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sparklecat

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Everything posted by sparklecat

  1. Oh, I see. Yes, it is for actual conversations; Calisca and Heodan just don't have any for you at present. Later on, companions will.
  2. I encourage you to try this and see if it works as well as you thought.
  3. You know where their spells/abilities are, the bar that shows up if you select an individual character? Select the one you want to talk to, and there's a conversation bubble icon on that bar, to the right.
  4. I am almost positive that it's just for the hired ones. As for picking up more of the companions, I'm going to assume you're in the first little town if you just have two? Head south and you can get another easily enough.
  5. I've not created any; if it feels like I need more people to tackle something, I come back to it once I've picked up more of the companions.
  6. Human priest of Eothas. She's been a lot of fun, and I really enjoy how her favoured dispositions have turned out to not uncommonly be at odds with one another when it comes to quest solutions; benevolent and honest are favoured, but sometimes what I'd consider the "best" solution involves a deceptive approach instead, all in very reasonable and believable ways. It's made for some great roleplaying decisions.
  7. Ah, okay. I haven't encountered that fight yet; BG1 got me into the habit of sticking to the road :D
  8. I did not get this, perhaps because I killed all the constructs before talking to Azo again?
  9. Everyone upstairs turns hostile? No, that definitely didn't happen for me, so yeah, bug. eta: looked through the bug report thread and someone had a theory that would fit with how I handled the situation; after the constructs go hostile, try killing them all before talking to Azo again
  10. What level are you and how many companions, to start? I just cleared out the lighthouse on hard with 4 companions at level... 5, I believe, so it's definitely possible. Up one floor I used my priest to put a shock glyph thing at the room's chokepoint and tossed a fireball in with my wizard to open, which softened them all up nicely by the time they reached me. Other than that, it just took a fair bit of buffing and healing with my priest, and accepting that my wizard was going to be out of the fight fairly early.
  11. These are the wolves in the tutorial, or elsewhere? Do you have companions? Also, by "a bit low," are we talking 6, 12...? I'm thinking there's got to be something in how you're playing that's causing the problem, because I'm on hard with the standard companions and a priest PC built for roleplaying rather than combat, and I'm finding the fights just fine, as long as I don't wander anywhere too hard too early. Which is good news, because that's something that can be fixed!
  12. I figure this is just one of those features where I am not the target audience, like crafting. (aka yes)
  13. Look at some of the steam achievements. Beat the game with resting under 10 times. beat it by killing less than 175 creatures/NPCs, beat it with no members hitting 0 endurance etc... I made a tank monk, dies in seconds on normal against wolves. I've restarted 3 times. I even put maximum Con this time for 19 and I'm still the first one to fall flat on my ass. I've read up on guides and I'm a pro at these type of games so I'm extra frustrated. Put Resolve and Perception up instead to increase their deflection? Give them better armour?
  14. The first three levels come fairly quickly; I think you're fine waiting. Plus the area you're currently in is a bit difficult at that level with only 2 companions. Might want to level up and pick up someone else first anyway.
  15. Yes. Level 3 with 3 companions was when I did it on hard, and I found it tough but doable.
  16. Sure. But give it a few years and games getting high scores now for their graphics will be considered dated, which suggests to me that this isn't the best metric to base a review score upon. I'm more interested in whether something will still look good a decade or two from now.
  17. Mostly I am not. Keeping ingredients to cook things in case I need stat boosts for conversations. I really wish I could boost my resolve without dragon eggs/meat.
  18. Also see here: http://forums.obsidian.net/topic/72467-vailian-trading-company-broken-quest I emailed my save/log/system specs to the Obsidian support address as well, since the forum won't let me attach any files. eta: Lauro, what I'm personally doing is going back to a save before I started the quest and skipping it until this is fixed.
  19. Oh - the journal updated on my first attempt where Verzano died in the fight, it's only if he survives that there's a problem.
  20. Game's just fine on my few years old laptop. Intel Core i3 370M 2.4 GHz 4 GB RAM NVIDIA GeForce GT 425M Win 7 64 bit
  21. So I delivered the seeds for Verzano, then said I'd protect him from Danna Doemenel when I went back; she shows up, we fight, I kill her and her buddies, Verzano survives, and... nothing. Journal doesn't update, and talking to Verzano just results in him telling me to hurry up and deliver his package. Leaving the area and coming back didn't fix it, but did manage to overwrite my autosave just before the fight because I am a genius. If there's a console command to manually update the quest and fix my game I'd be much appreciative, especially as I'm concerned this is going to stop me recruiting Pallegina.
  22. I swear I must have tried holding every key on my keyboard and clicking the stack before I got it :D "Is it t-click? No... maybe x-click? No, not that either..."
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