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Suen

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Everything posted by Suen

  1. I suggest you to disenage this topic and enage this other one: http://forums.obsidian.net/topic/77064-translation-errors-missing-translations-english/
  2. A talent to scale with the level the animal forms powers, but on transforming back the player gets a debuff on account of mental exhaustion and confusion. Example: for x seconds (x=arbitrary value+1/3 player level): -spells power decreased of 50% -attack speed decreased of 30% -no spell is foe only or friend only -increased endurance regeneration 25% (fading side effect of the transformation) As a lore justification, the most powerful Spiritshift is a deeper plunge in the animal mind so return to a normal state is more difficult.
  3. All the prisoners listed in the Stronghold - Actions window get a "tTemp is assigned." line above the "Release" button. https://www.dropbox.com/s/cygqxxeh6q2te3r/Strongh_tTemp.zip?dl=0 game version: 1.05.0563 Edit: solved in v 1.05.0565
  4. I was wondering too. After a transition there is a long delay before the music comes back. 2-3 minutes inside Raedric's Hold.
  5. I loaded your savegame with the 1.05 beta. I couldn't see the shade, but the murderous skeletons are certainly still there. A half-assed work around is killing the skeletons (not sure this will work with 1.04, do it at your risk): -travel to your stronghold throne room (any area where the skeletons are standing still is good). -cast on the skeletons Pillar of Holy Fire (Durance, spell level 5) and when they rise cast it again. Repeat until they stay down. The skeletons will still follow you, but they should spawn as a pile of bones, dead. Well, more dead. Unable to attack. If you reload a game they will return active. So save somewhere safe.
  6. The 20 Traprima bandits attacked your stronghold and destroyed the Bailey and the Barracks. The buildings can get damaged whenever your fortress is under attack if you let the event unfold without your intervention. To avoid that you must manually solve the event - fight the enemies with your party.
  7. No black spots with a HD4600 (intel integrated graphic): Fountain in Brighthollow Ondra's Gift Bonus: Anslög's Compass Ondra's Gift map looks like yours, so there is no need for a screenshot.
  8. The translation seems a bit off. You need to disable that voice before recruiting a companion.
  9. You need to disable "Auto Level Companions" in the difficulty settings. Then when you will meet a companion for the first time he/she will be level 1, but with enough xp to level up immediately.
  10. Happens even with the build 1.05.0559 When you load a savegame inside Teir Evron you get 2 x 0xp Location Discovered! Blocked Passage - 0xp earned. Location Discovered! Hall of Stars - 0xp earned. Instead when you enter you get 2 x 150xp every time. In the version 1.03 (I think) the game detected a minor blight monster on entering the Hall of Stars. Not anymore.
  11. Yes. The hireling in my main hall is not hostile anymore.
  12. Wilkes, do you have any bugged save to share?
  13. upload the files to a hosting site and share the link. PoE files are usually too big to be directly uploaded on the forum. The developers suggest dropbox, but you can use a different service. Like www.sendspace.com, www.tinyupload.com, just to list a couple of sites not asking for a login.
  14. From the Iroccian Calendar: il pianeta impiega 334 anni per compiere un'orbita intorno al sole = it takes the planet approximately 334 years to orbit the sun in the original text that is 334 days, not years days = giorni
  15. I don't use McAfee, but if it's like my antivirus: -restore the file -add pillars of eternity to your antivirus exceptions After that run Steam as administrator and verify the game files.
  16. As a generic suggestion: Look into the antivirus quarantine, see if any game file was blocked. Delete the content of Steam "downloading" folder. run Steam as administrator. "verify integrity of the cache" again. If this doesn't help, some clue could be in the Event Viewer (win+R eventvwr).
  17. There is reports of the Warden refusing to talk, or skipping lines, so it's likely the patch 1.05 will fix that.
  18. You must talk to Azo to get the key of the North Ward.
  19. The Stash I'd like to see "The Stash" as a walking treasure chest following the party. It would be the reason why we don't have a long line of pack-mules behind us, and a homage to Terry Pratchett. And Animancy can explain it! The Pets Let me pet the pets! I'm almost in physical pain for not being able to caress my cats. And the fox. And the bear. Or play with them.
  20. How is the escape talent bugged? Doesn't prevent being attacked. http://forums.obsidian.net/topic/77051-rogue-still-getting-hit-by-attacks-after-using-escapeshadowing-beyond/

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