Everything posted by Elerond
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The Witcher 3: Wild Hunt [2015]
Other decks are also very powerful especially if you use alternative leaders for them. For example Northern Realms have much better spy's than Nilfgaardian deck and their alternative leader version that gives you free horn for siege units is excellent as is their ability to get additional card every time you win a round. I won all the Gwent challenges in Novigrad with it including that high stake tournament.
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The Witcher 3: Wild Hunt [2015]
When you do that first time in Novigrad after plundering Velen your cash reserve will probably rise about 3000-6000 crowns. But Most my money has come from selling alchemy and crafting ingredients, as I had in some cases over hundred pieces of rare ingredients that you need 1-10 in all the crafting you do and merchants will give you 10-20 crowns for piece. And I have started to find epic weapons that are just worse than my current one and blacksmiths will give for them 300-700 per piece. Before is reached Novigrad most cash I had was 3000 crowns.
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The Witcher 3: Wild Hunt [2015]
I am not sure if there is some kind option that makes items stay, but at least currently every time I load game the game items in ground disappear, those in corpses and those that I have dropped. Although it don't matter for me as I have more money than I need (bit over 20k crowns and crafting materials to do any item in my crafting list, in such degree that I could produce higher level items and sell them on profit if I would want to do so). I am currently on level 16 and I would guess that this things get even worse when I reach level 30.
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The Witcher 3: Wild Hunt [2015]
I have like game so far, but keyboard and mouse controls and Geralt's running movement are probably worse than what DA:I offered, which was horrific. And even though design of the maps is good and they are interesting to explore, game some times feels even more hiking simulator than Skyrim and other Elder scrolls games. Also I find it quite disappointing that leveling up is much more important for your ability deal damage than finding/crafting better weapons. One thing that I find quite enjoyable is to ride through low level enemies and decapitate 3-6 enemies with one swing of the sword and continue your journey forward without stopping.
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Irish set to legalize same-sex marriage
Mate, grab a biology book. We can call it many things and none of them correct. mutation /mjuːˈteɪʃ(ə)n/ "the changing of the structure of a gene, resulting in a variant form which may be transmitted to subsequent generations, caused by the alteration of single base units in DNA, or the deletion, insertion, or rearrangement of larger sections of genes or chromosomes." Its how evolution works, trying out new strategies, sometimes resulting in stable new combinations, sometimes not. Humans are the result of a long series of mutations. Currently we don't know for sure if homosexuality is mutation, as we don't have certain proof that it is something that is heritable or if it is even directly genetic. And even if it is genetic it don't necessary mean that it is mutation as we know about that genetics behind sexuality are very complex and we know that complex genetic patterns may show themselves in very varying results even without mutations. Meaning that they may result varying effects in family generations without need of change in structure of the genes themselves.
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ETA on Expansions?
Its one xpack in two parts. I'm expecting 6 to 10 hours per part. Source? Because if that would be true, that'd be really goddamn sad. I would absolutely expect 20-40 hours per expansion pack. 40 sounds a bit much, yes, but I'm referencing it as thresholds. Minimum 20, maximum 40. Anything less than 20 would be unacceptable for a real expansion pack, and anything above 40 would just be ridiculously unreasonable to expect. Those are just freaking ridiculous expectations. It took them 2.5 years to make 40-60 hour game and now you expect them to make 20-40 hours expansions in few months. Prepare to be disappointed I guess. There is nothing ridiculous about those expectations. Obsidian had to make more than just make some new areas and quests. They had to make the classes, develop the rule system, and establish the method in which they create content. Adding new monsters, quests, and items shouldn't take long at all. The only aspect that would be challenging is making the new areas quickly, but as long as Obsidian really stretches the use of the new areas a 20-40 hr long expansion is completely possible. Yeah, the thing to remember is that the devs not only had to create a new setting and rules, they had to create a new game engine. So, if one is thinking about a time frame for an expansion, it probably shouldn't take nearly as long, one assumes, to just come up with some new areas, perhaps some higher level spells and abilities, plus whatever storyline is required for the expansion. The setting, rules, and game engine are now in place, and probably would require little, if any, adjusting. They didn't create new engine, as they used Unity, which is general purpose game engine. They needed to do some specified code by themselves to solve some problems that are unique to PoE, but that is far from making new game engine and they probably need to solve some additional problems in the expansions. And it should be noted that people that do those maps, writing, rules etc. are different people than those that did the coding, meaning that removing coding from equation, don't mean that people responsible of those things can do more work in shorter period of time. But on bright side people that did maps, rules writing, etc. weren't necessary familiar with style that PoE uses and even if they have done similar products in past it was over decade ago and with different tools, meaning that that there was period of time where they needed to get familiar with how things are done in PoE, what things can be done and what things don't just work in PoE's style. And now their team knows what they can do, how tools that they use work, and what things they should avoid, which means that they can produce higher quality content in shorter time, but that is just because of the fact that they now know what they are doing instead of trying figure it out. They also have now quite lot ready assets that they can use instead of needing to make them from scratch. I would also point out that if they don't expand their team there will be clear limit in certain areas how much new content they are able to produce as they currently have only one or two people working on those things and those limits probably will limit scope of the expansions quite much, as they did with PoE itself.
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Dragon Age: Inquisition
This makes no sense. First Lyrium is a magical substance that gives you access to the spirit world. It is hardly HNO3 or whatever. Secondly in DA:O it was just a skill Alistair could teach anybody, like one might teach any combat skill. So I am not sure what the basis of that assumption was. You did not get any scene of Alistair teaching you intense meditation or anything. Also in DA:I, player's actions can lead to point where Templar's stop using Lyrium at all, but that don't seem to take away their powers, although them may become weaker as they aren't anymore amplified by Lyrium. It is somewhat similar as with mage, who can use their powers without Lyrium, but using Lyrium gives them access much more power.
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Dragon Age: Inquisition
Currently in official Star Wars cannon midi-chlorians have quite little explanation. In Star Wars Legends there is quite lot more things about them, but those things aren't anymore part of Star Wars cannon. But in Legends Jedi scientist believed that they were source of people's ability to use force, but they weren't actually sure that was the case and but they did know that every living being in university had midi-chlorians in them and those with force sensitivity had more of them, but it could also be that they were just drawn towards people with force sensitivity for some reason. Because there was cases where force sensitive people had low midi-chlorian counts and cases where midi-chlorian count didn't predict how much potential person had in force use. Current explanation by Star Wars cannon in Disney era universe "Without the midi-chlorians, life could not exist, and we would have no knowledge of the Force. They continually speak to us, telling us the will of the Force. When you learn to quiet your mind, you'll hear them speaking to you." ―Qui-Gon Jinn, to Anakin Skywalker "Midi-chlorians were microscopic lifeforms that lived within the cells of all living beings. The Force spoke through the midi-chlorians, allowing certain beings to use the Force if they were sensitive enough to its powers. Midi-chlorian counts, used to determine a being's potential in the Force, could be tested by examining a subject's blood. The highest known midi-chlorian count—over 20,000—belonged to Anakin Skywalker, the Chosen One who was believed to have been conceived by the midi-chlorians" "According to legend, midi-chlorians originated on a planet in the heart of the galaxy, from which life was also said to have emerged. The midi-chlorians played a role in eternal consciousness; as all living beings generated the Living Force, it fed into the Cosmic Force and communicated through the midi-chlorians, allowing a being who had the knowledge to manifest themselves after death."
- Bard's Tale 4
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Should POE go in the IWD direction, or the DA:O direction.
Game supports modding, although complex mods need paid version of Unity (because Unity 4.x's paid and free versions don't always have compatible files, if they upgrade to Unity 5 this hindrance would vanish) and their file structure isn't easiest to understand. They don't offer mod tools, because they don't have tools that they could offer, as they didn't make any. Full (meaning that backgrounds don't consist on tiles) pre-rendered backgrounds make making new maps difficult as making maps demands that person making maps actually can do 3d environments from start to finish and understanding how maps work in PoE as there is some specialties that are needed to make them work.
- Update #96: The Road to Eternity
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Romance Packs DLC
You know what they say, don't you? The Mythbusters proved that you can polish it and if it's served on a silver platter it might rake in some cash. The horse armor may be a legendary example, but the more brazen ones are microtransactions for online games. Even though TES IV: Oblivion's horse armor is always the example that people go with when they want to diss DLCs, I find it to be quite interesting how cosmetic DLC/in-game purchases are currently most acceptable form of DLC/in-game purchases that there are. Like how people praise Valve on how they only sell cosmetic stuff for Dota 2 and TF 2, and how companies that sell DLC/in-game purchase items that actually have non-cosmetic effects are vilified for supporting pay-to-win methodology. As Oblivion had several item DLCs, but only the Horse armor was such that only changed cosmetics of the game.
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Should POE go in the IWD direction, or the DA:O direction.
Future instances of PoE should continue to go PoE's route there is no need to tier away from the course it is set on. Polish the imperfections, heed and fix contradictions in lore, continue building lore and world and keep delivering similar story themes, characters and gameplay experiences is the way how PoE will grow to be probably one of the best game series in history in my mind.
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Arcanum Sequel
Yeah this is right, current trademark holder is Activision Publishing, Inc., which is subsidiary of Activision Blizzard, they renewed their claim to trademark in 2012.
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1.6GB Update on Steam?
It is this here update about it https://forums.obsidian.net/topic/79698-update-96-the-road-to-eternity/?do=findComment&comment=1694120
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the gods exist?with whom I spoke at the temple if the gods do not exist?
They had belief in higher power they had so much belief in them that they dedicated whole their civilization for several generations to research ways to find that higher power and persuade them to come back and lead kith to better and more moral life and stop constant war in name of invented gods who don't have any real power. But when their research showed that cycle of souls is not controlled by any higher entity and there aren't any higher entities in universe, meaning that the belief which their society was based on and which their whole lives and lives of those before them were based on was wrong, that cause massive shock in their civilization that drive them to act that would rectify this mistake in universe and bring world in to state which it belongs (in their belief), and that act was to use their knowledge about souls and unify souls of their civilization to become to those higher entities that would guide kith to better life. At least that is my take on what game tells us about why they sacrificed themselves to create gods.
- Mad Max: Fury Road: 99% Fresh with 190 Critic Reviews
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Conversation files?
.conversation and .stringtable files are xml files, so you can read and edit them with any text or xml editor.
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Gift from the Machine without Cruelty?
But you can have that benefit and a good meal and be even more powerful.
- Will Obsi. release a physical Version of the PILLARS OF ETERNITY: ROYAL EDITION
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The ending...
Interesting. I didn't know that. But if you don't make any promises to any of the gods, how does that affect the endings? Blessing from god part is missing, if you choose option that they support I think.
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The ending...
- The ending...
- Mad Max: Fury Road: 99% Fresh with 190 Critic Reviews
I've heard that this is standard practise with the historical consultants hired for movies, simply there to lend a veneer of authenticity and then largely ignored, unless the director likes one of their ideas. In my understanding they hired consultant to give them deeper understanding about women that have been victims of sexual violence. Feministic ideas, plot lines, etc. come from director and writers if there is any such in the movie.- ETA on Expansions?
Actually releasing game in episodes actually is shown to be very good strategy that keeps players to come back and it gets much more press and bush radio time which brings more players for the game. Which is reason why so many adventure games have gone with episodic route and why publishers bring release DLC in timed internals for their games. - The ending...