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Everything posted by Elerond
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Sawyer on vacation?
Elerond replied to MotelOK's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Any map of the stronghold, not any map in general. Sorry, I guess I am a bit dense today. Any map of the Stronghold? What does that mean? When you click rest in any of the maps that Stronghold consists, meaning country yard, Brighthollow down- and upstairs, throne room, prison, library and barracks, and shops, church, and warden lodge, you can decide to take rest bonuses that you previously got only in second floor of Brighthollow. -
Danger sign that tells you all the important information.
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All foreigners, and many Britishers get this totally wrong. The key point is that we don't actually need to vote for parties AT ALL. We vote for a person. Parties are supposed to form when the monarch asks a given person if they can form a government. The government doesn't even technically need to have the majority of MPs. Hence what I'll end up doing is voting for the bugger I like, rather than the party they are in. Sorry, in scando-land such a thing is incomprohensible, as we inhale socialism and exhale solidarity. Can this "person" you speak of have thoughts and form opinions of their own? Well, i never! Either you belong to a group or become shunned by all, that's what i say! You can vote person even in such scando-land systems, but because one person and form minority government/cabinet, but that is usually just waste of time, because one person don't have power in parliament of hundreds of people, so they need to create alliances (in other words parties) to get anything done and minority governments/cabinets have bad habit to fall soon as there is issue that MP in opposition don't like (we have had several minority cabinets that weren't very long-lasting). Although our voting system favors parties especially bigger parties because of usage of D'Hondt method. In parliament votes parties can use issue party discipline, meaning demand to vote as party sees best instead of what individual MP sees best if there is discord in party by threatening its members with different punishments (closing them out from party's functions or in some case even by threating firing them from the party), which usually would make MPs in question job much harder (although not impossible but rarely MPs go against them, at best they just don't vote), which is not necessary best way to do democratic politics, but such things are hard to prevent in any political systems that are based on cooperation between large number of people.
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[1.05 beta -steam] Cypher rebalancing?
Elerond replied to Cybersquirt's question in Patch Beta Bugs and Support
That is almost never the case. In most cases, achievements are goals set by developers and therefore, by definition, a very much intended way of playing the game. Actually developers often use achievements keep track how many players have get to what point in the game. But usually they are challenge suggestions for gamers that have bested the game. But by definition limiting oneself by limits (like playing tactical group based game with only single character) that game don't put over one (by changing for example difficulty mode of the game) aren't intended ways to play the game, even if developers give one sticker for doing so. Game is balanced to those intended modes/ways to play, which of course don't mean that it can't be played by limiting oneself, but it becomes harder and more challenging and may need use of glitches/heavy meta knowledge/etc. things to actually be bested because developers have not taken account those limitations when they balanced the game. For example when PoE was released nobody in developing team wasn't succeed to achieve triple crown solo achievement and they weren't sure that if it is even possible because of that fact, which tells us quite clearly that they have not balanced game in taking account that particular way to play the game, even though they put it as achievement, which they did because they know what lengths players of their previous games have gone to challenge themselves. -
[1.05 beta -steam] Cypher rebalancing?
Elerond replied to Cybersquirt's question in Patch Beta Bugs and Support
Considering there's an explicit achievement for triple crown solo playthrough, I'd say your definition of "intended" is a bit lacking. All official modes of play are intended—that includes all difficulties and any number of party members including solo—and all of them deserve balance in all things. Achievements don't tell what kind ways to play game is balanced for or intended be played, but to show that player has done something that developers feel is worth to be mentioned. -
They institute nerfs because they feel that some abilities, talents, etc. were more powerful than they intended them to be. They buff some spells, abilities, talents, etc. because they feel that they weren't as powerful as they intended. Game offers god mode and other balance changing console commands to those who don't like game as such as developers want it to be.
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[1.05 beta -steam] Cypher rebalancing?
Elerond replied to Cybersquirt's question in Patch Beta Bugs and Support
It is draconian, it is how Obsidian generally does balance patches in their beta versions. They either halve or double the value and see how much that influences the game and then they tune it upward or downward according to results from testing. Sometimes they keep draconian change too if it looks that it works fine. So if result of this beta testing is that Cipher's now have too little base focus then they probably tune it up in final version of 1.05 or in 1.06. -
You can always vote Pirate Party UK, as it at least sounds that you would do so EDIT:
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People and therefore languages have habit to borrow words from other people/languages. For example if you go through this page you probably will find quite lot even everyday words that have come to English from some other language. http://en.wikipedia.org/wiki/Lists_of_English_words_by_country_or_language_of_origin
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Animal Companion Combat Bonuses Stacking with itself
Elerond replied to koski's question in Patch Beta Bugs and Support
It is beta version of patch, so I would guess that official 1.05 probably will have less bugs -
Why is Game Audio 32khz?
Elerond replied to Shardnax's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Vorbis don't at default use locked bitrate, but variable bitrate and bitrate that you can see in file is average bitrate of the file, final bitrate depends on selected quality option and what kind information file contains. You can see if you look VO files that their bitrate varies quite lot there are some that are under 90kbps and some that are over 120kbps. With developer commentary they decided to go with uncompressed PCM with them, although with lower sample-rate, probably because there is not that much of it. -
Why is Game Audio 32khz?
Elerond replied to Shardnax's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You need double sample rate to record audio frequency that you want, so with 32kHz sample rate you can max record 16kHz sounds, and you need 44kHz sample rate to record 22kHz sounds. Although most people aren't able to really tell difference between 16kHz and 22kHz sounds, especially with audio devices that they have plugged in their computers and when we speak about lozzy audio codecs like vorbis. -
Sawyer on vacation?
Elerond replied to MotelOK's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think he feels safer on SomethingAwful. It's behind a paywall, he gets the kind of feedback he wants and doesn't have to deal with criticism or the drama of the real world. I bet it's cozy. I don't think that answering feedback is part of his job description and on his free time he probably uses only services that he likes. But I am pretty sure that he get most feedback that there is given in this forum and other places that Obsidian's QA people read, as they are ones whose job is to read feedback and report it to other members of team. If you look back how PoE's team has answered towards feedback and questions in forum in past you can see how in beginning of project when PoE's team consisted only couple people you see they were ones that answered to all questions in here, but when they started to grow their team you see that people answering things here changed to people whose job description actually included answering those questions and rest of team become less active here. Twitter for example can become very deafening when you get lots of messages that are addressed to you, as it don't as default offer any tools that could be used to sort hundreds/thousands messages. Often all messages that popular twitter accounts get become background noise that just get ignored, if there isn't some sort social media team behind that account. Addition to that twitter messages are very short which make them very poor to answer questions and feedback and answers often are taken out of context and understood incorrectly which cause need to correct people. But if you want ask Josh something and don't want to buy SA account I would recommend to try sent question to his tumblr account. Some codex members seem to get answers to their questions by doing so. -
Sawyer on vacation?
Elerond replied to MotelOK's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
He is still posting something awful, so it may just be that he don't like twitter. And I would also guess that they are currently having their hands full with expansion pack, so they don't necessary have that much free time in their hands. -
It could be that Eothas shrine isn't absent from Temple, but that his constellation should be next to Hylea's as they are/were allies and share some aspects of in their portfolios. Or maybe he should be next to Woedica, whose ally he was too, which is why he had knowledge about Thaos plan to use those soul moving machines to strengthen her and same time cause hollowborn epidemic. And now his constellation don't light up because he is dead or too weak which prevent him to channel his power in that star mirror (which ever it was called). But I would say that those groups of gods should need prayer for all the gods in the group instead of just the one who has decided to give task for you. As you are speaking to all of them and not just the one that speaks back to you, which would make one think that you should show your respects to all of them and not just one of them. Of course there is possibility that Eothas is not actually created by same people as other gods, but for example competing faction inside of Engwithan society, which he is not connected to that temple. But I agree that constellation map is not best design choices they have made.
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Can't access the Beta patches via opt in on Steam
Elerond replied to Azureblaze's question in Patch Beta Bugs and Support
Did you write BETAPASSWORD on that textbox under that dropbox and click that check code button. -
Only if you assume that they would got as much money without offering them. Because those feature didn't eat all the money they brought not even close. I made no such assumption. Obsidian would have had to focus on their core. It would have been a much smaller and simpler game, but the core of their system would have been better honed as a result. A more modest game would have had lower ambitions and less expectations, which would have (I believe), led to less questionable design choices and a better experience. I would say that you hypothesis is wrong. Only thing sure is that PoE would had been much smaller game with much less content, but I would say that it would had been much less honed, because they couldn't had afforded to do as much polishing, animations, gameplay and QA testing, etc. Design could probably been more balances because less things to balance, but I am not sure it that would had produced more better end result when factored how enjoyable game is to play.
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Ziets did quite lot initial lore work "First I came up with a bunch of deities, which made good sense to me as an initial step. (It seems like a society would use gods to represent things that are important to them, so defining the deities was a good way to get to know the people of the Dyrwood and their neighbors.) Then I wrote a lot of lore about cities, dungeons, prominent people, organizations, and important places in the region, including a detailed breakdown of Defiance Bay. I think the team has expanded the city a lot since I worked on it, but some of my neighborhoods are still present (e.g., Brackenbury, Ondra’s Gift), and it sounds like they’ve retained some of the other lore too." http://grimuar.pl/interview/george-ziets Endless Path was not part of original vision it was added when PoE reached 50k backers. Original three races where Human, Elf and Dwarf. Original Classes were in my understanding Fighter, Rogue, Wizard, Priest and Druid Originally there was only 5 companions. There would had been lot less loot and unique items and items with histories There wouldn't had been enemy war bands or bounty missions. Game would had been released only English But I was first day backer so I would had played game still, but I don't think it would had been as enjoyable as it is now.
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It's a resting mechanic because....you have to map-travel? Bonus? what bonus? You mean, you like it better than... Resting. And it is resting in BG because you click button? In both cases in-game time goes forward, in both cases your party rests, even if you don't need to click specified resting button in DAO. Bonus in this case is to get health, spells etc. back by doing actually nothing and without losing anything, but time in DAO and not even that in BG.
