Everything posted by Suen
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[1.1 beta] Companion reactions that don't make sense
I agree Eder and Aloth are messed up. Eder disposition doesn't match his own dialogues, while Aloth's reactions at times sound like left-over of different dialogues trees. For Serafen, the gloating reaction is weird but not so completely off. The way I see it he enjoyes discovering new places and new people while on some shady adventure, and that made him worldy (or you can say because he is wordly). So I read his reaction to Aloth as him going "I did that too! good memories!" Still weird. Xoti is reacting to what Maia did (spying is underhanded), not to the way Maia is saying it.
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[anachronism] First island, Governor Clario conversation
Right at the start of the game, before reaching the city I explored the eastern side of the island. I stepped in the Engwithan Digsite but left immediately. Later, when I spoke to Governor Clario, I told him I visited the arena - technically I did - but then I continued with: "I found some of your animancers. They managed to survive in a protective cage." Something my Watcher couldn't know about, as it never happened.
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Start the game as a different class than the one I selected
Same problem, if I press ESC before reaching the ship the character creations bugs out and creates a level 1 fighter. I opened a thread before seeing this one: https://forums.obsidian.net/topic/101538-110-esc-to-main-menu-breaks-character-creation/
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[1.1.0] Esc to main menu breaks character creation
Issue: In the intro, pressing ESC just after the table and before reaching the ship makes the game forget the player class and weapons proficiencies. Steps: New Game, Start & Skip. At the table, create a barbarian, assign them bow/crossbow, for everything else click the default or first available option. 111... through the dialogue. Press ESC (I met this issue for the first time when I activated Big Head Mode to see the Pale Knight with a Big Head). Walk to the ship. 111..., again, through the dialogues. In the character sheet you should see a level 1 fighter with Battle Axe and Mace proficiencies. Also reported here: https://forums.obsidian.net/topic/101506-start-the-game-as-a-different-class-than-the-one-i-selected/
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Is Eder still supposed to be Pro-Eothas?
Suen replied to Gibbscape_Torment's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Uhm, does this mean that in certain instances he is supposed to start as a skeptic?
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Periodic Stutters. Help please?
Suen replied to PillarsStutterSufferer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Maybe someone in the Unity community could recognize the issue? https://www.reddit.com/r/Unity3D/ https://www.reddit.com/r/Unity3D/search?q=stutter&restrict_sr=1&sort=new
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[Framerate] General Framerate Problems.
Suen replied to hamskii's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)http://tvtropes.org/pmwiki/pmwiki.php/Main/ScottyTime
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Who do I e-mail the crash dumps to?
Suen replied to Idward's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You can use something else, Google drive, sendspace, tinyupload...
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[Steam] DLC installation weirdness
Suen replied to Suen's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)After a few hours I launched the game again, clicked the link in the news, and when I looked at the DLC list Rum Runner was tagged as "in library".
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Update #48 - What's Next?
http://eternity.obsidian.net/account/products You can redeem the game on GOG, but only if you never generated the Steam key. Also make sure the DLC key matches the main game platform.
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[Steam] DLC installation weirdness
Issue: After being made available to the players certain DLC have the check mark, while at the same time their status is "uninstalled". Happened with the Critical Role pack, and now with the Rum Runner DLC (btw, thanks for the free dlc!). Solution: Unchecking and checking the DLC easely fixes this, however the players must suspect a issue and have an idea of how to fix it. Anomalies: 1. Steam Library, Deadfire page, right side, DLC panel. The Rum Runner DLC is checked, "uninstalled", and grayed out. Fixed by removing/adding the check mark. 2. In the "Downloadable Content for Pillars of Eternity II: Deadfire" page the Rum Runner DLC doesn't have the "in library" mark, and it's not grayed out even after the installation. 3. Rum Runner DLC page. Even when the DLC is not correctly installed (see 1.) the button "Free - Download" launches the game.
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Gaun's Pledge DLC Not Installing
Suen replied to utopiarocker's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You should be able to tell that from the package list associated with app 291650. Once again, your package should be highlighted. The dependencies are a bit messy, so it's not easy to predict what anyone gets too see when following the various links. It would still be interesting to hear of someone who has actually succeeded in installing the DLC through Steam ... Thanks for the feedback so far! Steam: at the release I couldn't install the Gaun's Pledge, it was selected, but gray. After the first beta patch it was correctly installed. I think all I did was re-select the DLC. Looking at the packages list I don't see anything highlighted. Possible reason: "Games are hidden by default on Steam, you can change this in privacy settings here. If you have changed your privacy settings, it may take up to an hour for SteamDB to clear the cache and see new data."
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3 expansions ......really?
Suen replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Several reasons, marketing, timing, but mostly: while I'm sure they wish they could take all the time they want, developers generally don't have unlimited funds, so at a certain point they must release the game to get money and pay wages.
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Aloth approval (possible bug?)
Suen replied to CaptainBiscuit's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Aloth: Autonomy and Stewardship (benevolent authoritarianism). Dislike: Irresponsibility, Pride, Traditionalism Like: Autonomy, Duty, Stewardship PoE1 ending: Dismantle the Leaden Key, no Iselmyr. https://www.dropbox.com/s/q95784hs8ab69y4/Aloth.zip?dl=0
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Importing a savegame
Suen replied to qEin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I'm not very far in the game, but the beta patch 0086 fixes the Eder issue (in a new game), and from what I'm seeing Aloth is fine in this build. I still must find Pallegina. https://forums.obsidian.net/topic/98361-fixes-to-the-patch-beta-build/?p=2014266 https://forums.obsidian.net/topic/98432-0071-0082-eder-still-with-the-night-market/?p=2022533
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Missing map marker
v.0086 Engwithan Digsite: the "Arena Sub-level" stairs icon is not visible on the map. Arena Sub-level, the exit to the Engwithan Digsite is not on the map.
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[Request] Add a "skip" option to the path at the beginning
Suen replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Please allow the players to skip the intro. Having restarted the game several times that walking section is now torture.
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[0071-0082] Eder still with the Night Market
Edit: 0086 New game, imported PoE1 savegame: Eder background is correct, and he is wearing the mayor amulet. 0082 Importing a player savegame still not working as expected. Using the pre-made world state 3 "Survival of the fittest" (supposely best choices for you and your allies) results in Eder going back to his parents, the ending you get if you never completed his quest. He is also wearing a Night Market amulet.
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Importing a savegame
Suen replied to qEin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)As Maf suggested, in order to import your character you need a save called gamecomplete.savegame. Even if you don't have that one, you can load the savegame you have in PoE 1, click the machine, and that will create the gamecomplete.savegame you need. I'm attaching your character gamecomplete.savegame, Berath's Ending. https://www.dropbox.com/s/dwh90zabircghff/d3f2229e-e8c5-4768-b036-150dc056c928%20gamecomplete.savegame?dl=0
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[0071-0082] Eder still with the Night Market
After installing the beta patch I started a new game. Eder in my PoE ending was Mayor of Dyrford, but it seems he joined the Night Market in PoEII. I attached a couple of PoE endgame saves and PoE2 autosaves. Dropbox: https://www.dropbox.com/s/45birlotr5qsf8l/Saves.7z?dl=0 PoE1 Ending: Deadfire Dialogue: Edit: no import bug with the 0086 patch
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[steam] download stopping before complete
Suen replied to Awkward Davies's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)If it's a problem with a DLC, you can try to disable them in the deadfire steam library panel and restart steam, to see if the issue persists. Then re-enable them bit by bit until you find something not working.
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[Italian] Translation Problems
Suen replied to Matteo89.b's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)English: "Eder runs his fingers through his hair and removes a strand of seaweed he finds lodged there." Italian: "Eder gli passa le dita fra i capelli e toglie un'alga." = Eder runs his fingers through the hair of someone else" In italian should be "Eder si passa..." Another one. Gender confusion at Eder class selection: [ ] Guerriero [ ] Ladro [ ] Spadaccino (Guerriera + Ladra)
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Josh Sawyer is asking french/ger/ita/spa/port/polish/russian players for input on how much people care about how the game deals with ship gendersyntax
What's male and what's female differs from language to language. And that's why I specified italian on top of the post. To be absolutely clear: it was made looking only at what people and media would generally use. What grammar rules and military tradition dictate can be quite different.
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Josh Sawyer is asking french/ger/ita/spa/port/polish/russian players for input on how much people care about how the game deals with ship gendersyntax
Italian Using Pirates of the Caribbean as reference: La Perla Nera (f) (The Black Pearl) L'Olandese Volante (m) (The Flying Dutchman) La Silent Mary (f) La HMS Providence (f) La HMS Endeavour (f) La Santiago (f) They translated the names of the most important boats (the ones whose meaning was important to understand the conversations). The others were kept in english but treated as feminine, as "nave" (boat, f) is implied. And as a possible solution: if you really want to translate the boat names, make them female.
- Deadfire campaign launch trailer inconsistency