Everything posted by Suen
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Obsidian's Twitter feed sucks
Mikey is glorious! and he shines gloriousness everywhere!
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*Initial* Load takes much longer *now*
I don't have an answer, but as you suggest it's possible something was wrong with the game temp files. Could it be another effect of "antivirus scanning the folder while the game is trying to use it"? https://forums.obsidian.net/topic/88009-save-games-not-showing-up/?p=1827931
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*Initial* Load takes much longer *now*
After launching the game you could load a save in 5-7 seconds. Then 5 hours ago that first loading stretched to 60 seconds. How many hours of gameplay? The forum doesn't allow the savegame attachments, you'll need to use www.dropbox.com or www.sendspace.com or google drive. The log and your dxdiag could also be useful.
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Freezing at First Loading Screen
You can use www.dropbox.com or www.sendspace.com to upload output_log and dxdiag. And can you verify the installation?
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PILLARS OF ETERNITY 2 confirmed
Weeell, they still need to officially announce Pillars of Eternity 2 - so in the meanwhile they can avoid all those pesky questions about the release. You don't have to worry the game to be too much like Skyrim, Obsidian CEO Fergous Urquarth already clarified the main inspiration will be The Witcher 3. Just kidding, nothing of the sort is planned for PoE2.
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Game crashes - map error
http://forums.obsidian.net/topic/88805-304-update-on-our-next-patch/
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Save states: lost character portraits and Quests!
The savegames should still be compatible. Can you verify the integrity of the game cache? right click Pillars in Steam Library > properties > local files > verify integrity If the problem persists share the output_log and some savegame (where to find them). You can use a service like www.dropbox.com or www.sendspace.com to upload them.
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Games open at 0x0x0hz resolution - GTX 960 + Pillars of Eternity
I suspect this will not work if something (like the nvidia profiles) is messing up the game launch, but I'd try anyways to set the game to windowed mode and manually change the resolution settings. Before you start create a system restore point, as the game settings are in the registry. Windowed mode You tried this before, but maybe uninstalling the drivers changed something. Launch the game, when you hear the second music theme alt+enter. Likely nothing will happen, as alt+enter switches between full screen and borderless mode at the current resolution - and the game seems to be having issues with the resolution. Close with Alt+F4. Pillars registry settings Open the output log, find the resolution index associated to 1024x768, write down that number. Open the registry (run: regedit). Search "Pillars" until you find the game settings section (should be in HKEY_CURRENT_USER\Software\Obsidian Entertainment\Pillars of Eternity). Change the following values in the register: _currentDisplayMode... = 2 _currentResolutionIndex... = whatever 1024x768 was in your output log FULLSCREEN_h... = 0 Resolution_... = 1024&768&60 Screenmanager Is Fullscreen mode_... = 0 Screenmanager Resolution Height_... = 300 Screenmanager Resolution Width_...= 400
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Games open at 0x0x0hz resolution - GTX 960 + Pillars of Eternity
Still with the second monitor disabled, if you set the main monitor resolution to 1024x768 the game starts? Since that is the resolution geforce experience is trying to enforce, let's see what happens if you use it.
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3.04? Update on our next patch
If you can add it without risks, something to prevent the launch of 2 Pillars.
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Cannot Change Party - Logs Attached
I'm glad it worked. Sometimes a bug "stick" and makes non bugged saves appear bugged (and sometimes the saves are really just corrupted). When that happens load the saves passing from the main screen or restart the game.
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Cannot Change Party - Logs Attached
Your problem seems to be with both Kana and Hiravias. Launch the game (if the game was already running, close and restart it). In Options>Difficulty disable "auto level companions". Load your autosave at the begin of the Stormwall Gorge (the save before recruiting Hiravias). Walk back to the tavern in Gilded Vale. Retrain Kana. Save the game, quit, load your last save. Recruit Hiravias. You could fix in a similar way (restart/disable auto level up/retrain/save/quit/load) the saves after recruiting Hiravias, but it's safer this way.
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Used to run flawlessly, now constant crashes [3.03]
Eh, the crash interrupted the log. Windows logs probably stored some information, but it's hard to say how useful those can be. You can look at the event viewer (run->eventvwr), and double click the events. Also check the programs active in background. For example evga precision crashed Pillars. Other stuff: The "NullReferenceException: Object reference not set to an instance of an object " lines are repeated ad infinitum around the Warden in the Sanitarium.
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Hardcopy vs Steam vs GoG?
Yes, just install it using the same Steam account.
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Used to run flawlessly, now constant crashes [3.03]
Shame on the save, could show if it was replicable on other computers. For Pillars I warmly recommend you to keep several regular saves. Forgot to tell you that you get a new output_log when you start the game. To save any information on the crash you'll need to save the output_log.txt just after.
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Hardcopy vs Steam vs GoG?
Steam is a DRM, but not all the Steam games requires Steam to run. In Pillars case you need Steam to install it, but you don't need Steam to play it. You can launch Pillars directly from the executable PillarsOfEternity.exe.
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Used to run flawlessly, now constant crashes [3.03]
When a crash occurs, Pillars should create a crash report, a folder with a name like "2016-08-15_..." where the game is installed. Upload it to a cloud service like sendspace or dropbox, link it to the forum. Even a recent savegame and output_log.txt could offer some clue.
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Hardcopy vs Steam vs GoG?
The GOTY edition looks nice, and you get the expansion too. But I don't know if it will let you just update: Steam games usually try to download the whole thing when you install them.
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Enemies and Fog of War Respawn at cleared areas
You could still be in luck. If it just happened you'll only need to reload a save not from your last session. (also disable the companions auto-level up to prevent a different bug). Developer explanation:
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Game breaking Bug - Cannot change Party (3.03)
Could you share a savegame? (through sendspace/dropbox/any service you like) (It's mostly just out of curiosity - I think to fix this you'll need a developer fix). Savegames location: Savegames Windows Location: %USERPROFILE%\Saved Games\Pillars of Eternity Mac Location: ~/Library/Application Support/Pillars of Eternity/Saved Games Linux Location: ~/.local/share/PillarsOfEternity/SavedGames
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Game breaking Bug - Cannot change Party (3.03)
The "Charged_Spellbind_Biting_Winds_Ability" in the error is the Chanter invocation "So Singt thy Biting Winds o' Eld Nary". Tier IV, level 14+. Try to disable auto-level up, load a level 13 savegame, manually level up Kana?
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Durance Party Bug
Quoting Sking (developer): You can probably get around it by disabling auto level up, but I can't tell if the bug caused the corruption of your savegame. When I loaded your game Durance was level 1 (ready to level up), wearing his default equipment (robe and staff). Is it possible that you never levelled him up/gave him equipment? Also the class behavior of everyone in your party was set to "None", that is unusual. None = "the character's AI will not use any spells or abilities". The safe course of action is to disable auto level up and to reload to a point preceding Durance recruitment, if you still have a save. Or wait for a fix.
- Pillars of Eternity 2 Wish List and Suggestions
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Game breaking Bug - Cannot change Party (3.03)
It's just that, or some area also reverted to the initial state?
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Shadow Step bug
There is no click sound but when I'm moving the pointer around I'm actually clicking the ground trying to move the party. work-around: Clicking a party member or a monster while everyone is selected casts shadow steps and fix it for that fight. Bug:After casting Shadow Step the next fight the pointer glitches and it's not possible to control the party: -clicking the ground doesn't move the party. -clicking a portrait doesn't switch party member. -clicking directly a party member in the world switches to that one - sometimes. Unless it is Devil/Everyone selected, clicking a companion/monster doesn't cast Shadow Step, and doesn't allow to attack. Savegame and Output_log.txt: https://www.dropbox.com/s/nrzdncyg08moyt8/PillarsOfEternity_pointer%20glitch.7z?dl=0 In the zip file: Test 0 - before casting Shadow Step Test 1 - after casting Shadow Step