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Everything posted by Elerond
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Ziets did quite lot initial lore work "First I came up with a bunch of deities, which made good sense to me as an initial step. (It seems like a society would use gods to represent things that are important to them, so defining the deities was a good way to get to know the people of the Dyrwood and their neighbors.) Then I wrote a lot of lore about cities, dungeons, prominent people, organizations, and important places in the region, including a detailed breakdown of Defiance Bay. I think the team has expanded the city a lot since I worked on it, but some of my neighborhoods are still present (e.g., Brackenbury, Ondra’s Gift), and it sounds like they’ve retained some of the other lore too." http://grimuar.pl/interview/george-ziets Endless Path was not part of original vision it was added when PoE reached 50k backers. Original three races where Human, Elf and Dwarf. Original Classes were in my understanding Fighter, Rogue, Wizard, Priest and Druid Originally there was only 5 companions. There would had been lot less loot and unique items and items with histories There wouldn't had been enemy war bands or bounty missions. Game would had been released only English But I was first day backer so I would had played game still, but I don't think it would had been as enjoyable as it is now.
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It's a resting mechanic because....you have to map-travel? Bonus? what bonus? You mean, you like it better than... Resting. And it is resting in BG because you click button? In both cases in-game time goes forward, in both cases your party rests, even if you don't need to click specified resting button in DAO. Bonus in this case is to get health, spells etc. back by doing actually nothing and without losing anything, but time in DAO and not even that in BG.
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Why? Is there price? But you can go in global camp and rest to remove your injuries if you want. That means that DA:O has a "home base" mechanic. Like any home base mechanic in any game. You don't rest there however, because there's no resting. There's no NEED for a resting mechanic. Injuries are instantly healed upon area transition to home base. It is resting mechanic as you need to leave map where you are and go to the camp to get bonus. Better than one you find in BG for example where you can take 8 hour naps by clicking button and near by enemy horde kindly waits that you get your health, spells and abilities back.
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The fighting mechanics are terrible however, and are MUCH better in BG. It just feels like a cheap MMO rather than a RPG. Also, BG has more depth and is less gamey overall, there is more freedom (all this crap like giving your companions trinkets to get +1 to relations, or this horrendous camp). All in all, the result is thus: BG - finished several times, DaO - finished 0 times, stopped playing and never touched the game again. Neither do I want to. Lol. In what way is DAO like an MMO? I would guess that ability cooldowns and threat mechanic make game MMO, even though I don't know how such mechanics can make game Massively Multiplayer Online.
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Obsidian used Unity's tools mostly to make PoE, which means that they don't have any toolset that they could mod and release to public. For example Chrome Engine that Dying Light uses is made and owned by Techland, which is reason why they were able to release mod tools. But you can use Unity to mod PoE, but PoE many mods that people probably want make need owning Unity 4.x Pro version, because of middleware used, but Obsidian is looking for possibility to port PoE to Unity 5, which should give people ability to do those mods with Unity's free version. Although I guess that people need to make their own conversation editor tool, because I don't think that Obsidian wants to give out one they use.
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Funny how pointless this turned out to be. But mostly because enemy wizard that are some what rare don't use arcane veil and only very few enemies have fire arms especially in beginning of game where player might even use arcane veil instead of better means of protection (although even that is bit optimistic as player probably choose some other talent for their wizards, because arcane veil isn't usually necessary in roles where players use their wizards).
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Defiance Bay: What is the best faction
Elerond replied to Anaeme's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I say kill them all and let new order rise from ashes of old -
BG items with uniqueish effects or that are named Same for PoE: I don't think it is lack of unique bonuses or lack of unique items that make people feel lack of uniqueness in PoE items but PoE quite high quantity of those two, people have just too much choice of unique items where to choose from that makes them feel that there is lack of uniqueness in the item selection.
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I would say that they should make it so that you can wield pistol and one handed weapon in same weapon slot pair, but make it so that reloading pistol needs both hands and you get single weapon accuracy bonus with one handed weapon. Because it would give something special for pistols over arquebuses, as you can save half of weapon slot so to speak by deciding to use one instead of arquebus, but losing some damage potential. Although allowing such thing would need some changes in mechanics so that you can determine which weapon in the pair you want to use. Letting you attack with both one handed weapon and pistol same time so that you can also reload pistol same time would make pistol maybe too good, although that could be solved with giving accuracy minuses such pairing, but that probably would make it become unattractive choice at the end.
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Shouldn't Hiravias mind....(spoilers)
Elerond replied to qualiyah's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hiravias don't seem to care probably because his clan cast him out which seems to have made him to hold little loyalty towards their beliefs.- 4 replies
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- Hiravias
- Glanfathan
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(and 2 more)
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Eothas was slain by kith made weapon, even though those who made get their instructions from one of the gods, it ultimately means that there is way how kith can kill the gods if they want to. There was reason why Magran wanted all those who made the bomb to die with it, which is why I think that there is quite lot implications in how The Trials of Durance ends, as Durance knows how to make weapon that kills a god, and there is possibility that he ends up wanting vengeance towards Magran. And I also think that you overestimate power that gods have, but they are powerful because they consist from millions of souls which power they can use. But even then their power seems to have clear limits. Also they aren't omniscient even though they have quite good knowledge about things. For example Magran don't seem to know that Durance didn't die, and Eothas didn't know that he was walking in the trap, etc.. So gods of Eora have undeniable power, they are capable to many things that kith can't do, but they also have limits and they need kith to do quite lot of things for them. There is reason why first missionaries exists, why they become inquisition that wiped or tried to wipe Iovara's followers and knowledge from the world, why Leaden Key exist, why Magran needed her followers to build Godhammer, why for example Berath is annoyed with two druids that have extended their life and why he promises you boon if you kill them. And what is your opinion of question does it matter if people of Eora are told that gods are made by kith (more specifically Engwithans), like Iovara argues, or should that information be hided from them like Thaos argues?.
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How did you manage your stronghold and how many companion adventures you about got that gave XP bonus. As my first character got level 12 in act 2, but my second and third character got only level 10. Last two are fully played in 1.04 and first was fully played in release version. But my first character had some times even 3 xp missions at time where they seemed more rare with last two. No scientific proof or even sure if I did all the same things.
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RPGCodex Review #1 - Hŵrpa Dwrp
Elerond replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But how many people know that dumping constitution on your main character will close some stuff in game from you? Not anything important but maybe somewhat nice stuff depending on which kind character you are playing. -
That is one of the questions which the game asks, do it matter that gods are artificial or not. It is question that drives major conflicts in the game's story, game don't have ultimate answer to this question, but it show arguments from both sides and lets player decide what their character thinks about it, but anything that PC decides to believe don't at least matter on fact that most of Eora is oblivious towards this question. And companion all decide themselves with some impact from PC how they see the subject. For example to Edér it can mean that his belief towards Eothas (or at least things that Eothas stands for) becomes greater and he becomes sort of preacher and leader for him.
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RPGCodex Review #1 - Hŵrpa Dwrp
Elerond replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because meaningless argumentation in internet is fun, would be my guess that is based on my past experiences. -
RPGCodex Review #1 - Hŵrpa Dwrp
Elerond replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can't support that statement. They sold this game on being the best of the IE games. Explicitly, terms of combat, PoE is supposed to be like Icewind Dale. Combat in PoE is only superficially like Icewind Dale. When dealing with things like class design, soft-counter philosophy, engagement, spell design, item usage, combat states, etc.....combat is nothing like Icewind Dale, let alone the IE game that people were actually clamoring for. This is how Obsidian described PoE in Kickstarter: "Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out. We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well." -
RPGCodex Review #1 - Hŵrpa Dwrp
Elerond replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It seem that reviewer don't have very good understanding how attributes effect characters and gameplay which maybe because their perspective to issue is very narrow and focused on only certain aspects of gameplay and only certain way to do things. So I would say that it makes their critique about attributes bit blindsided and in my opinion not worthwhile. -
Obsidian decision to edit content in PoE.
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Found a perfect description for PoE!
Elerond replied to Luj1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hahahahahaha ! Comedy ! If Pillars of Eternity is so big to you, I wonder what is your favorite RPG ? Some post-2006 trash? Ahahahh My favorite RPGs are Fallout 2, Darklands, Arcanum, Baldur's Gate 2, Planescape: Torment, Vampire: The Masquerade – Bloodlines, Neverwinter Nights: Hordes of Underdark, The Elders Scrolls III: Morrowind, Pillars of Eternity, Neverwinter Nights 2: Mask Of Betrayer. RPGs that I have also liked but don't necessary say that they are my favorites are: Buldur's Gate, The Elder Scrolls V: Skyrim, Fallout New Vegas, Star Wars: Knight of Old Republic, Star Wars: Knight of Old Republic 2, Neverwinter Nights 2, Neverwinter Nights 2: Storm of Zehir, The Elders Scrolls IV: Oblivion, Alpha Protocol, Final Fantasy 8, Ys I: Ancient Ys Vanished, Fallout, Lands of Lore: The Throne of Chaos, Lands of Lore: Guardians of Destiny, Dragon Age Origins, Dragon Age II, Dragon Age: Inquisitor, Jade Empire, Fable, Fable II, Mass Effect, Mass Effect 2, Mass Effect 3, The Dark Eye: Drakensang, The Dark Eye: Drakensang: The River of Time, Heroine Quest: The Herald of Ragnarok, Quest for Glory, Quest for Glory III, The Witcher, Witcher 2, Septerra Core, Betrayal at Krondor Shadowrun Returns, Wasteland 2 (this is bit there because I like how it begins but after while I just can't continue it). I probably have forgotten some but maybe they aren't that good as I can remember them. I don't have any elitist likes and dislikes, but I prefer RPGs using isometric viewpoint over those that don't, but it isn't prerequisite for me to like the game.
