Everything posted by Hoverdog
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What do you wish not to see in PE
Hoverdog replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The evil MotB ending is absolutely the best 'bad-guy' ending you can think of.
- Do not make the game isometric
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Which Infinity Engine games did you play?
All of them, obviously. Baldur's Gate was my first, and I hold a lot of sentiment to it. Same goes with the sequel. They were great for their exploration, though some areas lacked (especially in the first game) and were the richest in content, even if the content's level was very uneven. Torment is probably my favourite game of all time, even though it's not really a *game*. IWD was the most old-school: creating the whole party (great), coherency, tightness, great encounter design. I could only wish it was turn-based.
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What do you wish not to see in PE
Hoverdog replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)- romances - catering to handicapped 'casual' players (quest markers, quest compasses, low difficulty, streamlining, overall retardiation) - non-static camera - cinematic cutscenes - trash mobs
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I'd up my pledge but... (opinions)
and the butthurt dwellers grow ever bolder. ffs.
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Challenging lockpicking process
NO MINIGAMES. I hope I made myself clear.
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For RP/customization sake, please allow us to keep the same "armor/weapon" look if we want for new euqipment.
This is the worst thread on the forums since the romance one. Or the tranny one. Or the 3d camera one. I can't decide.
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Where is everyone from
potatoland.
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Melissa Disney
I only have experiences with potato localisation - and Imoen's faux-russian accent in it was ****ing painful.
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Mega dungeon (didn't see anyone make it a poll and Obsidian said it'd be a good idea to do a poll...)
Both Durlag's Tower and Watcher's Keep were one of the most memorable experiences in BG games. I'm all in for such a dungeon in Project Eternity: a big, complex multi-leveled structure with tough fights, puzzles and a lot of backstory.
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How big of a spread should there be between level 1 and max level?
Hoverdog replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Agreed. My biggest problem with DnD is characters' power curve. I find it completely idiotic that an arrow (not to mention a fireball) can kill a level 1 hero, but the same guy advanced to to 10th, can survive a dozen of them. You can explain that HPs are not exactly health, but an abstract measure of toughness and survivability, yet it still bugs me from hell and back. It's too heroic when an experienced character won't get bogged down by a hundred novices.
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Free Concept Art and Model Previews to Wish you Luck
hopw roewur ne
- How should the UI look?
- What do you want to see as new stretch goals?
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Will a Fixed viewpoint be damaging to the immersion? also amount of combat.
Hoverdog replied to Caligula Dances's topic in Pillars of Eternity: General Discussion (NO SPOILERS)this thread gave me cancer.
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Minigames
Only if they're on the level of Arcomage.
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Traps: do we have to have them?
Traps? Another transgender thread? please have mercy.
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Will there be a transgender option?
Halo is a rpg because I play the role of Master Chef!!!
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[Merged] Gods save us another romance thread
fair point, but Torment was pretty unique in that regard. however: take away romances from BG2 and you have the very same, great game minus whining aerie take away romances from NWN2 and you have the very same, mediocre game take away the romance from MotB and you have the very same, great game you could argue that taking them away from bioware's game leaves us hardly anything, but then again, there wasn't anything salvagable in the first place.
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[merged] Vancian Magic System and cooldowns
I'll reiterate my previous post on this subject: Vancian should be consider as a staple. A mage has slots (or however you'll call them, probably something more immersive) in his spellbook. Spells cast this way are powerful and without any penalties. However - and here comes the juicy bit - the very same mage can also use raw magic and fire off the very same spells without using slots. This does come at a price, though: they can fail, they drain the sorcerer's health, and then they can be miscast, which has very severe consequences (equipment destruction, permanent stat loss, even death when casting high-level spells). To further develop this idea, we could have some kind of a class that can only cast raw spells, but is a much tougher fighter, called warlock or sorcerer or something.
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Kickstarter Comment Questions Answered by Obsidian
I'd say... practicality.
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My weapon does nothing!
Facing an opponent that forces you to change tactics drastically is good. Having a fight in which you have to actually think is fine. Brickwall foes that make you flee in panic hastily regroup is great. The harder the battle, the more rewarding the experience - when you finally beat that damned liche, or whatever. I'm all in for immunities.
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Human supremacy in Eternity world
Oh yes, I'd really love to play as an aztec-like tribal warrior.
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Do you want firearms in Project Eternity?
give me guns, give me tanks, give me power armor. cliche boring high fantasy is boring.
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Update #3: Game Basics - Your Party, Your Characters, and Races