Everything posted by Hornet85
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Killing companions
That's easy to implement but there will be the problem of your game coming to a halt once crucial key character for the story progression is dead. You can't have infinite quest branches to accommodate every possibility of who you decide to kill because this isn't a real world, its a software that needs the dev to decide and design how the quest are.
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Update #4: Digital Tiers, DRM, and Add-Ons Update
Hopefully you guys will keep those features on for those of us who use Steam. Cloud save is a life saver.
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Update #4: Digital Tiers, DRM, and Add-Ons Update
Edit: Answer below Sorry
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GOG DRM FREE OPTION CONFIRMED
2014 is a long time. Who knows if I'll still be alive. This is the first time (well, Wasteland 2 is for me) that many of us are paying for a game that's more than a year away. So I think beta will serve as a stop gap I guess.
- Give beta access to all backers [less the 5$ ones]
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Give beta access to all backers [less the 5$ ones]
I don't think its fair of you to claim that anyone who donated less than $140 is less interested in the game. We all have our own financial limits, and paying $140 is amazing if you can afford, but it doesn't mean all other passionate fans can afford that, irrespective of their desire for the game.
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GOG DRM FREE OPTION CONFIRMED
Sorry for being OT guys, but just wanted to say... that's a little steep Wasteland 2 offers beta for $55 backers GOG >>>>>>> Steam. No contest. If you ask me, Steam is an outdated client, a relic of the past, in which screwing over paying customers was a norm. Feel free to continue using Steam of course, but I won't be supporting Gaben's walled DRM garden anymore now that there's a viable alternative. I will support pro-consumer solutions like GOG. Thank you Obsidian & GOG! We already have a long thread on this already, I don't see the necessity to ignite another discussion elsewhere.
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Project Eternity Composer: In-house or External
Justin Bell is part of Obsidian, and he really want to do it. So, I feel it would be unfair to him for us to demand that Obsidian shove him aside and bring in someone else. This is Obsidian's project, give these guys a shot. If Obsidian feels they need additional people, they will bring them in, but the key word here is additional.
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Kickstarter Comment Questions Answered by Obsidian
Publishers know no shame. Kickstarter is not for them, and yet they are willing to go as far as to exploit the dev to get their share of Kickstarter. These people are fueled by greed and nothing else, what a shame BTW, thank you snidecipher for compiling everything. Much appreciated
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thank you!
Whats amazing is the dev can actually listen to the fans and respond, and interact with the fans at a level we don't often see in other game development. Of course, publishers are not going to allow their dev to do that. This is what makes crowd funded project amazing.
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Holy Toledo! We're at 1.6 Million!
Hornet85 replied to septembervirgin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)lol, great sig. Love the daily pledge total figure. unfortunately the graph seems to almost flat line. If it continue with the current curve, it will flat line within a couple of days or so. Which I hope is not the case of course.
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"Single-player gaming is our focus."
Hornet85 replied to intothedreaming's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Exactly. I play games like Guild Wars 2 for my multiplayer RPG fix. For RPG games like Fallout, the story and the single player experience is very important. We need to feel like we are part of the story and we can influence it, and of course there must be a great story going on. Not just running around slaying monsters with our friends.
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"Single-player gaming is our focus."
Hornet85 replied to intothedreaming's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I was very happy to hear that. Glad there are people who still focus on single player games at times when companies like EA are swearing off single player games. Not every game needs to be multiplayer. Some are just meant to be single player.
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Eventual Royalty Free license?
I don't think its necessary. I mean, we can still buy games like Baldur's Gate or other old games on GOG at a very low price, and I think that's how it should be. Over the years, the price should come down to $10 or lesser. But there's no reason to make the game completely free. You raise a very good point about promoting the game to younger generation in the future, but perhaps a sales at $2.50 will do the trick.
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Please, NO GUNS!
Exactly. OP seems to want the entire game shaped around his own liking with absolutely no regards to others or the dev, the people who will be making the game.
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[Merged] PROTIP: Replace the "Player House" stretch goal with multi-language support
First of all, there won't be much voice acting. Second thing is, we're talking about screen text translations. I don't know the exact budget of the infinity games, but I don't think they had 20 million dollars. That was the budget of Crysis 2 with high realistic 3D graphics. Drakensang was said to be about 5 million Euro, today that would be about 6,5 million Dollar, and was a full 3d game like Neverwinter Nights. There is still voice acting, and you can't leave them out if you're going to translate the game. The dev themself have said they will be finding the right balance, it is expensive, there's no two ways about it. You need voice actors for different languages, even if its just for one line it will still cost money. Inflation over the years would meant the cost would be significantly higher too. You can't compare what you can do with 6 million back then to what you can afford with it now. So 2.2 million is far from enough. Like I said, if we can achieve much higher budget then yes at a point it will become viable. But not at 2.2 million, so it has got nothing to do with 2.2 million goal.
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[Merged] PROTIP: Replace the "Player House" stretch goal with multi-language support
There's always more extended goals coming. And to be honest, I don't think 2 or even 3 million is going to be enough to do translation. The developers have said voice acting is very expensive and so they have to find a balance of doing for the most important part as much as the budget allows. Now imagine if we have to translate to 5 different languages for example. The voice acting cost itself will increase 5 folds. Not to mention hiring quality translator for all texts. (If the translation is not accurate, the story is going to get messed up). If they can raise 20 millions, I think it shouldn't be a problem, lol. I don't know. But I doubt a small budget will be possible Just IMO.
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[Merged] PROTIP: Replace the "Player House" stretch goal with multi-language support
Asking Obsidian to drop house feature just for translation is nothing short of being selfish. I can understand if someone wants translation as some extra extended goal, but you don't ask them to take away features everyone else can use just so you can get your translation. That's a silly tip, not pro tip.
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Chris Avellone: We'll most likely not be using Onyx engine
What is a middleware in terms of a video game engine anyway? Just curious.
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Failure States
Ideally yeah, I agree it would be great. But I think the real challenge is how do you make the various outcome in such a way that people would actually proceed rather than reloading because they do not like the alternative outcome anyway. The moment you have one outcome being advantageous to the other, people would aim for the advantageous one. At the same time if the outcome doesn't hold any weight one way or the other, then we may lose the motivation to try and succeed simply because there is no success if the outcome doesn't matter one way or the other.
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Update #3: Game Basics - Your Party, Your Characters, and Races
This is something I don't get about some people here. Firstly, more choices means you can customize your own experience by choosing what race you want to be. Secondly, you may not like them but what about others who do want them?
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Let's talk about Money
3 to 4 mil is my guess Of course above 6 will be great, but its difficult.
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[Merged] DRM Discussion Thread
No it doesn't. The Beamdog client is optional. If that's true, that's good news to me and I stand corrected Everywhere I search, I couldn't find any other alternative of buying the game except from Beamdog service. Its not even on GOG, unless something changed?
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Sex and Romance Poll
I like the option of having intellectual romance for anyone who wants them Those who dislike them should be able to just ignore it, no?
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[Merged] DRM Discussion Thread
I dislike DRM as much as the next person, but Beamdog seems to be getting a free pass. Baldur's Gate EE requires the Beamdog client to run. Haven't heard much people speaking out against it. But perhaps I'm just not listening enough.