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Everything posted by Hoverdog
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Sex and Romance Poll
Hoverdog replied to Troller's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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Going to four different places to gather allies/find pieces of a map/whatever is a purely bioware trope, which they repeated in their every game since NWN (dunno about Jade Empire, haven't played). Obsidian made that mistake (no idea if willingly or was it a requirement) in KOTOR2, and I'm pretty sure they won't repeat it. It sucks big time.
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About time..
Hoverdog replied to Junai's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well then, if it's true and they have such an amazingly talented team, why do their results look so bad? interface is uglier resolution was fixed years ago newly-scaled landscapes are uglier and blurred three new NPCs look cliche as hell (including an AWESOME! romance sounding like that retarded Merill from DA2) adding existing mods doesn't require a lot of work the result? with Big Picture (I think that's how it's called) I can have much better product in terms of graphics (ported BG2 engine), gameplay (Stratagems) and further compatibility (will every mod work with EE?) without spending a single penny (I already have two copies of both BGs). If they are really that good, why couldn't they upgrade character sprites, flesh out those wilderness areas - things that were, like, actually not that good in the first place? -
About time..
Hoverdog replied to Junai's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My point is: how can they make BG3 if all they do is milk an existing game without doing anything on their own? It's like a former BI betatester got hold of Torment's license and said "hey, I'm gonna make torment 2, give me moneyz". -
About time..
Hoverdog replied to Junai's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
WHAT THE ****. BG:EE is nothing more than a blatant, incompetent cashgrab. It takes a perfectly usable, classic game with no need of refurbishment and ports it to iO (I could live with that, but I'm having serious doubts about how it will work on small screens) and supposedly "improves" the PC version. "Improves" as in enables higher resolutions (you could do it with a mod for several years), optimizes graphics to make up for higher res (=makes them all blurry ****), polishes the interface (which now looks like total crap), adds a few mods (hahahaohwow.jpg) and three new npcs (like BG1 didn't have a lot of them already - and there are additional mods of course). Oh, and they advertise "we could make a BG3 if the sales are good". Yeah sure you can if you **** up even basic stuff. tl;dr: they want to make a cashgrab without doing anything by themselves. -
This is silly
Hoverdog replied to gongal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
R00fles!! -
No zooming. Not ever. No close-ups, no cinematics, no rotating camera, nothing. Static isometric camera. end of rine.
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This is silly
Hoverdog replied to gongal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
fixed for accuracy. -
Death
Hoverdog replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ideally, a Storm of Zehir-like death (agony when at 0 HPs, if not healed, death). And no Resurrection spell at all. At all. Magics like that completely break the setting. After all, if you can get revived for a thousand gold pieces, everyone that isn't a poor beggar should be essentially immortal (until death of old age) - but somehow that doesn't affect the world at all. See Baldur's Gates. How many times an important persona died permanently? Where were those spells then? I could agree to Resurrection if the world was created in a way that reacted to this. But it's pointless to shape it according to a little gimmick.- 81 replies
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It's also a roleplaying game, and having multiple PCs isn't very compatible with that. I like games with good intra-party interaction, and that's entirely absent in a purely multiple-PC party, and problematic with a mix of multiple PCs and NPCs (how do the PCs interact with each other? how do different PCs interact with the same NPC?). Isn't? Party-building crpgs probably outnumber single Pc+recruits at least two to one. And they are absolute classics: Dark Sun, Wizardries, Might&Magic, Gold Box games, Realms of Arkania, etc. On a sidenote, one character you build on your own in Wizardry 8 has more personality than all those in dragon ages piled up together. Being player-built does not mean it's a soulless zombie.
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There are some pretty interesting weapons from the far east. I don't recall ever having seen the Japanese bo in a game for instance. It's just a long stick that can be held in a bunch of different grips. There's also the weapons I've seen in Chinese movies (not familiar with their names) that are heavy balls or knives tied to the end of a chain. They could even use whips. check out wizardry 8. ninja, monk and samurai classes with full class-restricted armory. thank god you're the only one
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To be honest, I'd rather have three really flesh-out races, that the world react to, that have unique gameplay and options, their own agenda or ways to solve quests than ten tacked on just for the sake of it, with only changed skin color and height. Think Arcanum: playing a half-orc or half-ogre was vastly different than a gnome. that said, the stretch goals do look banal and poorly thought-out. Not because they offer things that should be there from the start, but because they are badly constructed from the bussiness point of view. I really hope the further goals will be more interesting, like mod support, or the psionic stuff OP wrote.