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Everything posted by Suen
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2.01 patch UI bugs
Suen replied to lameover's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
sometimes a major bug-fix needs to be released asap, even with glitches. -
Upload the saves to dropbox or googledrive. Or you can use a file hosting site not requiring registration like www.tinyupload.com or www.sendspace.com.
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Pretty much the same issue of the french translation with few differences. The letters at the end of the description of the items in the inventory are missing. Head = Test instead of Testa Pet = Mascott instead of Mascotte One-Handed = Arma a una man instead of Arma a una mano Unlike the french translation, the tavern room descriptions are normal. In the french thread they have an issue with Mental Fortress description. I'm seeing something off with the italian too, with both Mental and Body Fortress, but I suspect a place-holder translation. What Body Fortress description sounds like: Effects: Self: +10 Defence against... cool ****. The text says: Effetti: Se stesso: +10 Difesa contro attacchi con... ficata.
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Because you must enter a code to unlock the beta. Read this: http://forums.obsidian.net/topic/76849-patch-betas-on-steam/
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Od Nua - inconsistent story
Suen replied to Insolentius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The words survives while time erases the meaning behind them. I suppose, as son and father, they were alike. But being the son dead, the only direct comparison was the father. And the statue was *his*, born from his madness. People looking at the statue would see him. Od Nua's statue, made for the son, became a monument to the king. -
Qualche errore capita sempre. Si può usare un'estensione di open office per il controllo ortografico, o anche solo questo online tool. https://www.languagetool.org/it/
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Stronghold bug With events not showing up.
Suen replied to Phyon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
In the hirelings page. Supplicants, slavers, and mercenaries get different interface responses. With a supplicant you see a log entry, where you can start the escort quest/pay up/send away. When a slaver is in the fortress your prisoners in the dungeon get a price tag. The mercenaries show up in the Hireling page. Sometimes you must open the page a second time to see them. The counter is just bugged. If I reload different saves it inherits the previous save flag value. -
Update #96: The Road to Eternity
Suen replied to BAdler's topic in Pillars of Eternity: Announcements & News
Around $10k/month for developer (salary, equipment, taxes...). You must also count the kickstarter/amazon/paypal fees, taxes, and backers rewards fulfilling.- 57 replies
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Typos
Suen replied to mwinding's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I suggest you to disenage this topic and enage this other one: http://forums.obsidian.net/topic/77064-translation-errors-missing-translations-english/ -
A talent to scale with the level the animal forms powers, but on transforming back the player gets a debuff on account of mental exhaustion and confusion. Example: for x seconds (x=arbitrary value+1/3 player level): -spells power decreased of 50% -attack speed decreased of 30% -no spell is foe only or friend only -increased endurance regeneration 25% (fading side effect of the transformation) As a lore justification, the most powerful Spiritshift is a deeper plunge in the animal mind so return to a normal state is more difficult.
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All the prisoners listed in the Stronghold - Actions window get a "tTemp is assigned." line above the "Release" button. https://www.dropbox.com/s/cygqxxeh6q2te3r/Strongh_tTemp.zip?dl=0 game version: 1.05.0563 Edit: solved in v 1.05.0565
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[1.05b] Music dies on outdoor-to-indoor transitions
Suen replied to a question in Patch Beta Bugs and Support
I was wondering too. After a transition there is a long delay before the music comes back. 2-3 minutes inside Raedric's Hold. -
I loaded your savegame with the 1.05 beta. I couldn't see the shade, but the murderous skeletons are certainly still there. A half-assed work around is killing the skeletons (not sure this will work with 1.04, do it at your risk): -travel to your stronghold throne room (any area where the skeletons are standing still is good). -cast on the skeletons Pillar of Holy Fire (Durance, spell level 5) and when they rise cast it again. Repeat until they stay down. The skeletons will still follow you, but they should spawn as a pile of bones, dead. Well, more dead. Unable to attack. If you reload a game they will return active. So save somewhere safe.
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The 20 Traprima bandits attacked your stronghold and destroyed the Bailey and the Barracks. The buildings can get damaged whenever your fortress is under attack if you let the event unfold without your intervention. To avoid that you must manually solve the event - fight the enemies with your party.
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Water shader bug?
Suen replied to Xaratas's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
No black spots with a HD4600 (intel integrated graphic): Fountain in Brighthollow Ondra's Gift Bonus: Anslög's Compass Ondra's Gift map looks like yours, so there is no need for a screenshot. -
Possible Bug in Sanitarium
Suen replied to teh_elgee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yes, they do. -
The translation seems a bit off. You need to disable that voice before recruiting a companion.
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[1.05 beta -steam] Cypher rebalancing?
Suen replied to Cybersquirt's question in Patch Beta Bugs and Support
yes -
You need to disable "Auto Level Companions" in the difficulty settings. Then when you will meet a companion for the first time he/she will be level 1, but with enough xp to level up immediately.
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Happens even with the build 1.05.0559 When you load a savegame inside Teir Evron you get 2 x 0xp Location Discovered! Blocked Passage - 0xp earned. Location Discovered! Hall of Stars - 0xp earned. Instead when you enter you get 2 x 150xp every time. In the version 1.03 (I think) the game detected a minor blight monster on entering the Hall of Stars. Not anymore.
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Yes. The hireling in my main hall is not hostile anymore.