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Suen

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Everything posted by Suen

  1. But in the end I'm not too bad

  2. Eins... hier kommt die Sonne

  3. I've come home. I'm so cold!

  4. rain reflecting shadows in the night

  5. with doubt the vicious circle turns and burns

  6. in my restless dreams

  7. For the email, I don't know, try to contact them through a different gmail account?
  8. Everybody's got their dues in life to pay

  9. baby, do you know what that's worth?

  10. No time for heartache...

  11. You don't need to climb back up, the cave complex you drop in leads to the matron through a secret door.
  12. You should probably share the output_log.txt and a savegame, unless the developers are already aware of this issue they will need those files.
  13. You don't have to bring them with you all the time. How to...
  14. Yes, this bug is quite annoying. Should the image not be visible, the buttons are: High Level | Standard
  15. Well, the party still bump into that pole, so I'll bump this. Pathfinding: when I try to leave the Celestial Sapling a couple of party members always run into a certain pole and can't step away without extra clicks. Steps to reproduce it: Lead the party to the bartender then click the exit. or load the save and click the exit. https://www.dropbox.com/s/z0vb0b44chmygzm/Headbutting_a_pole.zip?dl=0
  16. English Bulwark Against The Elements Effects: Caster: +15 Damage Reduction (Burn, Shock, Corrode, Freeze) for 78 sec (base 60 sec) Italiano Baluardo contro gli elementi Effetti: Lanciatore: +15 danno]Soglia di danno... elamento) per 78 sec (base 60 sec)
  17. For the White March the buttons are: High Level | Standard
  18. In a fight I used Barring the Death's Door on Aloth. After the fight Aloth was standing, but I couldn't move him or select him, his icon was still grayed out with 0 Endurance and 2 HP. When I tried to save according to a message I was in combat mode, even if I could pick up the loot. Healing did not help (maybe because his health was so low?). However after setting camp (rest) Aloth was back to normal. output_log - stuck.txt
  19. Same issue on Od Nua level 11. The vines hit the main character, Pallegina ends with a concussion. Result of a second attempt: Pallegina gets hit, my character gets the concussion.
  20. I certainly do! Another bounty, the bug seems connected to the severed head. If the head is in the inventory and I reload the main character's head shrinks.
  21. After facing Meztla and her monks (bounty in Durgan's Battery) my druid's head shrinked to a normal size and I couldn't make it big again. Only my druid was affected, not the NPCs. Inside the level up and inventory windows the head was still big. I tried turning Big Head Mode on and off, restarted the game, verified the game files. Old saves were not affected, only the savegames after Meztla. Solved by itself: I dropped Meztla's head to Tealdor, got a level up, and on opening the inventory my druid's head returned a big head. https://www.dropbox.com/s/wytq6mqgyhe27ee/BHM_saves.zip?dl=0 output_log.txt
  22. Good luck with prayer against imprisonment. Even with the reduced duration you can spend the whole fight paralyzed if they keep hitting you. In the end I just try to cast spells like relentless storm, plague of insects, noxious burst, malignant cloud and hope the monsters will die by themselves.
  23. - Stack identical weapons/armors. - Shop interface: hide items through filters to avoid scrolling down down down... - A visible bar for the queued actions. - Small savegames. - Decide if kiting is a combat mechanic or not. Right now it's an exploit. Add an appropriate mechanic to divide the enemies groups. Something like the coin in No One Lives Forever. Throw a egg to attract avian/reptilian enemies, throw a rib to wolves etc, play a flute... - Allow to dismantle the low level traps to craft high level traps. - Better, bigger, stronger, optional?, combat icons to identify the monster casting a spell. Among the dots over the heads that (+) healing icon is hard to see. -Varied environments, world status changes, more reactivity. Even just a short trip to a radically different area like the White Marsh can give a sense of a much wider world, and if the main location changes in your absence, of time. Having Defiance Bay back to her initial status (excluding the sanitarium) does make sense, but it was a downer. And I understand there is limits to how deep quests can go, but a major event like the murder of the whole House of Doemenel should have more consequences. - Let me pet the pets. - Ducklings. Obsidian, you can do it. - Don't forget the Big Head Mode.
  24. Sanitarium Head Warden: empty line between 4 and 5.
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