muslim?
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The Obsidian Order of Eternity (part 7)
659
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Wasteland 2 Kickstarter
It is very nice. There is multiple solutions to every thing. There don't seems to be possible to make ranger squad that can do it all, you always seem to have weak aspects. Combat system is quite deep, although enemy characters animation speed is bit slow for my tastes and npcs can destroy all your plans if they decide that they know better than you what to do. Conversation system needs some time that you get familiar with it's nuances, especially self written options. And skill usage also needs lots of thinking especially when you decide which characters you put on the task. It should mentioned that beta is full of glitches that make some actions harder to do than they should be. But overall game seem to be worth every penny that I gave to it.
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Wasteland 2 Kickstarter
Only request they had was that if we stream or so game public otherwise we tell audience that game isn't yet finish and build that they currently see is under development.
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Kickstart Backer Badge
I am trying to find Waldo my K-badge still
- Update #69: Pillars of Eternity
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Backer site
I think it is normal, as it show that you order cost zero dollars, because you have already paid it in kickstarter.
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Backer site
I think it means that you have prepaid all goods in your order in some other service (like kickstarter) and so Obsidian don't have any payment data from you.
- Update #69: Pillars of Eternity
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Update #69: Pillars of Eternity
As others have stated before when placing my order. What browser you are using? For some reason when I try to check out with Avant Browser using chrome's engine I got that message, but when I switched to use Chrome itself I didn't have any problems and check out went through without any issues.
- Update #69: Pillars of Eternity
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Juridicial abortion for men
Child supports idea is to make sure that parents disagreements don't effect child's welfare and it's cheaper for government and tax payers than paying support from government's funds. And child support is also often seen as punishment for those people who want have sex but don't want carry responsibilities that it can bring and also way to lower change that parent will abandon his or her child because it's too much work/something. In my opinion if there is option to parents get out from child support it should be only in extreme cases that include illegal actions from other party. Which would also mean that child should be taken to official custody. What comes to abortion rights, men should have such only if they are one who are pregnant or otherwise carrying baby, as abortion right is part of bodily autonomy right, which means that you only can dictate what is done to your body (like in most countries nobody can force you to donate blood or organs even if you are dead).
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InExile is plotting to ruin Torment by making it turn-based
Just as example of such system. http://youtu.be/A9nZ43iwS-c Original TRPG use sequential turn-based system due limitations of gamers. Meanwhile video games don't have such limitations, computer can just simulate "reality" and perform all calculation without boring tabletop gameplay elements. Copypaste rules of tabletop games into computer games is just stupid. This is kind of system that I would have most liked see in TToN and it was too bad that they decided against even make a draft for this kind of system.
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VGX 2013 Thread
They will release definitive edition of the game to PS4 and Xbox One.
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InExile is plotting to ruin Torment by making it turn-based
As all combat will be avoidable, so even if inXile can't get TB combat right even with their second try, at least it will not destroy whole game. And as they planed timed events in their combat encounters in their RTwP variant, which in my opinion cause high risk that combat encounters will need constant use of save and load functions when your encounter timer runs out, meaning that you many players probably would have bent more time trying get past combat encounters than what they would in TB system even though combat itself runs faster.
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What's the ONE Thing You've Wanted In RPG's Over The Past Decade?
You tell yourself that, buddy. The DAO Camera control was really designed for PC first, you know, that whole bit where when you're in isometric mode you can't free look ... lol. DAO was designed to be PC only game before EA bought Bioware and decided that Bioware should also make console version of it (same time as EA decided that there should be PC version of Mass Effect). Which is reason why there is much bigger difference between PC and console versions than there is in DA2, that was from begin designed to all platforms.
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Animal Companion Mechanics and the Appeal of the Ranger Class
I think that they mean that rogues and rangers can do great amount of damage in short period of time, but that don't mean that they can constantly do that damage. So rogues backstab and rangers similar abilities give them ability deal lethal amount damage against most enemies in one attack burst, but attacks after that will do much less amount of damage. Fighters, paladins and barbarians don't have similar high damage abilities, but their base damage level is probably higher in most cases. So when rogue uses his/her backstab ability s/he will have highest dps in party for that hit, but that don't mean that s/he can do that level damage constantly, like in D&D. Of course with right tactics you probably can use rogues abilities so that s/he deals only backstap hits to enemies. Like for example you build you fighter to be specialist to tie enemies in close combat so that your rogue has much easier time to backstab them or something similar.
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RAnDoM VidEO GAmE NeWS
I rather take a game that I enjoy for the full 15 hours it offers than a game that takes 80 hours to finish of which I only enjoy the first 40 hours before it starts to get boring. Everything can and will turn into **** if it just keeps on going and going, no matter how much you like it. I think that I would take 40 hours enjoyment over 15 hours even if it means that I don't finish the game. But I understand that some people don't like leave their games unfinished, in which case I also would pick 15 hours enjoyment option instead of 40 hours of dullness.
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InExile is plotting to ruin Torment by making it turn-based
They already made their choice. It makes no sense to "consult" backers at this point, other than some lame PR. Do they really need outsiders making decisions for them? I thought they're supposed to be experienced game developers. During their kickstarter campaign they said that they will draft couple different combat systems that in their opinion will work fine in the game so that people can give their opinion about them and then most of the backers though that was good plan, which is reason why they now ask backers opinion about it. Although during drafting those said combat systems they have started to favor one over other, because in their opinion it's easier and faster to implement, which of course don't mean that it would be the best system for the game, which it is in my opinion, not because it easier to implement, but how they describe it to work versus how they describe other system to work.