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Karkarov

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Everything posted by Karkarov

  1. Yeap. Right to the point. Holy Avenger's are op as crap weapons designed for the high level paladins who are fighting epicly powerful enemies like full on demons and liches. Not level 8 paladins fighting bandits and generic skeletons+a mummy or two. I also kind of echo Tajerio as well, I think the devs want to get away from some D&D tropes as well and class weapons is one of them. I think the devs would be right too. Let classes skills and abilities make them unique, not their ability to use a sword no one else can.
  2. Why would you say that? I don't seem them awarding a Carosymr level weapon in a game where the max level is 12 and it is supposed to be a "low to mid level adventure".
  3. Neither do I. Literally, I can't believe them. They're fake. YouTube comment sections are the worst cesspool of trolls in the known galaxy. 12 year old CoD players have nothing on them. Yeah Youtube is pretty much crap when it comes to popular channels. The only videos with any kind of non ass munch comment walls are hilariously the small vids from people with very low follower counts. Like 1k or less. Still it is nice to see the exposure this video is getting. Just been a hand full of days and 32k hits isn't bad.
  4. I don't really see a problem with this myself. Nashkel for example. The main issue was the mine closure and miners disappearing. Once you solve that the mines reopen and everything is happy days again other than maybe a bounty hunter hanging out or minsc needing a hand. So why should I be there again? I am an adventurer not a tourist. I want to go where there are problems to solve, wrongs to right, and monsters to slay. It makes no sense to go back to a town where everything is now nice and peaceful and things are going great.
  5. Probably. The time they invested for a feature that almost no one used could have been used to make the single player game even better. Yeah except it was broken as heck and barely worked so I get the funny feeling they didn't exactly kill themselves putting that multiplayer in and way less time might have been spent on it than you think.
  6. Wow this thread sure went insane fast. Crazy number of posts.... Well may as well throw my hat in. Pro's: Lots of party customization options, you can definitely make exactly the team you want. Awesome way of handling reputation and alignment, far superior to what most RPG's offer. Advancement with the UI. It will have all the function of the old IE ui's but is doing it in a modern and progressive way. Kudo's! Class balance seems excellent, every class has a role and a unique way of achieving it. Nothing seems overpowered. Scripted interactions with the storyboards and descriptive text seem really cool and a great way of covering these types of events while also cashing in on nostalgia. Con's: May not be enough companion depth to really support more than 1 or 2 playthrough's without having to repeat party make up unless you make your own characters. It is smaller than BG2, I have no doubt it will be big and a long game but the part of the map it covers just seems sort of tiny. Skill/Crafting systems seem to be a lot less robust than was initially implied. Stronghold (at least the last we saw of it) does seem a little hodge podge and may not really "fit" in the game world in a logical way. "Tanking" seems very reliant on engagement mechanics and I am worried certain classes may be able to simply render your tanks pointless with engagement breaks.
  7. As before I will be a male human, not sure what region of origin yet. Class wise I will either be a Fighter or a Cipher. The more we learn the more I lean Cipher though... The rest of my party? No clue. It will ride a lot on the companions and the different bases they cover/personalities they have as I don't want to do my first play through with anything less than full companion party. No mercs until playthrough 2 at best.
  8. I don't think it is tin foil at all. Art of language my friend, if he meant "we have eight companions" he wouldn't have said "announced" at the end of it. He would have just left it at that. I wouldn't be shocked if somehow all classes get covered. After all that is something any backer who has spoken on it pretty much universally wanted.
  9. Well the way it was stated "We have eight announced companions..." sort of implies there is more than eight and they just aren't "announced" yet. If it was just eight he would have said, "We have eight companions in game but you can also go...." blah blah blah. Considering it is also a six person party which means five open slots only having eight "story" companions seems pretty sparse. I would expect there to be at least ten or so, maybe not enough to cover "every" class but enough so that you could play it twice and not have the same team both times.
  10. On one hand I agree with Bryy it is heading that direction, especially about the ME3 multiplayer having no impact on the single player. However I don't agree single player is "going away". Even if it eventually gets to the point where "single player" is just you turned the multiplayer features off or played offline (Watch_Dogs/Dark Souls) there will still be people that will do that in many cases. I am probably one of them.
  11. Personally I felt the leveling in Baldur's Gate stank. Why? Because it was based on D&D which already had a pretty borked leveling system. For example. Did you know in second edition D&D the Dungeon Masters Guide game rules for creating your own classes and assigning them an exp table? Did you know if you remade an exact replica of say the fighter class.... his EXP requirement per level was actually higher than the Fighter class per the Players Handbook? Their rules for why one class leveled slower or faster than another were just completely out of whack and were not balanced well. Some classes leveled wayyyyy too fast but most of their levels were of mediocre gain at best. Others leveled slow as molasses but seemed to get noticeably better each level. A good leveling system is somewhere in the middle.
  12. Depends on the motivation. I would think that is normally a good representation of Lawful Neutral. Everyone deserves a legal defense right? It is the lawyers job to provide it to the best of their ability. By getting the guy off they are merely applying the law as it exists and perhaps showing a weakness in it that could be strengthened or fixed. As such they are "serving the law". Lawful Evil would be like purposefully exposing a jury to something that would cause prejudice as a means to force a mistrial. Or using a con man to give false leads to police to cause their investigation to go in the wrong direction or make a critical mistake. Technicalities are part of the law, Lawful Evil is not just about technicalities, it is about manipulating them in a self serving way.
  13. Fair enough. I swear I read one of the e3 articles that said 8. Maybe I remembered it incorrectly, or they were just wrong. Wouldn't be the first time for either or the last I imagine. In Lephys exp argument I will at least throw him a bone and say many RPG's these days are going down that over the top road. Even South Park Stick of Truth started with pretty small numbers for everything where doing like 20 damage was a lot... and by end game you were hitting for like 1k+ a round. So it isn't really unusual anymore to see an RPG award 100 xp for a quest at level 5 but at level 20 give 10-15k or even more. Numbers have just inflated a ton in gaming.
  14. in other words, every corporation, ever. Also, lawyers. That's why D&D alignment in pc games fail in a nutshell. They only consider your "action" not your motivation for taking it. You could seek a loophole in a law that would allow you to spare someone you think is innocent of a crime. Hardly and evil act. Then again if you know the guy is a serial killer but he is on your payroll and you use that loophole... whole different ball game. So no, as much as we would like to believe it not all corporations and all lawyers are evil scum. Just 90% or so.
  15. Thanks for the additional info, good to see they have a way to force melee on medium range opponents. That could definitely help counter say the multiple engagement breaks of a rogue. Appreciate the clarification on the portrait as well. Not sure why some posters seem to not like it, I think it looks great and stands out a bit from all the others we have seen so far. Then again I think Adair (Adere? how are we spelling his name now...?) may be the only other human portrait we have seen.
  16. What he said. They have already stated further donations will go to funding the expansion. Additional profit from sales of the game, and ultimately the expansion, will likely go to funding Eternity 2.
  17. Actually based on the Front Line update thread a high int Barbarian could not only be viable, but may actually be a very strong stat choice for them...
  18. Fancy swords? Who cares about fancy swords? I want some huge, blackened, serrated, flaming, death dealing, sword of world destroying madness!!! MUHAHAHAHAHAHAHAHAHA. .. haahhhhaa.... uugghhh ..... *cough/hack*.... Oh sorry got a little carried away there...
  19. Thanks for the update, I love Fighters so this was the class update I wanted to see most. I am however slightly disappointed in the fighter info itself. They just seem rather lack luster and to be good at nothing other than fighting other fighters and not falling down. Rogues have multiple ways to beat engagement and I see no method in there for Fighters to stop them more than once. Barbarians can ignore engagement but take a hit, who cares though since they effectively have double the HP of everyone else due to only taking health damage once every 8 stam instead of 4. Fighters just seem to have no tool for dealing with fast moving engagement breaks or ranged enemies other than "run at normal speed, hope to catch them, and eat their attacks until you get there". Taking a hit is nice and all but that's all they really have and 20% glances turn to hits doesn't seem very ... interesting... or strong. I guess the minimum damage increase could be nice but we will have to see damage ranges to know. Barbarians if anything seem a little too strong. They have the most stamina, effectively double the hp, ability to not notice they died when frenzied, almost all attacks are aoe, can ignore engagement, moves incredibly fast, and even gets free hits when they do finally go down. Lower deflection and lower accuracy seems a small price by comparison. They will easily out perform fighters and monks against groups and it seems like Monks may out perform fighters one on one. I guess we will have to wait for more details since we know these class updates aren't the whole picture. Some confirmation on the portrait would be cool though? Is that Calisca that we heard about from the E3 Demo? Or is it just some other person? Or is it just a generic human female portrait?
  20. The way items will be placed is pretty much already done regardless. My concern at this point is that maybe there will be too many legendary items considering the fact that all backers past a certain point may have had a chance to make one. That and there will be no legendary swords (I like swords, sue me) since Obsidian said "please suggest something other than a sword" and as a result almost no one suggested one apparently.
  21. Yeah because that's the thing. You can't do real time with pause with two players. There is a reason multiplayer games don't let you pause.
  22. I wouldn't even say it isn't lawful. If it looks like some rampant serial killer's on the loose, what do law enforcement personnel do? Lie about it so as not to cause a panic. Or, if they're undercover, they lie about not being law enforcement. Etc. They are literally employed by "the law," and yet they utilize lies in their jobs. Just makes your point about it being sort of inherently devoid of alignment that much more powerfully. Lawful good people don't work undercover, that would be your lawful neutral or neutral good hmmmm or maybe even lawful evil. Also the people in charge lying about it aren't lawful good either, they are preventing a panic but they are also making it even easier for the killer to take out his targets since they have no clue he is on the loose. Lawful/Good people will always tell the truth because to do less is to lack honor and moral fiber. Now a nuetral good person? They can lie for a good cause. I see a lot of people have the wrong ideas about how alignment works in D&D. For example, Lawful Neutral is the most stone cold character you will ever meet. Lawful Neutral mercenary is employed by and sent by the King to contain a plague. The Guy in Charge tells them the town is lost burn it to the ground and kill any runners. Lawful Neutral guy doesn't even blink, orders are orders, lights the village up and when he sees the 5 year old girl fleeing the flames puts a crossbow bolt in her back. You say he is evil? No not at all. He was hired by the king, the king said this guy is in charge, this guy ordered him to do it. He is just following orders he didn't personally want to do it but that's what he is paid to do.
  23. Not that I know of. I believe we agree that more info is needed before we can make a real decision about how important skills will be. I expect when the backer beta finally hits new info will flood the forums and wiki. Will be nice to finally have it and know for sure how the game has shaped up.
  24. Not necessarily. When you are in a multi choice story moment and you choose say an athletics based response it might mean all characters in the party have to make an athletics check. It could also mean that is just how you the protagonist handle it and all other party members do something based on their own choices. We don't know enough to be sure, we certainly don't know enough to be positive when making skill checks the game just takes the highest skill from the whole party and applies it to everyone.
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