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SqueakyCat

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Everything posted by SqueakyCat

  1. I pledged a physical tier as well. That's the best written KS I've seen yet. Brian Fargo's tweet: Very well done. Can't wait to hear more and see stretch goals.
  2. @Tamerlane - Could this be it? http://forums.obsidian.net/topic/62924-sawyerism-distilled-an-interview-with-josh-sawyer-at-iron-tower-studio/page-7?do=findComment&comment=1288681 http://forums.obsidian.net/topic/62924-sawyerism-distilled-an-interview-with-josh-sawyer-at-iron-tower-studio/page-6?do=findComment&comment=1288404
  3. Welcome, Lephys - Punsmith of the Obsidian Order. I'll forward it along. It shouldn't take longer than a day or two. I'll check back to make sure you received the title, Punsmith of the OO.
  4. Hi Indira! Not really sure there's anything left to herd at this point - feels more like a 'stray mouse wrangling' position at this point. If anyone still hasn't received their title, please repost your request. As JFSOCC pointed out, you can still increase your pledge through Paypal, or you can do as I did and use extra money you may have included with your pledge for the Fulfillment Center. Speaking of which, I still have $40 left of the extra money I pledged and only used $8 for my title.* So, theoretically, I could sponsor 4 more backers who would like to join the Order but are having difficulty increasing their pledges at this time. So, in the spirit of the Order, I will sponsor the first 4 backers who would like to receive custom Order titles but are currently unable to do so. Obviously, the only requirement is that you did back Project Eternity. I'll check back tomorrow to see if there's any interest. If not, it may be time to break out the bugles for a nice rendition of Taps. * I overestimated the amount of stuff I needed (or even wanted) so I was planning to let the $40 just go directly to OE. However, donating $40 to the Order is essentially the same thing as it doesn't cost OE anything to give custom forum titles.
  5. Since MCA is writing and there's no publisher involved, I'll go with Chris' insightful take on relationships in P.E.: http://www.gameranx.com/features/id/10388/article/an-interview-with-chris-avellone-on-project-eternity/ I would really love to see something like this implemented in P.E. As far as: This thread/poll is not unique and you are not a special snowflake for starting yet another one. They have never commented in any of the dozens of threads (with similar but better worded polls) that have sprung up since September and are highly unlikely to break their silence for this one. You flatter yourself to think this poll is 'true evidence' of anything to the developers as it's just one more in an ongoing stream of polls/threads on the subject constituting several hundred pages of comments dating back to the first day of the Kickstarter. Have you stopped to think there's a reason why 'Sewyer don't asked every fan about that'. As far as: Sorry, it's too late -- the ship has already sailed on that one . There was already an open thread on the subject, but you still felt compelled to start yet another one because you think your poll is somehow special even though Lady Crimson pointed out that it had already been discussed in all the other threads. It's that kind of behavior that serves to reinforce some people's views regarding promancers. (Where's Bos_Hybrid when you need him?)
  6. From a quick glance through the General Discussion forum pages: 09/14 Transsexual Romance Options - Shut Down 09/14 The Romances? 09/16 Suggestion/I Will Pay You Money For This: Get Rid of Straight Males - Shut Down 09/16 What if we could have a child? 09/16 If romances are included 09/17 Sex and Romance (Poll) - Shut Down 09/18 Please have ANTI gays and lesbian inclusiveness! - Shut Down 09/18 Gay and Lesbian Inclusiveness! - Shut Down 09/14 A suggestion for the romances you're considering (if any) - Shut Down 09/20 The Dark Side of Romance (Poll) 09/20 Heterosexuals in Project: Eternity - Shut Down 09/20 Culture, Sexuality, and Gender Identity - Shut Down 09/20 Will there be a transgender option? - Shut Down 09/20 The possibility of LGBT characters in Project Eternity - Official Thread - Shut Down 09/21 An Ultimate romance poll - Shut Down 09/20 [Merged] Gods save us another romance thread - Post Limit 09/23 Romances, yay or nay? - Shut Down 09/26 Romance in Project Eternity: How Important, How Much (Poll) - Shut Down 09/28 I'd up my pledge but.... (opinions) (Poll) - Shut Down 09/29 The LBGT "agenda" - Shut Down 10/01 Romance companions (Poll) - Shut Down 10/04 Unrated by ESRB, so more explicit, but tasteful, romance scenes? - Shut Down 10/15 Romance and friendship? - Post Limit 10/17 The "Unofficial" P.E. Relationship/Romance thread - Post Limit 10/19 "Unofficial" P.E. Relationship/Romance thread pt. 2 - Post Limit 10/27 Sexuality and mature content in the game (Adult Only) (Poll) - Shut Down 10/22 "Unofficial" P.E. Relationship/Romance thread pt. 3 - Post Limit 11/10 Relationship/Romance Thread IV (Poll) - Currently Open 01/27 Types of Romances You Liked (Poll) - Currently Open Total of 29 threads (and I probably missed some): 18 Shut Down (Mercifully) 5 Post Limit (More Current Ones) 4 Died a Natural Death 2 Currently Open This does not include threads that were not just shut down, but also removed completely (i.e., the pedophilia thread which sprang from a discussion in a romance thread). Some of the threads only lasted a page or less and others rambled on for hundreds. The majority existed prior to December 3 when you signed up for a forum account so it's quite possible you simply aren't aware of the amount of discussion that has already taken place on this subject. To say this thread is a redundancy would be a major understatement at this point, especially since the 11/10 thread is still open. As Lady Crimson stated: No offence intended. Just trying to illustrate the volume of discussion that's already occurred.
  7. Sooo, a strange box shows up at your door from an unknown sender. Did you draw straws to see who would open it or simply declare Happy Hour, kickback, and wait for MCA to volunteer? Or maybe you took the expedient route and told Rob there was a bottle of The Balvenie Fifty inside? Seriously, though, you are all appreciated and deserve the respect you were afforded.
  8. Just in case not everyone saw this post from Josh (post 92): http://forums.obsidian.net/topic/62924-sawyerism-distilled-an-interview-with-josh-sawyer-at-iron-tower-studio/page-5 I'd interpret that to mean they are taking the quest/objective/challenge XP method to beta. Hopefully, everyone here with a strong view on either side will be participating in the beta so you can support your position with in-game examples since a 'conflict in practice' is what would be a determining factor in making adjustments to this design decision, not forum discussion. There have been multiple other threads discussing the XP issue, so they have heard voices from both sides of the aisle and have decided to go with this method unless 'want gives way to reality'. These are just a few: http://forums.obsidian.net/topic/60533-experience-for-killing-enemies/ http://forums.obsidian.net/topic/61533-update-24-less-than-30-hours-to-go-life-and-death-and-audio-cd-soundtrack/page-3 http://forums.obsidian.net/topic/61543-are-you-for-or-against-gaining-experience-points-only-for-completing-objectives/ I can understand everyone wanting to add their view on the subject and have their opinion on record (I know I did), but it seems like it's just tilting at windmills at this point. There is entertainment value in the thread, however.
  9. Hi Hormalakh - Hey, I'm just one of thousands of backers who knows zero about game design/development, but does know what they've liked in the I.E. games. I've always liked the quest/combat experience model because my characters grew at small, incremental amounts over time. Josh has discussed quest/goal experience but not given any really specific examples (that I can recall anyway). The example I linked was just someone's hypothetical example of one possible scenario. It made me rethink my position because this would be an alternative that would also result in smaller incremental progression. It's just a personal preference -- nothing more, nothing less. Whether they utilize something like this or not - who knows? Either way, I'm putting my faith in the team to make a game with great combat and a compelling story which, ultimately, is why I backed the project. I rarely post anymore (just read everything) so I'm not going to enter this discussion. I posted the link since PrimeJunta was discussing something similar (and I wanted to inquire as to the apparent mishap with Valorian's cat). I'll leave the details to people who know a great deal more than I.
  10. PrimeJunta - Here is an example of objective based experience Labadal gave last month (post #26): http://forums.obsidi...ce/page__st__26 It's what ultimately made me rethink my position on combat experience. Something like this is workable for me. You're still getting incremental experience and not just big chunks, and it accomodates people who prefer not to fight and solve conflict in a different manner. Even Gifted1 thought it was a good example. At the end of the day we just don't have enough information on stealth/diplomacy to even form an educated guess so everything is pure speculation at this point. Maybe Josh will shed some light next Tuesday. O/T: Valorian, my avatar wants to know what happened to your cat -- did he put up a good fight with bleach bottle, but ultimately lose? Condolences.
  11. I'm actually starting to somewhat like the goal/quest experience as long as the experience is awarded in smaller incremental amounts rather than a larger sum at the end of the quest. Someone in another thread gave a very good example of how a sample quest and experience accumulation could theoretically work. In their example, there were several points along the way in the quest where experience would be awarded and would accomodate different playstyles. My biggest apprehension originally was that it would make the game feel much more linear, and there would be long stretches of time (depending on depth of the quest) where no experience would be accumulated. If the example given in the other thread is a somewhat accurate depiction of what Josh is envisioning, then I have no problem with quest/goal experience. In short, I stand corrected.
  12. "Honestly lately I've been drinking Absinthe." Well, that should make for some interesting characters and creatures. Nice update!
  13. It was not only informative, but humorous. Thanks, Rob !
  14. Edit: Deleted due to likelihood of misinterpretation.
  15. I think Lady Crimson is most qualified to address this issue with corresponding concept artwork....
  16. I like this idea. I found the flags you could annotate in BG2 to be very helpful - adding useful icons would give even more flexibility.
  17. Osvir, I was able to solo an Assassin in DAO on nightmare. It takes a very precise build and certain specific pieces of gear, but it's quite possible.
  18. Game_Exile - Thanks for your well thought out reply. I agree, in theory, to much of what you've said. I simply don't like (personally, of course) a checkpoint system in a RPG. Naturally, it's somewhat for selfish reasons, but I don't always have a long stretch of time to play and most good RPG's require many, many hours to complete. Even when I do get a block of time, it seems there's always interruptions -- friends or family dropping in or one of life's many minor emergencies that needs handling. I am also a player who likes to try different strategies in combat and will sometimes reload (even after winning) just to try a different strategy or group of spells. We all have our own individual playstyles. I certainly respect your view and playstyle as well. If memory serves, I was under the impression that PE will be more like BG2 with smaller maps to explore (sans Big City). If that's the case, wouldn't an autosave happen each time you travel to a new area? Just trying to think of some way that would appeal to your playstyle. In the end, though, I realize your issue with the design is the balancing. Hopefully, OE will get it right. Mr. Sawyer also seems very much into balancing everything so hopefully it will turn out to be a game you'll enjoy. Edit: It's also interesting that Feargus only said "anywhere" and not "anywhere and anytime". Hopefully, you won't be able to save during combat or other times that they deem appropriate.
  19. Ieo - I'm sure you're right as my technical expertise could be written on the back of a match cover. I misunderstood what Hormalakh was saying apparently. It's good to see you posting more again!
  20. Exactly. As per Sawyer: http://forums.obsidian.net/topic/61234-i-dont-want-pe-to-be-another-icewind-dale/page__st__60?do=findComment&comment=1232166
  21. Hormalakh, I don't know if you caught this statement by Sawyer as to his thoughts: http://forums.obsidian.net/topic/61330-screenshot-what-yall-think/page__st__40?do=findComment&comment=1234960 So, I guess they're still experimenting with the concept.
  22. You'd better brace yourself for disappointment then: You can find the quote in the following link (under the comments posted on Oct. 4). These comments are from the Kickstarter page in which Feargus regularly posted. http://forums.obsidian.net/topic/60874-updated-summary-of-the-qa-in-the-kickstarter-comments-page/ If you are adverse to using the save system, you can always just use the Autosaves to simulate (more or less) a checkpoint system. I personally like the different modes they are offering and the ability to turn on/off options to suit individual preferences. Some people like it easy and others like it bonecrushing hard.
  23. I not only re-evaluated but definitely decided I would never pre-order from them again.
  24. In case you haven't read this update: http://forums.obsidian.net/topic/60707-update-9-the-power-of-modes-and-godlike-races-our-23m-stretch-goal/
  25. I couldn't possibly care less as long as it's optional and easy for the developers to implement.
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