Everything posted by Tamerlane
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Turn-Based or Real Time
AD&D doesn't have real-time combat either. Planescape: Torment and Baldur's Gate are based on AD&D and are RTwP games. Mindblowing, I know. I know, what a casual baby dumbing down betrayal of its glorious inspiration, right?Are you trying to say that PoE would have been better if it had turn-based combat? Absolutely not. I'm trying to say that TToN is a turn-based game based on a turn-based system that is the pseudo-sequel to a real-time game that roughly adapted a turn-based system made by a company with very recent and applicable experience working with turn-based systems. And if this is upsetting or seems like a betrayal of trust to anyone, then I am trying to say to them, "It is you. You are the fun-hating baby." PoE is built from the ground up as a real-time game and as a PC game (as opposed to being an adaptation of tabletop rules), and I fully expect it will come out mechanically superior to both TToN and the IE games for those (and other) reasons.
- Project Eternity class primer (15/12/2013)
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Turn-Based or Real Time
AD&D doesn't have real-time combat either. Planescape: Torment and Baldur's Gate are based on AD&D and are RTwP games. Mindblowing, I know. I know, what a casual baby dumbing down betrayal of its glorious inspiration, right?
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Turn-Based or Real Time
TToN changed from RTwP? I wasn't aware tabletop Numenera had real-time combat. Monte Cook sure has some ambitious designs.
- Some "New Stretch Goals" Thoughts, Mega-Dungeon
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About the "dungeoniest dungeon that we have done"
From what I can gather, a small portion of the dungeon will be integrated into the main plot. After that, it will have its own, self-contained story. If you like it, if you like the dungeon, if you want to explore it, it's all yours. If you don't enjoy it, you're free to ignore every single part of it once you get through the small portion that is plot-relevant. I really don't know what your concern is. It seems like a pretty easy thing to just ignore.
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[Update 02.10.12] Project Eternity: Known Information
I don't think we know the name of the continent and the world, but from what I understand, we can expect the vast majority of the game to take place in Dyrwood and Eir Glanfath.
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Steam Box, Nvidia Shield, Steam OS ETC: Not Supporting Controllers in 2014 Released Game Is NOT Forward Thinking
Fire will save us all.
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Steam Box, Nvidia Shield, Steam OS ETC: Not Supporting Controllers in 2014 Released Game Is NOT Forward Thinking
... because Obsidian does not believe that their game could very easily support controllers. That's, uh. That's pretty much all there is, man.
- Update #52: Monk!
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Volunteer voice actors?
Take the fraction of the community that is good at voice acting. Now, remove all the ones that don't have an appropriate audio setup. Congratulations, you have a group so small that it is not worth the headache it would cause Obsidian.
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Are guns still in?
I'm sure everyone the OP was just distracted by that guy's rad hat.
- Update #69: Pillars of Eternity
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How long will it take...?
Maybe we'll all stop when you change your signature?
- New stretch goals for companions and wilderness areas?
- Update #69: Pillars of Eternity
- Attribute theory
- Update 68 Camp-out thread
- Update 68 Camp-out thread
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AD&D COMBAT? or..
There is truth to the idea that "lots of active abilities for all" makes more sense when you play as one character as opposed to playing as a party. When you have just one character to play as, you need a variety of options to keep things from getting dull. When you have six people at your disposal in a real-time system, tons of active abilities on everyone can just bog things down. But it's also a bit of a necessity. If someone starts up a game of PE and they choose a fighter or a barbarian or a monk or whatever as their PC, they're saying, "I want to play as a baller-tier fighter or barbarian or monk or whatever." They are not saying, "I want a main character I can put on autopilot so I can spend all my time micromanaging my companions!" Some classes are designed to be more passive than others, and from what's been revealed so far, it seems like it falls more-or-less down the old martial/magical lines. But they've also stated many times over that they want to give options for the more passive, auto-pilot classes to be built for a more active, micro-manage-y style of play, which is awesome. I just hope that the inverse of this is true: to keep people from the game from getting gummed up with a billion active abilities, the inherently management-intensive classes have options that let you build them into more passive characters.
- Update #66: Double Whammy
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Update #66: Double Whammy
Um. Mor, I may be misreading you completely, but... are you looking at that one screenshot and assuming that it's the entirety of the stronghold? Rather than, like, a slice of it? Because that'd be roughly the equivalent of me doing this: ... and asking where all the houses and people and other buildings are.
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Seriously? What the hell?
- Association with Anita Sarkeesian is PR poison.
Ahaha what the actual **** is this?- Update #68: ART!
- Association with Anita Sarkeesian is PR poison.