Jump to content

HangedMan

Members
  • Posts

    197
  • Joined

  • Last visited

Everything posted by HangedMan

  1. I feel the same way. Minecraft styled might be a bit too difficult to implement, but I think something modular might work. Like "What sort of room do you want Room #1 to be?" And having the option to select like a living room, den, kitchen, what-have-you. This is assuming a literal house, of course. I'd rather see something that's a cross between the Morrowind House fortresses (Redoran, Hlaahu, and Telvanni) and Crossroad Keep from NWN2.
  2. I like this idea. The only real exposure I have to debates in games, as a form of combat, comes from the Romance of the Three Kingdoms games, where you can Debate with people to get your way (or they can debate with you to force you into doing things their way).
  3. I didn't find Lionheart all that grim and dark. I mean, their's El Guapo, the potato thief, and quite a few other hilarious, bright moments. Well, bright and cheery to me.
  4. In addition to Terror K's post: And resurrection spells should be risky. What if you don't get the soul back, but you raise the body anyways? What if their's an eldritch abomination in your favorite companion now, and they're just waiting for the right moment to kill you, because it's your fault that they have been confined to this weak and pathetic meat sack? What if you pay the resurrection costs, and they come back, but they're pissed off about the whole thing, because the after life is a nice place, so they just run off and kill themselves? Although, these are not things I would be overly fond of. I do approve of less hand holding, though. Or the game only holding my hand when I ask it to.
  5. I like this. Barring that, Project Eternity is a good title.
  6. Actually, it does add something! ...A headache. Then you need to lobby for an equippable icepack for your headslot! Hahaha! You little rascal. I like you!
  7. I wouldn't mind humor. In fact, I'd love it. Especially if we can get someone with some gallows humor (My preferred form of it). But the key thing to humor, whether it's in a game, a movie, you're on a stage in front of an audience, or just chilling out with your family, is.... Delivery. Which, considering who is making this game, I imagine they will be very good about making proper delivery when the humorous bits pop up.
  8. Actually, it does add something! ...A headache.
  9. I more or less agree with this, I just think it should be 3 or 4. And this would just be the high tier, be-all end-all stuff I'm talking about; I want their to be a decent amount of littler things, like a ring that boosts my AC by a single point, or a scroll that lets me cast Fireball a single time.
  10. Nothing makes me feel like a hero more than a big hunk of good chocolate! Can chocolate be a healing item in this game? I jest, of coufse. I don't agree with the non-quoted parts of this post here, but, this bit I did quote? I like this. I support this. I don't want a game that makes me want to save scum, and I don't want a game that stops me from saving whenever I want, either (save points could discourage save scumming). What if a potion was a slow healing item? For instance, let's say it regenerates 30% of my health over half an hour. That sort of mild healing would make more sense; you could say that the alchemical ingredients are a mixture of herbs and things that promote accelerated natural healing. This also means it's fairly pointless to use in the middle of a battle, since it's not instant. Of course, I guess you could quaff one beforehand, but still. What makes you think that HP represent "wounds"? This is an abstraction, after all. It is not necessarily true that 1 hp = a paper cut while 10 hp = a big gash. Maybe you don't even get "wounded" until you hit zero--it's not like any hits prior to that reduce your combat effectiveness, whereas even a small gash can do that. But what about the animated blood sprays, you say? I dunno, but non-lethal injuries shouldn't spray like that anyway. Call it artistic license. I'm just saying that complaining that you shouldn't be able to restore your HP in 2 seconds because a slash takes weeks to fully heal (although, depending on the injury it may not interfere with your activities much--or it may cause you to be crippled for life) has nothing to do with realism and everything to do with your mental assignment of what the abstract concept of HP "really" represent--when, in fact, there are no "real world" parallels here. I prefer not to have instant post-combat restoration simply because I like having to consider the effects of resource attrition over the course of several fights. Consuming health potions or using up healing spells is attrition too, whereas if you squeak through a fight with 1 party member still standing then everybody instantly gets up and restores all health/mana/stamina (apart from some totally insignificant "injuries"), that's not really attrition. It's as boring and degenerate a system as resting after every fight. So the question here isn't about some hypothetical realism vs. some other hypothetical non-realism. The question is: Do you want attrition of resources to play a major overall strategic role? or Do you want a system where resource conservation is unimportant and you're free to go "all in" at all times? I prefer the first, not least because when you have extended attrition, those little pointless fights (for which we will NOT BE GETTING XP, remember) can still be important even if the mobs have NO CHANCE of DEFEATING you--because dealing with them depletes resources you may want further down the road. I would prefer resource attrition. I like this idea a lot. Additionally, let's not be reliant on every enemy running around with healing potions, either. After all, if you incinerated them, then the potion has probably been broken and spilled all over the place; or maybe you smashed the glass vial to bits with your sword, or when they fell over dead from taking an arrow to the throat, the impact with the ground shattered the vial.
  11. I liked all the books and stuff I could gather in Morrowind. I also loved talking to random people about the same thing, because some times, they offered an interesting insight.
  12. Yes! This. I liked this, too. This was awesome. Then again, though, you were supposed to be the rebirth of Nasrudin's soul. Depending on your play style, you could have very well embodied all of his good, true traits. In which case, you technically could consider the prophecy to have come true, just in a non-linear fashion.
  13. I have an idea for an end game antagonist. He/she/it is someone so old, so powerful, and so wise, that he has decided to undertake one final, great challenge. The greatest challenge of them all. He is going to carefully engineer a party of adventurers with the strength, cunning, and skill to finally kill him. Or her. Or it. What-have-you.
  14. What about an item that changes to reflect your personality, based upon key conversation decisions? For instance, Say you're an arbiter in a dispute between Party Physical and Party Mental. Do you rule in favor of Party Physical? Maybe your ring/necklace/sword/whatever[maybe you can pick it at the beginning of the game?] gets a +1 to strength (or what-have-you). Side with Mental? +1 to intelligence. Manage to maintain a neutral viewpoint, and pointing out how each side has inherent strengths and weaknesses which prevents one from objectively being better than the other? How about +2 to diplomacy, or some such. And hey, if you just rammed a sword into a dragon's throat, and killed it in a spectacularly gruesome manner? Maybe the sword develops a taste for dragon blood... extra damage against them, or more likely to get critical hits or what have you. Additionally, I say dragon, but you could substitute any big bad monster that's a significant challenge.
  15. This! What this man says, I agree with.
  16. Hey, maybe this time it's a Prince in need of rescuing instead of the princess! Yes? No? Maybe..?
  17. Do the restaurants and clubs, obviously. In a few years, they'll be in the black and making profit, and then all that sweet, sweet money can be scooped up and used to fund all sorts of new things.
  18. So you're saying people would pirate this game because they can't get ONE in game item? In this case, I call bull**** and say those people weren't going to buy the game anyways. Yes, that is what I'm saying. As soon as the game is out, people are going to torrent the "Backer version" they can't otherwise get. Who cares about one item you say? A lot of people do, even if it's only cosmetic. It's simply greed on obsidians side, they may get a little bump in the kickstarter phase, but it will hurt them in the long run. Honestly, it sounds to me like you're just upset and lashing out. check yourself before you wreck yourself, mate.
  19. I wish this was Arcanum 2. Seriously, if I had a million bucks to waste, I'd just fund an Arcanum 2.
  20. I agree with this. Also, seriously, people enjoy sitting there, and clicking a button until they get the points they want? That is... masochistic sounding, hah. In ToEE they had random rolls and point buy, so I think something similar could be worked out, couldn't it?
  21. I love this! Definitely wanting to see something like this.
  22. Then for you, and everyone that agrees with this point, you can just toggle off the option. If you're worried about being tempted into it, then al;l I have to say is, the next time you level up, put a few more points into your willpower. I personally don't see the difference between waving your cursor over every screen and having a highlight button. It's like when they added healing after combat in Final Fantasy because everyone was just topping themselves up anyway, it's busy work. It also helps colour-blind people a lot. As red green colour-blind person I often couldn't see floor loot in IE games. I prefer to not have additional busy work. It detracts from my enjoytment of the game. I have difficult distinguishing shades of color, too, so I'm worried about missing stuff, even if I did play Minesweeper on every screen. Oh I was agreeing with you btw Edit: I thought so. I did feel like bringing out the fact I've got some variation of color blindness, too. I wonder how many gamers are?
  23. Then for you, and everyone that agrees with this point, you can just toggle off the option. If you're worried about being tempted into it, then al;l I have to say is, the next time you level up, put a few more points into your willpower. I personally don't see the difference between waving your cursor over every screen and having a highlight button. It's like when they added healing after combat in Final Fantasy because everyone was just topping themselves up anyway, it's busy work. It also helps colour-blind people a lot. As red green colour-blind person I often couldn't see floor loot in IE games. I prefer to not have additional busy work. It detracts from my enjoytment of the game. I have difficult distinguishing shades of color, too, so I'm worried about missing stuff, even if I did play Minesweeper on every screen.
×
×
  • Create New...