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Elerond

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Everything posted by Elerond

  1. I would change this to following: Increase DR by 2 for every wound that monk has. Hmm... would probably make it OP as then you can stack it on top of armors. But I see what you're going for. Maybe this could be a default class passive... I don't think it would make it any more over powered than passive +12 DR which combined with that robe that gives you 7 DR and other DR bonuses would give you about 20 DR which is about same which you can get with buffed Plate Armor. At least in this case you need to take hits before your DR rises high, and higher DR you have longer it takes. I would say best that is you can hope in fight is about 10 wounds, which would mean +20 DR, so with boosted Plate armor it would be about 40 DR, which would make them very though but not immortal, But its bonus probably should be dropped to +0.5 DR per wound so that it would be about same level as other talents in the game. But in my opinion talents as general could have much bigger impact in the game than what they currently have. But idea behind my change is that it would go with that mortification of flesh theme that monks have in PoE, first they let enemy whip them so that they become angry and then they start to hit back.
  2. Depending on your choices and actions in Defiance Bay people can find other sources to blame.
  3. Eothas like all the other gods is just big soul power controlling machine which has set purpose on the world. As long as that machine exists Eothas exist, but Eothas probably put lot of his power in his avatar, which destruction by godhammer probably weakened him lot and it's also quite probable that other gods used similar methods to lock him out of his power as they did for Woedica in distant past. So I would say that it is possible bring him back same way as Thaos tries to bring Woedica back to power. Or it probably is also possible that other gods could bring him back especially if player decides not to give Woedica souls of hollowborn children. Priests don't get their power from gods but from their own souls, which is why Durance can use his powers even though Magran don't know that he exist anymore.
  4. A nice third route would have been taking the kid and returning them to the Fisher Crane tribe.... If there is a way to do it in game I didn't find it. I am not sure about that but at least you can
  5. Title of this thread brings this to my mind https://www.youtube.com/watch?v=HDUFL_HW_7A
  6. This is absurd as it implies isometric gameplay is somehow objectively superior to other styles of gameplay. It's not. I like to think that the Fallout = Isometric gameplay crowd would take a Fallout novel and turn it 45° on its X-Axis and 35.264° on the Y-Axis before reading, so that they were ensured the novel was good. What you tell me that everybody don't do this? How is this possible? I am extremely shocked from this revelation, I think my world view starts to crumble and I descent towards darkness.... No that can't be true I am always right so you must be lying to me... yes that it is you are just kidding, I see that smiley face and understood how you try to troll us... My world has been balanced again to be in safe 45° - 35.264° - so all is well.
  7. The Black Pits are additional content that EE added in the game nearly 20 years after its initial release, so I would not count it is bonus points when you compare PoE to BG. Durlag's Tower is not actually part original BG, but Tales of Sword coast expansion. And also BG: EE uses much improved engine BG2's engine which is quite bit more robust that what BG offered and most of BG's bugs have been fixed in BG:EE. EDIT: So lets see 20 years in future when PoE: EE comes out if it can compare with BG: EE
  8. Genociding everything in world and selling stuff to merchants that you get discounts gives you unfathomable amount of money, although they made or will made some balance fix in selling stuff to merchants that give discount, but you get quite lot of money by just selling all the loot to any normal merchant too.
  9. This is how Godlikes are described in PoE's lore book "Godlike The godlike are the children of kith who have been blessed (or cursed, depending on personal or social view) with the physical manifestation of a divine spark granted by the gods. Godlike manifest their divine heritage in a variety of ways—wings, horns, strange birthmarks, talons, odd eyes—but they always manifest it somehow. Though their appearances vary, hey are unmistakably otherworldly when anyone gets a clear look at them. Sometimes, the reaction they get is overwhelmingly positive. Many times, the reaction is overwhelmingly hostile. For better or worse, the physical characteristics that mark them as godlike always come with supernatural blessings (and curses) of their own. Godlike are equally uncommon all over the world. No one region seems to have any more or less than another. The life expectancy of godlike tends to be similar to that of the mother’s and father’s race. All godlike are sterile. They are incapable of reproduction with each other or any other creature. This fact often colors how cultures regard them and their roles in society. Godlike Variety It’s not accurate to say that there is only one ethnicity of godlike because most godlike are fundamentally unique. Even if there are physiological similarities between two godlike, the circumstances of their birth and upbringing mean those similarities don’t mean much. There are only two constants for godlike. First, the shape of their heads is distinctly and obviously unlike any other kith. It’s virtually impossible for them to conceal their nature without drawing an enormous amount of attention. Second, godlike limbs are always covered in some sort of growth (scales, feathers, talons, etc.) or energy that is also obviously not like other kith. It doesn’t prevent them from wearing clothing of any sort, but if their limbs are exposed, their nature is obvious to anyone who sees it. Features: Facial structure tends to be as the mother’s and father’s (e.g., a mountain dwarf godlike will tend to have a wide jaw and more square face shape, even if the skin coloration is completely different). Skin: Skin tones sometimes come from the mother and father, but often are completely unnatural or blend into some sort of unnatural growth (e.g., moss, feathers, etc.). In many cases, godlike skin is completely unnatural, looking like it is made of water, fire, gold, or some other seemingly impossible material. Substances like fire or water have a realistic appearance, but do not burn or transfer moisture. Like many aspects of godlike physiology, their seemingly supernatural attributes defy commonly understood physical truths. Hair: Hair is often not hair but horn, fire, plant growths, feathers, or other oddities. Sometimes they do have hair but it is of an strange tone or texture and blends in with other growths. Eyes: Godlike eyes are always unusual in some way, from an unnatural coloration to odd iris shapes (e.g., goat or bird iris shapes) to no visible iris or pupil." So such sub races as death, fire, nature and moon godlikes don't actually exist in Eora, but instead every godlike is more or less their unique race, which is of course probably quite difficult to produce in character creation, but it could be nice if they in future changes it so that you can create your own godlike 'race' from selecting blessings/curses of the gods and so that you can produce godlikes that are more such that are described in the lore. Population description of Dyrwood: "The Free Palatinate of Dyrwood (DEER-wood, Aedyran) • Adjective: Dyrwoodan • Demonym: Dyrwoodan • Language: Aedyran, some Hylspeak, Vailian, Glanfathan • Population: 1,900,000. 80% Resident, 20% Transient. 20% Urban, 80% Rural. Meadow Folk (40%), Wood Elves (30%), Hearth Orlans (10%), Ocean Folk (5%), Mountain Dwarves (5%), Savannah Folk (5%), Other (5%)" [Aumaua, Wild Orlans, Boreal Dwarves and Godlikes have total about 95k population in Dyrwood]. But their culture descriptions don't have even single mention how any of the Eora's cultures actually perceives godlikes. So how people see godlikes seems to be depending on very local social views. But generally godlikes don't have very impactful role in any direction in world of Eora, it looks like they are more afterwards added thing which deeper cultural impact has not been examined at least yet very deeply in this setting. Meaning that currently people can more or less make their own conclusions how people actually would react towards them and what kind social impact they would have. Although this can be found from description of Dyrwoodans, which gives some explanation why there is so little impolite reactions towards player's race even if person speaking them generally don't regard their race high. "Selfishness In the same spirit with which Dyrwoodans view sacrifice as a virtue, they view the lack of proactive kindness and charity as selfishness. In some circumstances this can be expressed as passive-aggressive courtesy, but in most social interactions it is ingrained, habitual, but genuine politeness." And this passage tells something about racism and cultural hostility in Dyrwood "Face Painting A racist condemnation. If someone is “face painting,” they’re acting like (or overly sympathizing with) Glanfathans. It refers both to the Glanfathan elf practice of using body paint as well as the multicolor fur patterns of wild orlans. Not all Dyrwoodans use the term “face painting” or think that such behavior is bad, but there is a strong streak of racism in many communities, especially near Eir Glanfath." Descriptions for godlikes from the game: "The godlike are children of the kith ("civilized" races) who have been blessed with physical aspects associated with the gods (though some do not consider it a blessing). These aspects may take many forms and often come with mystical powers. Aberrant head shapes are typical, and godlike are unable to wear protective headgear as it is near-impossible to find anything that fits. Because of their unusual nature and their inability to reproduce, godlike are often viewed with fear and wonder." "Death godlike are the most distrusted of their kind. Strange growths cover their eyes - or, in some cases, entire face - giving them a sinister appearance. The growths are transparent for the godlike but opaque from the outside, hiding their features. Death godlike are commonly killed at birth because many cultures consider them to be harbingers of doom. Death's Usher - When death godlike attack an enemy with 25% or less Endurance, their damage is increased." "The bodies of fire godlike often resemble hot metal, burnt wood, or stone, with harmless flames that erupt from the cracks in their skin. Fire godlike are objects of both reverence and fear in the Deadfire Archipelago. Many locals believe they have the power to awaken volcanos - or that killing one will cause a volcano to awaken. In the Dyrwood, fire godlike are often seen as a sign of the blessing of Magran, goddess of war and fire. Battle-Forged - When reduced below 50% Endurance, fire godlike glow like metal in a forge, gaining Damage Reduction and doing a small amount of fire damage to any creature who hits them in melee." "Nature godlike appear to be a fusion of human and animal features, often covered by plants, moss, or fungi. This has led to the common stigma that they are diseased, and many are killed at birth because of it. Many druidic orders have a keen interest in nature godlike because of their general curiosity as to how souls occupy animals, plants, and stones. Wellspring of Life - Grants a bonus to Might, Constitution, and Dexterity when Endurance is below 50%." "Moon godlike are the most tolerated of the godlike. While their skin tone and a large moon-like growth on their foreheads may be strange to some, their appearances are generally considered more palatable by the other kith. Sailors have many beliefs about moon godlike and their propensity to bring luck, though there is little agreement as to what kind of luck they tend to bring. Silver Tide - Every encounter, when reduced below 75%, 50%, and 25% Endurance, moon godlike generate waves of healing moonlight that restore Endurance to them and their allies." Where we see that game gives us somewhat different picture about godlikes than the lore book, as it impression that godlikes have often quite lot commonalities that gives people ability to put them in certain boxes (death, fire, nature and moon for example). And as in lore book their impact in cultures is very vague. Like for example mention that death godlikes are most distrusted and commonly killed in birth and that they are seen as harbingers of of doom in many cultures (but no specifies even here what cultures are those who see them such). And if they are seen blessed or cursed by god of Death, then how those cultures that worships Rymrgand, which I assume is god whose mark people think they bear, above other gods see them like many Pale Elves from The White that Wends, or maybe they are seen be marked by Berath or maybe they are seen to be marked by both gods of death and there is no mention how people in Dyrwood generally perceive them, which is quite disappointing. Also Nature godlikes are described to be often killed at the birth because they are seen as diseased, although it is mentioned that druidic orders have keen interest on them it is mentioned that it is because of their curiosity about how souls work and no mention about whose mark they are perceived to bear as there is no god of nature in this setting, closest ones are Galawain god of hunts, Hylea goddess of birds and sky, and Ondra goddess of water and the moon [which one I would ask, probably more visible one], of course there is possibility that people see them to be blessed by Rymrgand, who is also god of famine and plague. And it is bit disappointing to see that there is no description how people who worship those gods see them and that there is no description how people of Dyrwood see them. Fire godlikes have in my opinion best description of all godlikes, because it actually tells us how people in Dyrwood and Deadfire Archipelago view them, and which god people (at least in Dyrwood) associate them. In Dyrwood it seems that Fire godlikes would be quite welcomed as worshiping Magran over other gods is what most Dyrwoodans do and they are seen as blessing of Magran (not just blessed by Magran). Which would explain uncommonly large number of fire godlikes in Dyrwood. Moon godlikes' description follows nature and death godlikes' descriptions as yet again there is no mention which god people associate them with, although from their name one can draw conclusion that they are associated with Ondra. And they also lack mention how people of Dyrwood see them, but it is mentioned that sailors see them as bringers of luck (even if some think that it is bad luck that they bring, maybe those sailors think that moon godlikes are cursed by Rymrgand, who is also god of bad luck addition to his other titles), which would explain why we can see such large number of moon godlikes in port city like Defiance Bay and those settlements near it. But anyway I would hope that Obsidian would revisit godlikes and decide are their blessings/curses/what ever more unique things or are those things relatively common so that people actually can divide them in groups like fire, death, nature and moon godlikes, current vague descriptions that are contradict each other somewhat is just disappointing. And I would also like to see better descriptions how people perceive them and which gods they associate them with and how that association causes people to react them differently. Especially now when Obsidian has plans to produce P&P role game setting in Eora, so it would nice to know more specifics, even if it isn't strictly speaking necessary, but I personally like to have more specifics about setting.
  10. I would change this to following: Increase DR by 2 for every wound that monk has.
  11. I agree full upgraded Stronghold should give all those resting bonuses to you same time, and it isn't even that overpowered, when you compare it to inns that give you +6 attribute bonuses, and full stronghold would give you same +6 attribute bonuses and +5 skill bonuses. Now resting in inns is only reasonable thing to do, especially in late game as you aren't going to run out money any time soon if you have done even little bit of looting and selling stuff.
  12. That is one thing where they are good, if they have high enough resolution (I would go with 2K display or with 4K if we speak over 13" 'tablets').
  13. Except that it would not work well with end sequences slides which many of those lose ends have effects. So letting you do them after you have seen them would be just remove lots of consequences from doing those things and of course world is changed quite lot when you finally get back on surface. So they would need to ignore events that happen in Dyrwood after you come out from Sun in Shadow and how people react in the fact that there isn't any more hollowborn children and maybe how some of them got their souls back or they would need to write quite lot more reactivity so that people can go see their handiwork. Where we get in the actual point, they have decided to give you than PRE-ENDGAME save because they don't want you to travel in world that don't have any reactivity towards things that happened in Sun in Shadow and they don't have resources to spare to write such reactivity in the game.
  14. There are timers for manual resolutions of stronghold attacks. Also, stronghold adventures expire. That's why I am concerned about bounties. I meant that there is no timers in quests and tasks. Stronghold events have timers that are either based on game world clock or stronghold turns.
  15. I'd actually have liked that more than the figurines - for one thing it could have required more points in Lore for all chrs. to be able to use, vs. buying all the figurines and just dumping them on all chrs as perm. quick items. Anyway it just would have been nice if some crafting had felt more unique/fun, vs. largely about utility. I hope that they will add option to find more unique formulas like the one in that ruin near Dyrford, which would need some very rare/unique ingredients so that you can put them only one or max two items. It would had made enchanting weapons and armors much more interesting. I can't think anything that would make foods, potions and scrolls more interesting until you actually need them to complete the game, as now crafting them is nice to have but probably don't need it feature.
  16. In my knowledge there is no timers in the game. So you can take as long as you want to do any of the quests and tasks in the game.
  17. 5/5 - not because I think that PoE is somehow perfect or even near perfect or that I don't find some of it features off putting or needing fixing, but it is game which Beta and Final versions have hold my attention over 200 hours, which means that it is good enough for me to enjoy it quite lot and therefore it's fair to give it full five stars.
  18. Only game of those that is Obsidian's is PoE. BG I & II are Bioware's games and IWD I & II & PS:T are Black Isle's (which is company where some members of PoE's team worked before Obsidian) games Kotor II, NWN II (+ its expansions MotB and SoZ), Alpha Protocol, Fallout: New Vegas, Dungeon Siege III, South Park Stick of Truth, Pillars of Eternity and Armored Warfare are Obsidian's games.
  19. ...What about it? It would allow us to use this again
  20. I think it is counted by enemy's level. Drake's are fifth level beasts, where Elder Lions (and every other creature that is marked as elder) are 9th level beasts. Non-elder stags, that aren't marked young, are 5th level beasts. Sky Dragon is level 10 and Adra Dragon is level 12. Adra Dragon is highest level monster in the game, but I suspect that some of the kith enemies have higher character level. So Sky Dragon should replace Stag (even if it is elder) as most powerful enemy defeated, but Drake should not replace Elder Lion, if my guess of how most powerful enemy defeated is determined. I don't know if they have any system that sorts same level monsters in some specific power order or is it determined by which you kill first.
  21. World where gods have concrete influence in people's every day life by direct acts of power that people can easily perceive themselves it would be quite odd if they would start kill outright children that is marked by god, is such mark blessing or curse is debatable but marked by god anyway. Especially in area where they suffer something (Waidwen's Legacy[hollowborn children]) that they think is caused by people crossing will of the god, probably is even less willing to do anything that could anger gods more, even if they dislike or even fear how those who are marked by gods look. In ancient time Roman law had "The mother is always certain, the father is always uncertain" If your child does not look like the father there is a good chance/certainty that the wife was unfaithful. In a tightknit village community where everyone know everybody, having a child that does not look like you would be the source of ridicule. Having a child that looks like a monster would be much worse. Was your wife unfaithful with a demon? Was your wife unfaithful with another man and the demon child is a punishment from the gods? Knowing how cruel kids are when it comes to someone being perceived as different, how cruel would they be to the little demon spawn in the village? The game setting has a lot of superstitious people, it would be easy for there to be a drought or a crop blight and someone would spout off that it must be the demonspawn that caused it. People accused of witchcraft were drowned because witches are made of wood, if you float you are a witch and they kill you, if you sink you drown but are not a witch. In Roman times there was no gods that had ability impact with real force people's everyday life. People of Eora know that gods exist they can actually see how their powers work in world and have no doubts that it is gods that do those things. And so when you have child that bears mark of god in them even if you think that they look horrific because of that you most likely don't kill that child because you fear what gods can do to you. So people of Eora don't think that godlike children are demons or children of demons because they know for the fact that they are people marked by gods, although people of Eora aren't certain are those who bear mark of god blessed or cursed, as gods give only vague answers even those who they decide to give any answer for the question. And as you point out there is lot of superstitious people in Eora, who wouldn't in anyway want to cross the gods, which means that godlikes are probably of the all the races most unlikely to face violence because of their race. This of course don't mean that people necessary treat them well even if they think that they are blessed by gods, because they look strange (it is established in lore that most people find godlikes odd/strange looking ) and it is hard to treat people that you know are blessed/cursed by god/s as same as other people around you, and these things combined probably in most cases would make godlikes feel like they aren't really part of the community and that their are hard to establish relationships with other people where both treat each other equally (which is what setting's lore tell us how godlikes are usually treated and perceived).
  22. They have already confirmed two expansions for the PoE, which all those who bought expansion add on or whose reward included expansion will get. So I would not be surprised if announcement for PoE2, if such will ever come (as PoE is currently Obsidian's worst selling game and worst game that they have ever done, if I should believe this thing that is called review from esteemed board of protectors of RPGs) will be sometime of next year or year 2017 or even later date.
  23. They didn't have a publisher insisting on deadlines. They were on their own timetable. So how did they end up "not having enough time"? Sad fact is that even when you don't have publishers insisting on deadlines you need pay for your staff and when you run out of money you need to release product or bury(cancel) it regardless of how ready and polished it is.
  24. Which other Estoc has those enchantments? Game has only these estocs if they haven't for some reason not used "estoc" in some estoc's file name. estoc_endless_paths.unity3d (Blade of the Endless Paths) estoc.unity3d (Normal Estoc) estoc_drakes_bell.unity3d (Drake's Bell) estoc_exceptional.unity3d (Exceptional Estoc) estoc_fine.unity3d (Fine Estoc) estoc_the_white_spire.unity3d (The White Spire)
  25. None. It seems to just be a visual. It could be remnant of system (although I have my doubts) that would have worked as way to limit how much time player character has to solve their problem/s, but which has dropped because time limits to finish the game was seen as bad thing by lots of backers and/or they realized that it don't work well with how they want to tell the story and/or limit the players.
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