Everything posted by Elerond
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Could you please Obsiadian release modding tools for moders or any tools to edit game files?
Obsidian used Unity's tools mostly to make PoE, which means that they don't have any toolset that they could mod and release to public. For example Chrome Engine that Dying Light uses is made and owned by Techland, which is reason why they were able to release mod tools. But you can use Unity to mod PoE, but PoE many mods that people probably want make need owning Unity 4.x Pro version, because of middleware used, but Obsidian is looking for possibility to port PoE to Unity 5, which should give people ability to do those mods with Unity's free version. Although I guess that people need to make their own conversation editor tool, because I don't think that Obsidian wants to give out one they use.
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I love guns in Pillars of Eternity...
Engwithians were extremely advanced in animancy and other soul related technologies, but their knowledge with metallurgy is far behind of those modern cultures of Eora. At least that is what Josh said about subject.
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I love guns in Pillars of Eternity...
Funny how pointless this turned out to be. But mostly because enemy wizard that are some what rare don't use arcane veil and only very few enemies have fire arms especially in beginning of game where player might even use arcane veil instead of better means of protection (although even that is bit optimistic as player probably choose some other talent for their wizards, because arcane veil isn't usually necessary in roles where players use their wizards).
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Defiance Bay: What is the best faction
I say kill them all and let new order rise from ashes of old
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Review after completing POE on Normal Difficulty
BG items with uniqueish effects or that are named Same for PoE: I don't think it is lack of unique bonuses or lack of unique items that make people feel lack of uniqueness in PoE items but PoE quite high quantity of those two, people have just too much choice of unique items where to choose from that makes them feel that there is lack of uniqueness in the item selection.
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I love guns in Pillars of Eternity...
I would say that they should make it so that you can wield pistol and one handed weapon in same weapon slot pair, but make it so that reloading pistol needs both hands and you get single weapon accuracy bonus with one handed weapon. Because it would give something special for pistols over arquebuses, as you can save half of weapon slot so to speak by deciding to use one instead of arquebus, but losing some damage potential. Although allowing such thing would need some changes in mechanics so that you can determine which weapon in the pair you want to use. Letting you attack with both one handed weapon and pistol same time so that you can also reload pistol same time would make pistol maybe too good, although that could be solved with giving accuracy minuses such pairing, but that probably would make it become unattractive choice at the end.
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I love guns in Pillars of Eternity...
I liked how they kept their idea to go with setting that is technologically about in same point as our world was during dawn of Age of Discovery. Guns specifically have quite nice feeling in them, because of their animations and sounds effects.
- Shouldn't Hiravias mind....(spoilers)
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Why does the origin of the Gods matter? (Ending Spoilers)
Eothas was slain by kith made weapon, even though those who made get their instructions from one of the gods, it ultimately means that there is way how kith can kill the gods if they want to. There was reason why Magran wanted all those who made the bomb to die with it, which is why I think that there is quite lot implications in how The Trials of Durance ends, as Durance knows how to make weapon that kills a god, and there is possibility that he ends up wanting vengeance towards Magran. And I also think that you overestimate power that gods have, but they are powerful because they consist from millions of souls which power they can use. But even then their power seems to have clear limits. Also they aren't omniscient even though they have quite good knowledge about things. For example Magran don't seem to know that Durance didn't die, and Eothas didn't know that he was walking in the trap, etc.. So gods of Eora have undeniable power, they are capable to many things that kith can't do, but they also have limits and they need kith to do quite lot of things for them. There is reason why first missionaries exists, why they become inquisition that wiped or tried to wipe Iovara's followers and knowledge from the world, why Leaden Key exist, why Magran needed her followers to build Godhammer, why for example Berath is annoyed with two druids that have extended their life and why he promises you boon if you kill them. And what is your opinion of question does it matter if people of Eora are told that gods are made by kith (more specifically Engwithans), like Iovara argues, or should that information be hided from them like Thaos argues?.
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The leveling and XP curve. What's wrong and the only way to fix it.
How did you manage your stronghold and how many companion adventures you about got that gave XP bonus. As my first character got level 12 in act 2, but my second and third character got only level 10. Last two are fully played in 1.04 and first was fully played in release version. But my first character had some times even 3 xp missions at time where they seemed more rare with last two. No scientific proof or even sure if I did all the same things.
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RPGCodex Review #1 - Hŵrpa Dwrp
But how many people know that dumping constitution on your main character will close some stuff in game from you? Not anything important but maybe somewhat nice stuff depending on which kind character you are playing.
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Why does the origin of the Gods matter? (Ending Spoilers)
That is one of the questions which the game asks, do it matter that gods are artificial or not. It is question that drives major conflicts in the game's story, game don't have ultimate answer to this question, but it show arguments from both sides and lets player decide what their character thinks about it, but anything that PC decides to believe don't at least matter on fact that most of Eora is oblivious towards this question. And companion all decide themselves with some impact from PC how they see the subject. For example to Edér it can mean that his belief towards Eothas (or at least things that Eothas stands for) becomes greater and he becomes sort of preacher and leader for him.
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RPGCodex Review #1 - Hŵrpa Dwrp
Because meaningless argumentation in internet is fun, would be my guess that is based on my past experiences.
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RPGCodex Review #1 - Hŵrpa Dwrp
I can't support that statement. They sold this game on being the best of the IE games. Explicitly, terms of combat, PoE is supposed to be like Icewind Dale. Combat in PoE is only superficially like Icewind Dale. When dealing with things like class design, soft-counter philosophy, engagement, spell design, item usage, combat states, etc.....combat is nothing like Icewind Dale, let alone the IE game that people were actually clamoring for. This is how Obsidian described PoE in Kickstarter: "Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out. We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well."
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RPGCodex Review #1 - Hŵrpa Dwrp
It seem that reviewer don't have very good understanding how attributes effect characters and gameplay which maybe because their perspective to issue is very narrow and focused on only certain aspects of gameplay and only certain way to do things. So I would say that it makes their critique about attributes bit blindsided and in my opinion not worthwhile.
- You Know Who Else Hates Freedom?
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Found a perfect description for PoE!
Hahahahahaha ! Comedy ! If Pillars of Eternity is so big to you, I wonder what is your favorite RPG ? Some post-2006 trash? Ahahahh My favorite RPGs are Fallout 2, Darklands, Arcanum, Baldur's Gate 2, Planescape: Torment, Vampire: The Masquerade – Bloodlines, Neverwinter Nights: Hordes of Underdark, The Elders Scrolls III: Morrowind, Pillars of Eternity, Neverwinter Nights 2: Mask Of Betrayer. RPGs that I have also liked but don't necessary say that they are my favorites are: Buldur's Gate, The Elder Scrolls V: Skyrim, Fallout New Vegas, Star Wars: Knight of Old Republic, Star Wars: Knight of Old Republic 2, Neverwinter Nights 2, Neverwinter Nights 2: Storm of Zehir, The Elders Scrolls IV: Oblivion, Alpha Protocol, Final Fantasy 8, Ys I: Ancient Ys Vanished, Fallout, Lands of Lore: The Throne of Chaos, Lands of Lore: Guardians of Destiny, Dragon Age Origins, Dragon Age II, Dragon Age: Inquisitor, Jade Empire, Fable, Fable II, Mass Effect, Mass Effect 2, Mass Effect 3, The Dark Eye: Drakensang, The Dark Eye: Drakensang: The River of Time, Heroine Quest: The Herald of Ragnarok, Quest for Glory, Quest for Glory III, The Witcher, Witcher 2, Septerra Core, Betrayal at Krondor Shadowrun Returns, Wasteland 2 (this is bit there because I like how it begins but after while I just can't continue it). I probably have forgotten some but maybe they aren't that good as I can remember them. I don't have any elitist likes and dislikes, but I prefer RPGs using isometric viewpoint over those that don't, but it isn't prerequisite for me to like the game.
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[1.04]Very short video proof that damage enchant on weapon and hit quality damage mod are additive for melee&ranged weapons
It means that weapon damage is (weapon's base damage) * (sum of all damage multipliers) So for example you do critical hit against enemy with you fine sword your damage would be 11-16 * (1+ 0.15+ 0.5) = 18.15 - 26.4
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Found a perfect description for PoE!
Deep as Mariana Trench, high as Olympus Mons, width as Equator, long as Nile, and flawed as Human.
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Signed Collector's Book
By the way, I went in for the $250 pledge, because I believed in them and thought that this was to be an instant classic. I do love the game and currently around 1/2 of the way through. I stop and read all lore and savor every minute of the game - no rushing here. To my shock and disappointment, besides all the collectors edition goodies, the actual signed part is nothing more than a sleeve that wraps around the CE box. The signatures themselves are not real. They are copies. I'll go back to check to see how many pledges were made at this level and higher to see if it was realistic to make a real signature, but I was under the impression were would get real honest signatures of the type people get at book signings. If I had known this, I would have selected the unsigned CE version. They singed every box by hand and everybody has their unique picture from Chris Avellone, if that is not case you should take contact to Obsidian's support https://twitter.com/Obsidian/status/580939472654635009 https://twitter.com/Obsidian/status/577140837336772608 https://twitter.com/Obsidian/status/577503858017984512 https://twitter.com/jonjonaug/status/582666947055091712 Here is video them signing those box covers https://instagram.com/p/zdmF_zJx37/ OP you should take also contact to Obsidian's or Paradox's support as you should had received Collector book with developers signatures in it. Thanks for the reply, Elerond. The last vid of them signing the box cover/sleeves does in fact look like what I have, but for the life of me it does not look like someone took a marker and signed it and passed it around. To me it looks likes a copy since the signatures are part of the box. I'm not a signature expert but it sure looks like a mass copy of the same signatures. I could not scratch off the ink. I'm not going to make a big deal of this, but I do have a slight regret getting the signed version. Here is picture of my box, do your box look anyway copy of it? Permanent marker leaves marks that become quite permanent part of paper or board which it is used, so it would be quite difficult to scratch it off without damaging paper or board, because it actually absorbs itself in the material.
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Signed Collector's Book
By the way, I went in for the $250 pledge, because I believed in them and thought that this was to be an instant classic. I do love the game and currently around 1/2 of the way through. I stop and read all lore and savor every minute of the game - no rushing here. To my shock and disappointment, besides all the collectors edition goodies, the actual signed part is nothing more than a sleeve that wraps around the CE box. The signatures themselves are not real. They are copies. I'll go back to check to see how many pledges were made at this level and higher to see if it was realistic to make a real signature, but I was under the impression were would get real honest signatures of the type people get at book signings. If I had known this, I would have selected the unsigned CE version. They singed every box by hand and everybody has their unique picture from Chris Avellone, if that is not case you should take contact to Obsidian's support https://twitter.com/Obsidian/status/580939472654635009 https://twitter.com/Obsidian/status/577140837336772608 https://twitter.com/Obsidian/status/577503858017984512 https://twitter.com/jonjonaug/status/582666947055091712 Here is video them signing those box covers https://instagram.com/p/zdmF_zJx37/ OP you should take also contact to Obsidian's or Paradox's support as you should had received Collector book with developers signatures in it.
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Well that was disappointing (The End)
You can take her souls by force and try destroy it to get revenge all the wrongs that she has done to you.
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Well that was disappointing (The End)
Gods have kept Iovara souls off the cycle thousands of years, which make my character think that there is probably reason why they would go in such extremes to keep one soul to be locked away. But anyway your character can not believe what Iovara says, although if you select those more polite responses you probably end to agree with her. Premade companions believe her to degree, but that is probably because they all have their problems with faith and how gods act. And it should be taken account that you are watcher with awakened souls and you ended to believe her in your past life after your past life self confronted Thaos in Woedicas machines room. And those watcher whose souls are awakened have hard time not to let their past life(s) take over. So your easy acceptance of Iovara's words may also be counted to your past life instead of the person who your character is now. But I agree that Iovara's writing don't necessary show well her charisma and conviction that make people follow her and leave gods whose power and ability influence the world is undeniable (as even Iovara herself says). Her writing don't necessary portrayal her as such charismatic leader who gets people follow her just with her words and conviction that she is in right. But your companions at least react her words like see is such charismatic leader.
- Level Cap. Is it "hard" or "soft"? Please.
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Are Paladins really not that bad?
Earlygame pallys are indeed quite good, since when your priest has like 5 spells per rest auras do not look bad at all. Their support doesn't scale into the lategame at all though (while their tankyness does quite admirably well). As for "packing a punch" I'm having hard time naming a class with lower damage potential than paladin (but probably that's ok). Paladins have OK accuracy, only fighters, rogues, rangers and monks have higher, and paladins get flames of devotion in level 1 and zealous focus on level 3, which make them quite able to give punch in early game, but in mid game they start to lose it and in end game they start to stay behind, but they can still do decent amount damage if they can fulfill other roles in party like support-tanking, so if their support capabilities are boosted then they would find easier their place in end game parties, as then they would be ok in support ok in tanking and not useless in dps.