Everything posted by Suen
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OSX El Capitain has broken PoE
For the email, I don't know, try to contact them through a different gmail account?
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[TWM] Hostile ogres in lower caverns after truce
You don't need to climb back up, the cave complex you drop in leads to the matron through a secret door.
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White March : NPC's cant rejoin party, all WM items gone, level up gone
You should probably share the output_log.txt and a savegame, unless the developers are already aware of this issue they will need those files.
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Durance and Grieving Mother Take Way Too Long...
You don't have to bring them with you all the time. How to...
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Missing button graphic asset OS X
Suen replied to Stanley Spadowski's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Yes, this bug is quite annoying. Should the image not be visible, the buttons are: High Level | Standard
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Celestial Sapling Backer NPC placement blocking pathfinding
Suen replied to Khalid the bear's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Well, the party still bump into that pole, so I'll bump this. Pathfinding: when I try to leave the Celestial Sapling a couple of party members always run into a certain pole and can't step away without extra clicks. Steps to reproduce it: Lead the party to the bartender then click the exit. or load the save and click the exit. https://www.dropbox.com/s/z0vb0b44chmygzm/Headbutting_a_pole.zip?dl=0
- Translation Errors / Missing Translations - Italian
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2.01 patch UI bugs
For the White March the buttons are: High Level | Standard
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Stuck in Combat Mode
In a fight I used Barring the Death's Door on Aloth. After the fight Aloth was standing, but I couldn't move him or select him, his icon was still grayed out with 0 Endurance and 2 HP. When I tried to save according to a message I was in combat mode, even if I could pick up the loot. Healing did not help (maybe because his health was so low?). However after setting camp (rest) Aloth was back to normal. output_log - stuck.txt
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Ascent to Hylea's Temple Scripted Interaction - wrong party member gets injured
Same issue on Od Nua level 11. The vines hit the main character, Pallegina ends with a concussion. Result of a second attempt: Pallegina gets hit, my character gets the concussion.
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Big Head Mode stopped working on main char
I certainly do! Another bounty, the bug seems connected to the severed head. If the head is in the inventory and I reload the main character's head shrinks.
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Big Head Mode stopped working on main char
After facing Meztla and her monks (bounty in Durgan's Battery) my druid's head shrinked to a normal size and I couldn't make it big again. Only my druid was affected, not the NPCs. Inside the level up and inventory windows the head was still big. I tried turning Big Head Mode on and off, restarted the game, verified the game files. Old saves were not affected, only the savegames after Meztla. Solved by itself: I dropped Meztla's head to Tealdor, got a level up, and on opening the inventory my druid's head returned a big head. https://www.dropbox.com/s/wytq6mqgyhe27ee/BHM_saves.zip?dl=0 output_log.txt
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Ok, les talk about critters with paralyze on attack
Good luck with prayer against imprisonment. Even with the reduced duration you can spend the whole fight paralyzed if they keep hitting you. In the end I just try to cast spells like relentless storm, plague of insects, noxious burst, malignant cloud and hope the monsters will die by themselves.
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Gameplay Suggestions for PoE2
- Stack identical weapons/armors. - Shop interface: hide items through filters to avoid scrolling down down down... - A visible bar for the queued actions. - Small savegames. - Decide if kiting is a combat mechanic or not. Right now it's an exploit. Add an appropriate mechanic to divide the enemies groups. Something like the coin in No One Lives Forever. Throw a egg to attract avian/reptilian enemies, throw a rib to wolves etc, play a flute... - Allow to dismantle the low level traps to craft high level traps. - Better, bigger, stronger, optional?, combat icons to identify the monster casting a spell. Among the dots over the heads that (+) healing icon is hard to see. -Varied environments, world status changes, more reactivity. Even just a short trip to a radically different area like the White Marsh can give a sense of a much wider world, and if the main location changes in your absence, of time. Having Defiance Bay back to her initial status (excluding the sanitarium) does make sense, but it was a downer. And I understand there is limits to how deep quests can go, but a major event like the murder of the whole House of Doemenel should have more consequences. - Let me pet the pets. - Ducklings. Obsidian, you can do it. - Don't forget the Big Head Mode.
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Translation Errors / Missing Translations - English
Sanitarium Head Warden: empty line between 4 and 5.
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Are stronghold hireling costs supposed to constantly change?
Edited
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[2.01.0721 -px1 -steam] Returning storm no longer castable
I reactivated the AI, saved, restarted the game and now my druid cast it when I click it. AI: damage/aggressive
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2.01 patch UI bugs
sometimes a major bug-fix needs to be released asap, even with glitches.
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Precision bug in 2.01?
Upload the saves to dropbox or googledrive. Or you can use a file hosting site not requiring registration like www.tinyupload.com or www.sendspace.com.
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Translation Errors / Missing Translations - Italian
Pretty much the same issue of the french translation with few differences. The letters at the end of the description of the items in the inventory are missing. Head = Test instead of Testa Pet = Mascott instead of Mascotte One-Handed = Arma a una man instead of Arma a una mano Unlike the french translation, the tavern room descriptions are normal. In the french thread they have an issue with Mental Fortress description. I'm seeing something off with the italian too, with both Mental and Body Fortress, but I suspect a place-holder translation. What Body Fortress description sounds like: Effects: Self: +10 Defence against... cool ****. The text says: Effetti: Se stesso: +10 Difesa contro attacchi con... ficata.
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Patch Betas on Steam
Because you must enter a code to unlock the beta. Read this: http://forums.obsidian.net/topic/76849-patch-betas-on-steam/
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Od Nua - inconsistent story
The words survives while time erases the meaning behind them. I suppose, as son and father, they were alike. But being the son dead, the only direct comparison was the father. And the statue was *his*, born from his madness. People looking at the statue would see him. Od Nua's statue, made for the son, became a monument to the king.
- Translation Errors / Missing Translations - Italian
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Stronghold bug With events not showing up.
In the hirelings page. Supplicants, slavers, and mercenaries get different interface responses. With a supplicant you see a log entry, where you can start the escort quest/pay up/send away. When a slaver is in the fortress your prisoners in the dungeon get a price tag. The mercenaries show up in the Hireling page. Sometimes you must open the page a second time to see them. The counter is just bugged. If I reload different saves it inherits the previous save flag value.
- Update #96: The Road to Eternity