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Hoverdog

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Everything posted by Hoverdog

  1. So I saw a thread with a bug about companion relation bar being stuck, and only then I realized that there *is* such a bar... because in my game I ain't seeing one, even though I maxed some of my companions already. proof: https://imgur.com/a/qnMmYjI
  2. I'm not sure you're in the right place. console cancer is that way ->
  3. Is this a forum for 12-year olds?
  4. Naturally I can only speak for myself, but I like to hope that most of the people that want to see romance make it into the game, want BG/2, PS:T etc. style romances, and not the BSN kind that has made some people have an aversion to the very idea of romance in a modern RPG. Edit: Personally I don't hate on people who like BSN romances, to each their own and all, I just think obsidian could do better with this game. PS:T romances =/= BG2 romances.In the former the romances were subtle, delicate and tied with the story. They were more hinted at than full-scale sex affairs. BG2, on the other hand, had the precursor of modern ego-stroking romances. Cheesy, obnoxious and poorly written, not to mention completely separated from the plot. They also made the romanceable characters' dialogues (aside from the romances themselves) non-existant. I never said that they were the same, the intention to Monte Carlo was that if romances get in at all, they should be more along the lines of the RPG's of old, rather then more modern games You missed the point. Romances in BG2 were much more similar to those of ME or DA than to Torment's.
  5. No, you're wrong (again). BG2 had a great, open world, with lots of developed quests, some extremely well-done and tough fights, and one of the best cities in gaming history - but the writing was poor and childish at times. PST was the best game ever in terms of narrative, plot, story and writing, but not combat. P:E is Sawyer's baby, not MCA's () - and it will be more of BG than of PST. That's fine - the writing hjust needs to be better than Biowore's.
  6. Naturally I can only speak for myself, but I like to hope that most of the people that want to see romance make it into the game, want BG/2, PS:T etc. style romances, and not the BSN kind that has made some people have an aversion to the very idea of romance in a modern RPG. Edit: Personally I don't hate on people who like BSN romances, to each their own and all, I just think obsidian could do better with this game. PS:T romances =/= BG2 romances.In the former the romances were subtle, delicate and tied with the story. They were more hinted at than full-scale sex affairs. BG2, on the other hand, had the precursor of modern ego-stroking romances. Cheesy, obnoxious and poorly written, not to mention completely separated from the plot. They also made the romanceable characters' dialogues (aside from the romances themselves) non-existant.
  7. it did sound completely absurd and taken straight from the deepest pits of BSN, to be honest.
  8. now I'm not sure if you're serious or just trolling. bsn version of Poe's law. ****ing urls, how do they work?
  9. not. don't waste your money on scams. on topic: apart from IE games; Fallout 1-2 (and maybe NV as the writing's good; shame bethpizda butchered the franchise), Betreyal at Krondor, Arcanum, Wizardries, Might&Magics, Temple of Elemental Evil (with circle of 8 modpack). You could also try NWN2, but stay clear of the base campaign - it's terrible - go straight for MotB.
  10. Influence/friendship/whatever meters don't work. By adding them, you make the player pick dialogue options not based on his/her opinions or feelings, but rather what he thinks the NPC wants to hear, to get a relationship boost and unlock new conversations or bonuses. It might be better if it's hidden, but still I'd rather not have such mechanics.
  11. This explains a lot, actually. indeed, it shows he couldn't stand poor graphomania. the horror!
  12. I've never played the game any differently. Screw the silly party banter. After my recent IWD playthroughs I thought It would be a welcomed change. I regret that choice dearly
  13. While you might have not enjoyed them (or had experience with really badly written ones) i would point out the NPC expansion for BG1 mod as an excelent example of how party dialogue would be done (its way better than ME's or DA's, IMO) , it gives all NPCs the much needed banter and adds makes few of the characters have a romance option. As a kinda of a BG modder myself (currently doing a NPC mod), i find your statement quite rude, since we dont all make crappy pornographic dialogues ( this is the kind of feeling i got from your statement). god no. I've recently installed a big modded BGT game, including said NPC expansion. The result? I kicked out Imoen straight after getting to Friendly Arms Inn. She interjected into EVERY. SINGLE. ****ING. dialogue with completely inane babble till that point. Now I'm simply scared of recruiting anyone in fear of more stupid drivel - I'll probably restart in multiplayer with a whole party. jesus.
  14. Baldur's Gate didn't have any romances. PS:T didn't have any in the biotard meaning of the word (the relationships weren't about ego-stroking the player). The decline all started with BG2.
  15. You mean putting together a triology with an amazing story in the first two singleplayer focused games You've lost me here.
  16. I frankly don't think that deconstructing everything is all that hot either. People praise MoTB, but I liked the NWN2 OC far better.
  17. arcanum = ****ty system that allows for both RT and turn-based, both of which suck ToEE = great implementation of turn-based pnp D&D combat
  18. I'd like to have a Hovering Dog companion.
  19. I am sincerely amazed that anyone has actually liked Imperial City, for it was miniscule, ugly and badly design. Imperial capital that has twenty citizens? Six "districts", of which half is uninhabited? Please.
  20. Another completely pointless, irrelevant feature? Yay!
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