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darklighter89

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About darklighter89

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  1. Kickstarter and my bank for sure have records. Just sent a message at KS hoping to get their attention..
  2. In a way Obsidian screwed me way back then when they refused to update me about the processing of my pledge..
  3. No pledges found. Requesting for a link email with my address doesn't work too
  4. Yes, i did follow up back then, and have the email to prove it I would not be this furious had they responded to my support tickets, but what they're doing right now is ****ing with a person whom helped make PoE possible My first and only Obsidian game was KotOR2. Suffice to say that this company will not have my money from now on. Since i wasn't a gamer during the CRPGs era, doubt any other games they make would interest me
  5. I was an early backer, and linked my pledge back when we were prompted to before release, but have been unable to find it on my profile now that the game's release. ok there might be a error, so i contacted Obsidian thrice, only to be met with silence Still have my pledge email with order number from back then. Please freaking reply
  6. Dang I thought T3's so kind as to give me 2 to base constitution... I'm changing my build to: STR: 16 DEX: 8 CON: 16 INT: 14 WIS: 10 CHA: 10 I agree with them Seahawker. Dexterity only makes you harder to hit, and by making a defensive build you certainly won't want your strength having a penalty when it's so low already.
  7. Thanks for the clarification I have gained enlightenment somewhat! ("Ohh so the "class in skill points" for a Sentinel means basic skill points of 3 x 4=12!") Mortis, Guardians and Weapon Masters always get base 1 skill point/level, Consulars 2, Sentinels 3. If Guardians and Weapon Masters get 3, rest assured I'll never use Sentinels ever again. Thanks to you too Scepter. I never realised that disarming mines myself stacks with Kreia's Mentor ability! But as you know I'm going for a Sentinel/Weapon Master build it's kind of hard for me to keep up with all the skills. I want to focus on flushing out extra dialogue options and to be able to build better upgrades instead. Personally, levelling is not that important to add to the experience of the game, mechanics is Oh no I'm gonna ask questions again.. Doesn't an attribute of 13 give a +2 Mod? I'm quite confused about why people avoid putting odd numbers in attributes during character creation. Something about rounding down?? Just to confirm, my Sentinel gets 3 + 2 (from Mod)=5 skill points/level right? My Weapon Master should get 1 + 2 (from Mod)=3 skill points/level? Roger I'm increasing my Awareness skill rank but what should be the recommended value to get the most out of the game, 10, 15 or 20? I'm assuming NPCs can't help me with unlocking those 3 particular containers. I'm guessing I've to take up to 20 for Security then?
  8. Thanks for the suggestions guys. I think I'll stick with my strength-oriented build Purgatorio I've always been using dexterity-oriented build in the first game since DEX Mod added to damage rolls, but alas not anymore. HK47 gives a bonus to constitution? I know repairing T3 fully adds my base constitution to 2. If I add 2 points to con using the attribute additions + the bonus from T3 I'll be able to hit 18 for the best implants! I would like to bring wisdom to 10 and invest in other attributes but ughhh can't decide.. 10 wisdom gets me enough force points to work with my Light Side Sentinel/Weapon Master build right?
  9. My first question is on how skill points are gained. According to Dan Simpson's walkthrough at GameFAQs, "you get (INT Mod x 4) + Class in skill points." So, a Jedi Sentinel with 12 INT gets 16 skill points, 14 INT gets 20 skill points and 16 INT gets 24 skill points. Examples of equations with 14 INT and 16 INT respectively: (+2 x 4) + "Class in skill points"=20; (+3 x 4) + "Class in skill points"=24. It would seem that the value of "Class in skill points" is 12. May I know where this value is obtained from? Next, unlike in the first game, is it that INT Mod does not affect the number of skill points obtained per level anymore? Does a Jedi Sentinel get 3 skill points ONLY/level? Finally, I would like to you guys to criticise my skill build Awareness: 5 Demolitions: 1 Security: 6 Computer Use, Persuade & Repair to the maximum Two sources in this forum said 4-6 for Awareness is enough, another said 15. I can't decide.. Is 1 for Demo enough to get me through the first part of the game? AEon's FAQ at BioWare said to get it up to at least a 4, but 4 seems like a rather odd number.. A source in this forum said a rank of 6 for Security allows the PC to open 99.9% of doors, lockers, etc. Is this true? Does having Persuade at 15 or 20 makes any difference to my dialogue options?
  10. STR: 16 DEX: 10 CON: 14 INT: 14 WIS: 12 CHA: 10 How is this build for a Sentinel/Weapon Master? Should I up CON to 16 or 18 then the rest into STR? After going through some threads here I deduce that this skill build is adequate? Awareness: 15 Security: 6 Computer Use, Demolitions, Persuade and Repair I'll try to hit 20 for each of them with Persuade as the priority I need to refresh my mind on what feats are important for a dual-wielding Jedi ahh! It's been long since I've played the first game. There's two-weapon fighting of course, flurry, critical strike.. Help?
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