Everything posted by Suen
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Italian Localization Fix 1.2.0.0028
Suen replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Deriva da "take a long walk off a short pier" vai a farti una lunga passeggiata su un molo corto = continua a camminare finché non caschi in acqua, va' a quel paese, crepa. Qualcosa tipo: "Con tutto il dovuto rispetto Capitano, vada a farsi un tuffo affanculo". (^ma tradotto così viene a mancare l'invito a affogare) Perché non mozzo?
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Is druid shift/second weapon set de-equip bug back or is it one of my mods?
Suen replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)So that is what the copy button does! I thought it was some forgotten beta testing button. To get back to your question, I've never seen my weapons unequipped after shapeshifting. I've also never used the copy button. I'll check it out. Edit: Yes, the copied weapon disappears after spiritshift.
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The Last Sanctuary - The Green Lady's "Nature's Mark" is a confusing reward
When you solve the grove part of the quest peacefully, you get this: -it would make sense to see Nature's Mark (with a better name) listed among the passive effects. -unfortunate name: Nature's Mark is also a level 1 druidic debuff spell giving -10 Deflection, -10 Reflex. It's a very worrying gift. -the dialogue about receiving the "nature's mark" is a bit perplexing if you are a nature godlike druid. Are you questioning my connection to the nature? I thought the mossy skin to be a dead give-away. -no effect: the nature godlike/druid status supersedes whatever the "nature's mark" is supposed to do in conversations - so it seems doing nothing.
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Suppressed Iselmyr Aloth: Iselmyr appears in conversation
Happens in the middle of the conversation triggered by Aloth disposition for Tekehu reaching -2. Watcher-"He's loud and boastful, and you don't like that." Aloth-"Well, of course not." Watcher-"Remind you of Iselmyr?" Aloth-"Fye, nae half so pretty." Aloth-"Please. Iselmyr may be uncouth, but at least she has some mettle." This doesn't seem right. Iselmyr freely interrupting a dialogue, and the thing being casually ignored, doesn't seem appropriate for a suppressed-Iselmyr-Aloth. Savegame just before the conversation: https://www.dropbox.com/s/80dxmy0hm5zcaxf/Iselmyr.zip?dl=0
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[disposition] Neketaka scripted interaction. No matter what, Aloth reacts with" irresponsibility"
Collapsed tunnel encounter: Aloth reacts negatively to every choice. The only way to avoid the negative reaction is not speaking to the workers at all, but that requires the player to be a clairvoyant. The Watcher helps the workers with the debris? Aloth reacts with "Irresponsibility" The Watcher decides against helping, steps back and looks for a different path? Aloth reacts with "Irresponsibility" Save attached. You can trigger the encounter by traveling to The Brass Citadel. https://www.dropbox.com/s/qkmxtsid4s9pm7e/Tunnel_Encounter.zip?dl=0
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Damage spells are too weak.
Unfortunately this is by design, and they will not change it. The whole magic system has been rebuilt around the idea that the players should use the same one or two spells over and over again. So unless you stick to "that" spell, you gimp yourself (but anyways there is a good chance that they will nerf any spell deviating from mediocrity) It's crappy, it's boring, and intended.
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The french translation was poorly made
Suen replied to Agraell's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I checked this out. A google translation would have been an improvement. Not only I doubt anyone actually speaking italian ever looked at the translation, but some of the mistakes suggest the translator couldn't even speak english or understand the game rules at all.
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Problems with Aeldys/Mad Morena Quest
Suen replied to Sabaron's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)If you are on windows, press windows key+R to open Run, and paste %USERPROFILE%\Saved Games\Pillars of Eternity II
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Italian Localization Fix 1.2.0.0028
Suen replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Mano lesta o di velluto mi sembrano le due più adatte. Borseggio non va benissimo perché sleight of hand può essere usato per infilare bombe nelle tasche degli NPC.
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Hopefully POE3 will do a better job of side quest/main story pacing and integration
I'd like to see it implemented in a official Enhanced Edition. But who knows if it's still feasible at this point in the development (the team could be busy with some other stuff, not be affordable, etc).
- World Map to Ship transition: party members do not appear on the deck
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World Map: save button stopped working
The save button became unresponsive and grayed out in the world map, in a area where it was functional few minutes before. The auto-save was still working. This happened after few ship transitions, party swap, alt-tabbing. I couldn't reproduce the issue. Restarting the game restored the save button. I don't have a savegame, only the output_log. output_log - save locked.txt
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Hopefully POE3 will do a better job of side quest/main story pacing and integration
They could have closed Eothas in a "Annihillation" bubble while he was draining the Adra. That would have given a plausible justification to the players for not going straight behind him.
- [The Last Sanctuary] Recruited NPC at the same time on the ship and in Motare o Kozi
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What is the point of locking players in/out of POTD
Suen replied to Erik Dirk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I suppose they locked it because you can't completely switch off PotD once you start playing at that difficulty.
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Innocent question: What do Vailian's sound like in the Italian version?
Suen replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Valian doesn't sound italian at all, it's some kind of cute latino accent.
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Bentbranch Bog map: AR_1507_Bog does not have a FogOfWar object
From the output_log: ERROR: Scene AR_1507_Bog does not have a FogOfWar object. This is needed in each scene! Every time you enter this area, or load a savegame created there, the map appears covered in fog of war. The bug seems just aesthetic, not affecting the status of enemies and quests. https://www.dropbox.com/s/qcpkx813i3hfojl/map_fog.zip?dl=0 output_log - map_fog.txt
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[1.1]Ship battle: fled inferior opponent my xxxx!
My sailors must be very deep in their cups or very confident in my skills, because I've got a -10 moral for running away from this "inferior opponent": My ship:
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Did the online FIG pledge for the game
Suen replied to darken923's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The portal is this one: https://eternity.obsidian.net/account/products Log in, reach the product page, on the right side click on "Pillars of Eternity II..." and generate the key for Steam or GOG.
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Aloth, Defiance Bay Catacomb, wrong memory
Issue: In PoE1 I left everyone alive in the Temple of Woedica under Defiance Bay. According to Aloth in PoE2, it was a bloodbath. Proof the people in the catacombs are not dead: The conversation happens when you stumble upon a ship near Ori o Koiki: Aloth- "At least we know where to look next" Aloth-[PoE1] "Though if this becomes anything like our encounter in the Defiance Bay catacombs... "Well, I hope we get our answers before the bloodbath." He looks at you and smiles wryly. Attached in the zip file: - PoE1 autosave by woedica's temple - PoE1 gamecompleted savegame - Deadfire savegame before the conversation with Aloth. https://www.dropbox.com/s/p9q3cy7jqqmlbb5/Woedica_memory.zip?dl=0
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Italian Localization Fix 1.2.0.0028
Suen replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Il nome in inglese è quello... preferiresti Arcipelago Fuocomorto?
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Serafen's "Gift"
Serafen- "Ahoy captain!" Watcher- "Ahoy yourself, Serafen" Serafen- "Truth to be told, I've not felt so cozy in a crew since my tour on the Sorcerer. With Remaro and the lot. Good times and a half, that. Watcher- "You're a valuable member of my crew." Serafen- "By way of expressing my gratitude, I've a tribute to be presenting. It's meant to be worn by a great captain. I think you rightly qualify." Serafen- "And I think you'll look right spiff in it, too." Watcher- "Thank you for the gift." You have gained Fair Favor, The item was put in your stash. Serafen- "Pleasure be entirely mine, cap. May it serve you at least half as well as I." Fair Favor: My Watcher is a Nature Godlike ಠ_ಠ. Can't wear a hat on the horns. Serafen, you are such a ****.
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Patch 1.1.0 Updates Thread
Any hope for an alternative nature godlike skintone to better match the portrait? portrait vs in-game skin:
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crash on exit to desktop
If it can be of any help, the game doesn't crash if I quit passing from the main menu (quit->exit), only if I use "quit to desktop".
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crash on exit to desktop
PillarsOfEternityII.exe, versione: 1.1.0.34, timestamp: 0x59aed1bf Module: unknown, versione: 0.0.0.0, timestamp: 0x00000000 Error Code : 0xc0000005 Offset: 0x0000000000000000 ID App: 0x1ad0 Output_log: https://www.dropbox.com/s/pp16wh2otaaw0hk/output_log%20-%20Crash.txt?dl=0