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Hoverdog

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Everything posted by Hoverdog

  1. The evil MotB ending is absolutely the best 'bad-guy' ending you can think of.
  2. Drakensang would look good, if not for the absolutely horrible, eye-gouging bloom.
  3. All of them, obviously. Baldur's Gate was my first, and I hold a lot of sentiment to it. Same goes with the sequel. They were great for their exploration, though some areas lacked (especially in the first game) and were the richest in content, even if the content's level was very uneven. Torment is probably my favourite game of all time, even though it's not really a *game*. IWD was the most old-school: creating the whole party (great), coherency, tightness, great encounter design. I could only wish it was turn-based.
  4. - romances - catering to handicapped 'casual' players (quest markers, quest compasses, low difficulty, streamlining, overall retardiation) - non-static camera - cinematic cutscenes - trash mobs
  5. and the butthurt dwellers grow ever bolder. ffs.
  6. NO MINIGAMES. I hope I made myself clear.
  7. This is the worst thread on the forums since the romance one. Or the tranny one. Or the 3d camera one. I can't decide.
  8. I only have experiences with potato localisation - and Imoen's faux-russian accent in it was ****ing painful.
  9. Both Durlag's Tower and Watcher's Keep were one of the most memorable experiences in BG games. I'm all in for such a dungeon in Project Eternity: a big, complex multi-leveled structure with tough fights, puzzles and a lot of backstory.
  10. Agreed. My biggest problem with DnD is characters' power curve. I find it completely idiotic that an arrow (not to mention a fireball) can kill a level 1 hero, but the same guy advanced to to 10th, can survive a dozen of them. You can explain that HPs are not exactly health, but an abstract measure of toughness and survivability, yet it still bugs me from hell and back. It's too heroic when an experienced character won't get bogged down by a hundred novices.
  11. Baldur's Gate-style all the way.
  12. Only if they're on the level of Arcomage.
  13. Traps? Another transgender thread? please have mercy.
  14. Halo is a rpg because I play the role of Master Chef!!!
  15. fair point, but Torment was pretty unique in that regard. however: take away romances from BG2 and you have the very same, great game minus whining aerie take away romances from NWN2 and you have the very same, mediocre game take away the romance from MotB and you have the very same, great game you could argue that taking them away from bioware's game leaves us hardly anything, but then again, there wasn't anything salvagable in the first place.
  16. I'll reiterate my previous post on this subject: Vancian should be consider as a staple. A mage has slots (or however you'll call them, probably something more immersive) in his spellbook. Spells cast this way are powerful and without any penalties. However - and here comes the juicy bit - the very same mage can also use raw magic and fire off the very same spells without using slots. This does come at a price, though: they can fail, they drain the sorcerer's health, and then they can be miscast, which has very severe consequences (equipment destruction, permanent stat loss, even death when casting high-level spells). To further develop this idea, we could have some kind of a class that can only cast raw spells, but is a much tougher fighter, called warlock or sorcerer or something.
  17. Facing an opponent that forces you to change tactics drastically is good. Having a fight in which you have to actually think is fine. Brickwall foes that make you flee in panic hastily regroup is great. The harder the battle, the more rewarding the experience - when you finally beat that damned liche, or whatever. I'm all in for immunities.
  18. Oh yes, I'd really love to play as an aztec-like tribal warrior.
  19. give me guns, give me tanks, give me power armor. cliche boring high fantasy is boring.
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